forked from mtcontrib/hangglider
[WIP] cleanup, remove old 0.4 code (#6)
This commit is contained in:
parent
cd67eb2d19
commit
3c2618437a
@ -9,7 +9,5 @@ read_globals = {
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"vector", "ItemStack",
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"vector", "ItemStack",
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-- Mod deps
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-- Mod deps
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"wardzones",
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"minetestd",
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"player_monoids"
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"player_monoids"
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}
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}
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144
init.lua
144
init.lua
@ -53,56 +53,20 @@
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-- 2022-05-16
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-- 2022-05-16
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-- Add Z-index to theoretically be behind hotbar and practically behind other HUDs
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-- Add Z-index to theoretically be behind hotbar and practically behind other HUDs
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local HUD_Overlay = true --show glider struts as overlay on HUD
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local HUD_Overlay = true -- show glider struts as overlay on HUD
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local debug = false --show debug info in top-center of hud
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local debug = false -- show debug info in top-center of hud
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local moveModelUp = false
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hangglider = {} -- Make this global, so other mods can tell if hangglider exists.
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if tonumber(string.sub(minetest.get_version().string, 1, 1)) and
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tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
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moveModelUp = true
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end
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hangglider = {} --Make this global, so other mods can tell if hangglider exists.
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hangglider.use = {}
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hangglider.use = {}
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if HUD_Overlay then
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if HUD_Overlay then
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hangglider.id = {} -- hud id for displaying overlay with struts
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hangglider.id = {} -- hud id for displaying overlay with struts
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end
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end
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if debug then hangglider.debug = {} end -- hud id for debug data
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--hangglider.airbreak = {} -- true if falling fast when equip
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--[[
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minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
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is_visible = false,
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physical = false,
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immortal = true,
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attach = nil,
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on_step = function(self, _)
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local canExist = false
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if self.attach then
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local player = self.attach
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if player:is_player() then
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local pname = player:get_player_name()
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canExist = true
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if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
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--Let go when the player actually stops, as that's the whole point.
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if hangglider.use[pname] then
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if moveModelUp then
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minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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else
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minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end
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end
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canExist = false
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end
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end
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if not canExist then
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player:set_detach()
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end
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end
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if not canExist then
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self.object:remove()
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end
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end
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})]]
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if minetest.global_exists("areas") then
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if debug then -- hud id for debug data
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hangglider.debug = {}
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end
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if minetest.get_modpath("areas") then
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hangglider.flak = true
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hangglider.flak = true
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-- chat command definition essentially copied from areas mod.
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-- chat command definition essentially copied from areas mod.
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minetest.register_chatcommand("area_flak",{
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minetest.register_chatcommand("area_flak",{
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@ -115,8 +79,7 @@ if minetest.global_exists("areas") then
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end
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end
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if not areas:isAreaOwner(id, name) then
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if not areas:isAreaOwner(id, name) then
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return false, "Area "..id.." does not exist"
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return false, "Area "..id.." does not exist or is not owned by you."
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.." or is not owned by you."
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end
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end
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local open = not areas.areas[id].flak
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local open = not areas.areas[id].flak
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-- Save false as nil to avoid inflating the DB.
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-- Save false as nil to avoid inflating the DB.
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@ -150,12 +113,14 @@ hangglider.shot_sound = function (pos)
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pos = pos,
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pos = pos,
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max_hear_distance = 30,
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max_hear_distance = 30,
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gain = 10.0,
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gain = 10.0,
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})
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}, true)
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end
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end
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local has_player_monoids = minetest.get_modpath("player_monoids")
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local physics_attrs = {"jump", "speed", "gravity"}
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local physics_attrs = {"jump", "speed", "gravity"}
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local function apply_physics_override(player, overrides)
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local function apply_physics_override(player, overrides)
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if minetest.get_modpath("player_monoids") then
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if has_player_monoids then
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for _, attr in pairs(physics_attrs) do
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for _, attr in pairs(physics_attrs) do
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if overrides[attr] then
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if overrides[attr] then
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player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
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player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
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@ -169,7 +134,7 @@ end
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local function remove_physics_override(player, overrides)
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local function remove_physics_override(player, overrides)
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for _, attr in pairs(physics_attrs) do
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for _, attr in pairs(physics_attrs) do
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if overrides[attr] then
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if overrides[attr] then
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if minetest.global_exists("player_monoids") then
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if has_player_monoids then
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player_monoids[attr]:del_change(player, "hangglider:glider")
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player_monoids[attr]:del_change(player, "hangglider:glider")
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else
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else
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player:set_physics_override({[attr] = 1})
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player:set_physics_override({[attr] = 1})
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@ -186,7 +151,7 @@ minetest.register_entity("hangglider:glider", {
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mesh = "glider.obj",
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mesh = "glider.obj",
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immortal = true,
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immortal = true,
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static_save = false,
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static_save = false,
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textures = {"wool_white.png","default_wood.png"},
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textures = {"wool_white.png", "default_wood.png"},
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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local canExist = false
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local canExist = false
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if self.object:get_attach() then
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if self.object:get_attach() then
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@ -199,20 +164,19 @@ minetest.register_entity("hangglider:glider", {
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if mrn_name then
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if mrn_name then
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if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
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if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
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canExist = true
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canExist = true
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step_v = player:get_velocity().y
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step_v = player:get_velocity().y
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if step_v < 0 and step_v > -3 then
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if step_v < 0 and step_v > -3 then
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apply_physics_override(player, {speed = math.abs(step_v/2) + 0.75})
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apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
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elseif step_v <= -3 then -- Cap our gliding movement speed.
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elseif step_v <= -3 then --Cap our gliding movement speed.
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apply_physics_override(player, {speed = 2.25})
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apply_physics_override(player, {speed=2.25})
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else
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else
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remove_physics_override(player, {speed = 1})
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remove_physics_override(player, {speed=1})
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end
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end
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if debug then
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if debug then
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player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..
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player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..
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player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname]))
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player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname]))
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end
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end
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apply_physics_override(player, {gravity = ((step_v + 3)/20)})
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apply_physics_override(player, {gravity=((step_v + 3)/20)})
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end
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end
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end
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end
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end
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end
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@ -231,13 +195,11 @@ minetest.register_entity("hangglider:glider", {
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end
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end
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end
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end
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if not canExist then
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if not canExist then
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remove_physics_override(player, {gravity = 1, jump = 1, speed = 1})
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remove_physics_override(player, { gravity=1, jump = 1, speed = 1,})
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hangglider.use[pname] = false
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hangglider.use[pname] = false
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if HUD_Overlay then
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if HUD_Overlay then
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player:hud_change(hangglider.id[pname], "text", "blank.png")
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player:hud_change(hangglider.id[pname], "text", "blank.png")
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end
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end
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--hangglider.airbreak[pname] = false
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end
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end
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end
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end
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end
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end
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@ -256,7 +218,6 @@ minetest.register_on_dieplayer(function(player)
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hangglider.use[player:get_player_name()] = false
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hangglider.use[player:get_player_name()] = false
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end)
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end)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local pname = player:get_player_name()
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local pname = player:get_player_name()
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remove_physics_override(player, {
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remove_physics_override(player, {
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@ -268,22 +229,21 @@ minetest.register_on_joinplayer(function(player)
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hangglider.id[pname] = player:hud_add({
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hangglider.id[pname] = player:hud_add({
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hud_elem_type = "image",
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hud_elem_type = "image",
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text = "blank.png",
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text = "blank.png",
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position = {x=0, y=0},
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position = {x = 0, y = 0},
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scale = {x=-100, y=-100},
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scale = {x = -100, y = -100},
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alignment = {x=1, y=1},
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alignment = {x = 1, y = 1},
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offset = {x=0, y=0},
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offset = {x = 0, y = 0},
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z_index = -150
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z_index = -150
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})
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})
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end
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end
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if debug then
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if debug then
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hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
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hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
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position = {x=0.5, y=0.1},
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position = {x = 0.5, y= 0.1 },
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text = "-",
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text = "-",
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number = 0xFF0000}), -- red text
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number = 0xFF0000}), -- red text
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-- ht = {50,50,50},
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-- ht = {50,50,50},
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}
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}
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end
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end
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--hangglider.airbreak[pname] = false
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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@ -291,13 +251,12 @@ minetest.register_on_leaveplayer(function(player)
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hangglider.use[pname] = nil
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hangglider.use[pname] = nil
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if HUD_Overlay then hangglider.id[pname] = nil end
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if HUD_Overlay then hangglider.id[pname] = nil end
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if debug then hangglider.debug[pname] = nil end
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if debug then hangglider.debug[pname] = nil end
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--hangglider.airbreak[pname] = nil
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end)
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end)
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minetest.register_tool("hangglider:hangglider", {
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minetest.register_tool("hangglider:hangglider", {
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description = "Glider",
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description = "Glider",
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inventory_image = "glider_item.png",
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inventory_image = "glider_item.png",
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stack_max=1,
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stack_max = 1,
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on_use = function(itemstack, player)
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on_use = function(itemstack, player)
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if not player or player.is_fake_player then
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if not player or player.is_fake_player then
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-- player does not exist or is created from an automated machine (fake_player)
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-- player does not exist or is created from an automated machine (fake_player)
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@ -305,36 +264,15 @@ minetest.register_tool("hangglider:hangglider", {
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end
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end
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local pos = player:get_pos()
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local pos = player:get_pos()
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local pname = player:get_player_name()
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local pname = player:get_player_name()
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if not hangglider.use[pname] then --Equip
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if not hangglider.use[pname] then -- Equip
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minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
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minetest.sound_play("bedsheet", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
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local airbreak = false
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minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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--[[if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
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--hangglider.airbreak[pname] = true
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airbreak = true
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local stopper = minetest.add_entity(pos, "hangglider:airstopper")
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minetest.after(0, function(stopper, player) --"Extreme Measures"
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stopper:set_pos(player:get_pos())
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stopper:get_luaentity().attach = player
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player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end, stopper, player)
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end]]
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if not airbreak then
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if moveModelUp then
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minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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else
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minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end
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end
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hangglider.use[pname] = true
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hangglider.use[pname] = true
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apply_physics_override(player, {jump = 0})
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apply_physics_override(player, {jump = 0})
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-- if minetest 0.4.x use this:
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-- if minetest 5.x use this:
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-- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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itemstack:set_wear(itemstack:get_wear() + 255)
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itemstack:set_wear(itemstack:get_wear() + 255)
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return itemstack
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return itemstack
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elseif hangglider.use[pname] then --Unequip
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elseif hangglider.use[pname] then -- Unequip
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
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hangglider.use[pname] = false
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hangglider.use[pname] = false
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end
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end
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Block a user