Removed airstopper until minetest devs are smart enough to implement serverside players

This commit is contained in:
Piezo_ 2018-12-09 16:19:10 -08:00
parent 1555555ac4
commit 61b870b9af

View File

@ -52,7 +52,7 @@ hangglider.id = {} -- hud id for displaying overlay with struts
end end
if debug then hangglider.debug = {} end -- hud id for debug data if debug then hangglider.debug = {} end -- hud id for debug data
--hangglider.airbreak = {} -- true if falling fast when equip --hangglider.airbreak = {} -- true if falling fast when equip
--[[
minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them. minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
is_visible = false, is_visible = false,
physical = false, physical = false,
@ -85,7 +85,7 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that
self.object:remove() self.object:remove()
end end
end end
}) })]]
if minetestd and minetestd.services.gravityctl.enabled then if minetestd and minetestd.services.gravityctl.enabled then
minetestd.gravityctl.register_gravity_effect("hangglider", minetestd.gravityctl.register_gravity_effect("hangglider",
@ -123,8 +123,10 @@ minetest.register_entity("hangglider:glider", {
if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
canExist = true canExist = true
step_v = player:get_player_velocity().y step_v = player:get_player_velocity().y
if step_v < 0 then if step_v < 0 and step_v > -3 then
player:set_physics_override({speed=math.abs(step_v/2) + 0.75}) player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
elseif step_v <= -3 then --Cap our fall speed.
player:set_physics_override({speed=2.25})
else else
player:set_physics_override({speed=1}) player:set_physics_override({speed=1})
end end
@ -221,7 +223,7 @@ minetest.register_tool("hangglider:hangglider", {
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
local airbreak = false local airbreak = false
local vel = player:get_player_velocity().y local vel = player:get_player_velocity().y
if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly --[[if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
--hangglider.airbreak[pname] = true --hangglider.airbreak[pname] = true
airbreak = true airbreak = true
local stopper = minetest.add_entity(pos, "hangglider:airstopper") local stopper = minetest.add_entity(pos, "hangglider:airstopper")
@ -230,7 +232,7 @@ minetest.register_tool("hangglider:hangglider", {
stopper:get_luaentity().attach = player stopper:get_luaentity().attach = player
player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end, stopper, player) end, stopper, player)
end end]]
if not airbreak then if not airbreak then
if moveModelUp then if moveModelUp then
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0}) minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})