diff --git a/README.md b/README.md index e2b912a..c080bd7 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,15 @@ # hbSprint -License: LGPLv2.1/CC BY-SA 3.0. Particle code: copyright (c) 2017 Elijah Duffy. ## Description A flexible sprint mod supporting stamina, hunger and coexistance with other physics altering mods. +## Licensing +- LGPLv2.1/CC BY-SA 3.0. Particle code: copyright (c) 2017 Elijah Duffy. +- sprint_stamina_\*icon textures: + - CC0 + - Created by Jordan Irwin (AntumDeluge) + - Based on [Running man icon by manio1](https://openclipart.org/detail/254287) + ## Notes hbSprint can be played with Minetest 0.4.16 or above. It has no dependencies, but it supports on [hudbars](http://repo.or.cz/w/minetest_hudbars.git), [hbhunger](http://repo.or.cz/w/minetest_hbhunger.git) and [player_monoids](https://github.com/minetest-mods/player_monoids). @@ -18,6 +24,7 @@ It has no dependencies, but it supports on [hudbars](http://repo.or.cz/w/minetes - Particle spawning based on ground type (Thanks to [octacian](https://github.com/octacian/sprint/)) - All variables customizable in Advanced settings or directly in minetest.conf + ## Known issues - Forward double tap support not implemented diff --git a/init.lua b/init.lua index 1477361..7e00d9c 100644 --- a/init.lua +++ b/init.lua @@ -20,10 +20,8 @@ if breath ~= false then breath = true end local sprint_timer_step = 0.5 local sprint_timer = 0 -local player_stamina = 20 local stamina_timer = 0 local breath_timer = 0 -local sprinting = false local hudbars = false local starve = false local monoids = false @@ -35,7 +33,7 @@ if minetest.get_modpath("player_monoids") ~= nil then monoids = true else monoid -- Functions local function start_sprint(player) - if not sprinting then + if player:get_attribute("sprinting") == "false" then if monoids then player_monoids.speed:add_change(player, speed, "hbsprint:speed") player_monoids.jump:add_change(player, jump, "hbsprint:jump") @@ -46,7 +44,7 @@ local function start_sprint(player) end local function stop_sprint(player) - if sprinting then + if player:get_attribute("sprinting") == "true" then if monoids then player_monoids.speed:del_change(player, "hbsprint:speed") player_monoids.jump:del_change(player, "hbsprint:jump") @@ -57,7 +55,7 @@ local function stop_sprint(player) end local function drain_stamina(player) - player_stamina = tonumber(player:get_attribute("stamina")) + local player_stamina = tonumber(player:get_attribute("stamina")) if player_stamina > 0 then player:set_attribute("stamina", player_stamina - stamina_drain) end @@ -68,7 +66,7 @@ local function drain_stamina(player) end local function replenish_stamina(player) - player_stamina = tonumber(player:get_attribute("stamina")) + local player_stamina = tonumber(player:get_attribute("stamina")) if player_stamina < 20 then player:set_attribute("stamina", player_stamina + stamina_drain) end @@ -122,7 +120,7 @@ if minetest.get_modpath("hudbars") ~= nil and stamina then 0xFFFFFF, "Stamina", { bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" }, - player_stamina, player_stamina, + 20, 20, false, "%s: %.1f/%.1f") hudbars = true if autohide then @@ -161,6 +159,7 @@ minetest.register_globalstep(function(dtime) local pos = player:get_pos() local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z}) local walkable = false + local player_stamina = tonumber(player:get_attribute("stamina")) if starve then hunger = tonumber(hbhunger.hunger[name]) end @@ -169,7 +168,7 @@ minetest.register_globalstep(function(dtime) end if player_stamina > 0 and hunger > 9 and walkable then start_sprint(player) - sprinting = true + player:set_attribute("sprinting", "true") if stamina then drain_stamina(player) end if starve then drain_hunger(player, hunger, name) end if breath then @@ -181,11 +180,11 @@ minetest.register_globalstep(function(dtime) if particles then create_particles(player, name, pos, ground) end else stop_sprint(player) - sprinting = false + player:set_attribute("sprinting", "false") end else stop_sprint(player) - sprinting = false + player:set_attribute("sprinting", "false") if stamina_timer >= replenish then if stamina then replenish_stamina(player) end stamina_timer = 0 diff --git a/textures/sprint_stamina_bgicon.png b/textures/sprint_stamina_bgicon.png index baade32..8e56295 100644 Binary files a/textures/sprint_stamina_bgicon.png and b/textures/sprint_stamina_bgicon.png differ diff --git a/textures/sprint_stamina_icon.png b/textures/sprint_stamina_icon.png index f37fd30..89fce3b 100644 Binary files a/textures/sprint_stamina_icon.png and b/textures/sprint_stamina_icon.png differ