forked from mtcontrib/hangglider
Removed outdated README (may replace later, or not)
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README.md
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README.md
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Hang Glider Mod for Minetest
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----------------------------
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This is a fork of the minetest-hangglider mod by Piezo_ (orderofthefourthwall@gmail.com)
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Which is located at:
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<https://notabug.org/Piezo_/minetest-hangglider>
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**This version is an experimental version that is not intended for general use.**
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It includes the following changes by David G (kestral246@gmail.com):
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- Give visual indication that hangglider is equiped.
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- Display simple overlay with blurred struts when equiped.
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- Issue: don't know how to disable overlay when using third person view.
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- Also unequip hangglider when landing on water.
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- Attempt to linearize parabolic flight path.
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- Start gravity stronger, but gradually reduce it as descent velocity increases.
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- Don't use airstopper when equipped from the ground (descent velocity is low).
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- Slightly increase flight speed to 1.25.
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- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
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- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
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- Create airbreak flag so all equips mid-flight use faster descent.
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- Reset airbreak flag only when land (canExist goes false).
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- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
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- Not sure if there are other such cases.
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- Did another round of parameter tuning.
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- Commented out hud debug display code with prefix "--debug:".
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- For Minetest 5.x the glider's set_attach point needs to be offset by 1 node.
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- Provided alternate commented out version of this line that has the correct offset.
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- Discovered that sprint mod interferes with this mod's speed settings.
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- It's likely that other mods that affect player_physics will have this same problem.
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- May need to consider adding player_monoid support to this mod.
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