forked from mtcontrib/hangglider
302 lines
9.7 KiB
Lua
302 lines
9.7 KiB
Lua
-- Hangglider mod for Minetest
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-- Original code by Piezo_ (orderofthefourthwall@gmail.com)
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-- 2018-11-14
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-- Modifications by David G (kestral246@gmail.com)
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-- 2018-11-24
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-- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
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-- Switch to alternate commented line below with correct offset.
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-- Additional tuning of parameters.
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-- Commented out debug hud display code, prefixed with "--debug:".
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-- 2018-11-22
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-- Give visual indication that hangglider is equiped.
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-- Display simple overlay with blurred struts when equiped.
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-- Issue: don't know how to disable overlay in third person view.
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-- Also Unequip hangglider when landing on water.
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-- Attempt to linearize parabolic flight path.
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-- Start gravity stronger, but gradually reduce it as descent velocity increases.
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-- Don't use airstopper when equipped from the ground (descent velocity is low).
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-- Slightly increase flight speed to 1.25.
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-- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
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-- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
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-- Create airbreak flag so all equips mid-flight use faster descent.
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-- Reset airbreak flag only when land (canExist goes false).
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-- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
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-- not sure if there are other such cases.
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-- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
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-- Still in process of tuning all the parameters.
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-- Modifications by Piezo_
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-- 2018-11-25
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-- hud overlay and debug can be enabled/disabled
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-- Added blender-rendered overlay for struts using the actual model.
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-- Reduced airbreak penalty severity
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-- gave glider limited durability.
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-- Improved gravity adjustment function.
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-- Changed airbreaking process
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-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
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-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
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-- Simplified liquid check.
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-- Modifications by gpcf
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-- 2018-12-09
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-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
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-- set these areas with the /area_flak command
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-- Modifications by SpaghettiToastBook
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-- 2018-12-29
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-- Physics overrides use player_monoids mod if available
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-- Modifications by SwissalpS
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-- 2022-05-16
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-- Add Z-index to theoretically be behind hotbar and practically behind other HUDs
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local HUD_Overlay = true -- show glider struts as overlay on HUD
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local debug = false -- show debug info in top-center of hud
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local warning_time = tonumber(minetest.settings:get("hangglider.flak_warning_time")) or 2
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hangglider = {} -- Make this global, so other mods can tell if hangglider exists.
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hangglider.use = {}
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if HUD_Overlay then
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hangglider.id = {} -- hud id for displaying overlay with struts
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end
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if debug then -- hud id for debug data
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hangglider.debug = {}
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end
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if minetest.get_modpath("areas") then
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hangglider.flak = true
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-- chat command definition essentially copied from areas mod.
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minetest.register_chatcommand("area_flak",{
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params = "<ID>",
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description = "Toggle airspace restrictions for area <ID>",
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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return false, "Invalid usage, see /help area_flak."
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end
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if not areas:isAreaOwner(id, name) then
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return false, "Area "..id.." does not exist or is not owned by you."
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end
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local open = not areas.areas[id].flak
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].flak = open or nil
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areas:save()
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return true, ("Area's airspace %s."):format(open and "closed" or "opened")
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end
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})
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end
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hangglider.can_fly = function (pname, pos)
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-- Checks if the player will get shot down at the position
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if areas and hangglider.flak then
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local flak = false
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local owners = {}
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for _, area in pairs(areas:getAreasAtPos(pos)) do
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if area.flak then
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flak = true
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end
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owners[area.owner] = true
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end
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if flak and not owners[pname] then
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return false
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end
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end
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return true
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end
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hangglider.shot_sound = function (pos)
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minetest.sound_play("hangglider_flak_shot", {
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pos = pos,
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max_hear_distance = 30,
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gain = 10.0,
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}, true)
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end
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local has_player_monoids = minetest.get_modpath("player_monoids")
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local physics_attrs = {"jump", "speed", "gravity"}
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local function apply_physics_override(player, overrides)
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if has_player_monoids then
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for _, attr in pairs(physics_attrs) do
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if overrides[attr] then
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player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
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end
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end
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else
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player:set_physics_override(overrides)
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end
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end
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local function remove_physics_override(player, overrides)
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for _, attr in pairs(physics_attrs) do
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if overrides[attr] then
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if has_player_monoids then
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player_monoids[attr]:del_change(player, "hangglider:glider")
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else
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player:set_physics_override({[attr] = 1})
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end
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end
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end
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end
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minetest.register_entity("hangglider:glider", {
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visual = "mesh",
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visual_size = {x = 12, y = 12},
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collisionbox = {0,0,0,0,0,0},
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mesh = "glider.obj",
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immortal = true,
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static_save = false,
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textures = {"wool_white.png", "default_wood.png"},
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on_step = function(self, dtime)
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local canExist = false
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if self.object:get_attach() then
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local player = self.object:get_attach("parent")
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if player then
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local pos = player:get_pos()
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local pname = player:get_player_name()
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if hangglider.use[pname] then
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local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
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if mrn_name then
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if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
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canExist = true
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local step_v = player:get_velocity().y
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if step_v < 0 and step_v > -3 then
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apply_physics_override(player, {speed = math.abs(step_v/2) + 0.75})
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elseif step_v <= -3 then -- Cap our gliding movement speed.
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apply_physics_override(player, {speed = 2.25})
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else
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remove_physics_override(player, {speed = 1})
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end
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if debug then
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player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..
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player:get_physics_override().gravity)
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end
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apply_physics_override(player, {gravity = ((step_v + 3)/20)})
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end
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end
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end
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if not hangglider.can_fly(pname,pos) then
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if not self.warned then -- warning shot
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self.warned = 0
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hangglider.shot_sound(pos)
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minetest.chat_send_player(pname, "Protected area! You will be shot down in " ..
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warning_time .. " seconds by anti-aircraft guns!")
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end
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self.warned = self.warned + dtime
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if self.warned > warning_time then -- shoot down
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player:set_hp(1)
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player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
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hangglider.shot_sound(pos)
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canExist = false
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end
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end
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if not canExist then
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remove_physics_override(player, {gravity = 1, jump = 1, speed = 1})
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hangglider.use[pname] = false
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if HUD_Overlay then
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player:hud_change(hangglider.id[pname], "text", "blank.png")
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end
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end
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end
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end
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if not canExist then
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self.object:set_detach()
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self.object:remove()
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end
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end
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})
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minetest.register_on_dieplayer(function(player)
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remove_physics_override(player, {
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gravity = 1,
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jump = 1,
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})
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hangglider.use[player:get_player_name()] = false
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end)
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minetest.register_on_joinplayer(function(player)
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local pname = player:get_player_name()
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remove_physics_override(player, {
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gravity = 1,
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jump = 1,
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})
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hangglider.use[pname] = false
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if HUD_Overlay then
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hangglider.id[pname] = player:hud_add({
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hud_elem_type = "image",
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text = "blank.png",
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position = {x = 0, y = 0},
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scale = {x = -100, y = -100},
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alignment = {x = 1, y = 1},
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offset = {x = 0, y = 0},
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z_index = -150
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})
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end
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if debug then
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hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
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position = {x = 0.5, y= 0.1 },
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text = "-",
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number = 0xFF0000}), -- red text
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-- ht = {50,50,50},
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}
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local pname = player:get_player_name()
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hangglider.use[pname] = nil
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if HUD_Overlay then hangglider.id[pname] = nil end
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if debug then hangglider.debug[pname] = nil end
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end)
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minetest.register_tool("hangglider:hangglider", {
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description = "Glider",
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inventory_image = "glider_item.png",
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stack_max = 1,
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on_use = function(itemstack, player)
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if not player or player.is_fake_player then
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-- player does not exist or is created from an automated machine (fake_player)
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return
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end
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local pos = player:get_pos()
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local pname = player:get_player_name()
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if not hangglider.use[pname] then -- Equip
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minetest.sound_play("bedsheet", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
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minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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hangglider.use[pname] = true
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apply_physics_override(player, {jump = 0})
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itemstack:set_wear(itemstack:get_wear() + 255)
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return itemstack
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elseif hangglider.use[pname] then -- Unequip
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
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hangglider.use[pname] = false
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end
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end,
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "hangglider:hangglider",
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recipe = {"default:paper", "default:paper", "default:paper",
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"default:paper", "hangglider:hangglider", "default:paper",
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"default:paper", "default:paper", "default:paper"
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},
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})
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minetest.register_craft({
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output = "hangglider:hangglider",
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recipe = {
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{"wool:white", "wool:white", "wool:white"},
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{"default:stick", "", "default:stick"},
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{"", "default:stick", ""},
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}
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})
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