Merge branch 'master' of yunohost.local:minetest-mods/hbsprint into nalc-1.2-dev

This commit is contained in:
Sys Quatre 2019-12-22 13:17:50 +01:00
commit 6d99e2c848
6 changed files with 170 additions and 137 deletions

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@ -12,12 +12,14 @@ A flexible sprint mod supporting stamina, hunger and coexistance with other phys
## Notes ## Notes
hbSprint can be played with Minetest 0.4.16 or above. hbSprint can be played with Minetest 0.4.16 or above.
It has no dependencies, but it supports on [hudbars](http://repo.or.cz/w/minetest_hudbars.git), [hbhunger](http://repo.or.cz/w/minetest_hbhunger.git) and [player_monoids](https://github.com/minetest-mods/player_monoids). It has no dependencies, but supports [hudbars](https://repo.or.cz/minetest_hudbars.git) and [player_monoids](https://github.com/minetest-mods/player_monoids).
Compatible hunger mods: [hbhunger](https://repo.or.cz/minetest_hbhunger.git) or [hunger_ng](https://gitlab.com/4w/hunger_ng).
## List of features ## List of features
- Displays and drains stamina (by default, if hudbars is present). Hides stamina bar if full. - Displays and drains stamina (by default, if hudbars is present). Hides stamina bar if full.
- Displays and drains satiation (by default, if hbhunger is present) - Displays and drains satiation (by default, if compatible hunger mod found)
- Drains air faster while sprinting on walkable ground but in water (by default) - Drains air faster while sprinting on walkable ground but in water (by default)
- Requires only forward key to be pressed, not left and right (by default) - Requires only forward key to be pressed, not left and right (by default)
- Requires walkable ground (no water surface sprinting) - Requires walkable ground (no water surface sprinting)
@ -32,6 +34,6 @@ It has no dependencies, but it supports on [hudbars](http://repo.or.cz/w/minetes
You can report bugs or suggest ideas by [filing an issue](http://github.com/tacotexmex/hbsprint/issues/new). You can report bugs or suggest ideas by [filing an issue](http://github.com/tacotexmex/hbsprint/issues/new).
## Links ## Links
* [Download ZIP](https://github.com/tacotexmex/hbsprint/archive/master.zip) * [Download ZIP](https://github.com/minetest-mods/hbsprint/archive/master.zip)
* [Source](https://github.com/tacotexmex/hbsprint/) * [Source](https://github.com/minetest-mods/hbsprint)
* [Forum thread](https://forum.minetest.net/viewtopic.php?f=9&t=18069&p=282981) * [Forum thread](https://forum.minetest.net/viewtopic.php?f=9&t=18069&p=282981)

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@ -1,4 +0,0 @@
player_monoids?
hudbars?
hbhunger?
hunger_ng?

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@ -1 +0,0 @@
A flexible sprint mod supporting stamina, hunger and monoids.

219
init.lua
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@ -1,44 +1,51 @@
-- Vars -- Vars
local speed = tonumber(minetest.settings:get ("sprint_speed")) or 1.3 local function setting_get(name, default)
local jump = tonumber(minetest.settings:get ("sprint_jump")) or 1.1 return minetest.settings:get(name) or default
local key = minetest.settings:get ("sprint_key") or "Use" end
local dir = minetest.settings:get_bool("sprint_forward_only") ~= false
local particles = tonumber(minetest.settings:get ("sprint_particles")) or 2 local speed = tonumber(setting_get("sprint_speed", "1.3"))
local stamina = minetest.settings:get_bool("sprint_stamina") ~= false local jump = tonumber(setting_get("sprint_jump", "1.1"))
local stamina_drain = tonumber(minetest.settings:get ("sprint_stamina_drain")) or 2 local dir = minetest.is_yes(setting_get("sprint_forward_only", "false"))
local replenish = tonumber(minetest.settings:get ("sprint_stamina_replenish")) or 2 local particles = tonumber(setting_get("sprint_particles", "2"))
local starve = minetest.settings:get_bool("sprint_starve") ~= false local stamina = minetest.is_yes(setting_get("sprint_stamina", "true"))
local starve_drain = tonumber(minetest.settings:get ("sprint_starve_drain")) or 0.5 local stamina_drain = tonumber(setting_get("sprint_stamina_drain", "2"))
local starve_limit = tonumber(minetest.settings:get ("sprint_starve_limit")) or 6 local replenish = tonumber(setting_get("sprint_stamina_replenish", "2"))
local breath = minetest.settings:get_bool("sprint_breath") ~= false local starve = minetest.is_yes(setting_get("sprint_starve", "true"))
local breath_drain = tonumber(minetest.settings:get ("sprint_breath_drain")) or 1 local starve_drain = tonumber(setting_get("sprint_starve_drain", "0.5"))
local autohide = minetest.settings:get_bool("hudbars_autohide_stamina") ~= false local starve_limit = tonumber(setting_get("sprint_starve_limit", "6"))
local breath = minetest.is_yes(setting_get("sprint_breath", "true"))
local breath_drain = tonumber(setting_get("sprint_breath_drain", "1"))
local autohide = minetest.is_yes(setting_get("hudbars_autohide_stamina", "true"))
local sprint_timer_step = 0.5 local sprint_timer_step = 0.5
local sprint_timer = 0 local sprint_timer = 0
local stamina_timer = 0 local sprinting = {}
local breath_timer = 0 local stamina_timer = {}
local breath_timer = {}
local mod_hudbars = minetest.get_modpath("hudbars") or false local mod_hudbars = minetest.get_modpath("hudbars") ~= nil
local mod_player_monoids = minetest.get_modpath("player_monoids") or false local mod_player_monoids = minetest.get_modpath("player_monoids") ~= nil
local mod_playerphysics = minetest.get_modpath("playerphysics") or false local mod_playerphysics = minetest.get_modpath("playerphysics") ~= nil
local starve
if minetest.get_modpath("hbhunger") then if starve then
if minetest.get_modpath("hbhunger") then
starve = "hbhunger" starve = "hbhunger"
elseif minetest.get_modpath("hunger_ng") then elseif minetest.get_modpath("hunger_ng") then
starve = "hunger_ng" starve = "hunger_ng"
--starve_drain = starve_drain * -1 else
else
starve = false starve = false
end
end end
if minetest.settings:get_bool("creative_mode") then if minetest.settings:get_bool("creative_mode") then
starve = false starve = false
end end
-- Functions -- Functions
local function start_sprint(player) local function start_sprint(player)
if player:get_meta():get("hbsprint:sprinting") == "false" then local name = player:get_player_name()
if not sprinting[name] then
if mod_player_monoids then if mod_player_monoids then
player_monoids.speed:add_change(player, speed, "hbsprint:speed") player_monoids.speed:add_change(player, speed, "hbsprint:speed")
player_monoids.jump:add_change(player, jump, "hbsprint:jump") player_monoids.jump:add_change(player, jump, "hbsprint:jump")
@ -48,11 +55,13 @@ local function start_sprint(player)
else else
player:set_physics_override({speed = speed, jump = jump}) player:set_physics_override({speed = speed, jump = jump})
end end
sprinting[name] = true
end end
end end
local function stop_sprint(player) local function stop_sprint(player)
if player:get_meta():get("hbsprint:sprinting") == "true" then local name = player:get_player_name()
if sprinting[name] then
if mod_player_monoids then if mod_player_monoids then
player_monoids.speed:del_change(player, "hbsprint:speed") player_monoids.speed:del_change(player, "hbsprint:speed")
player_monoids.jump:del_change(player, "hbsprint:jump") player_monoids.jump:del_change(player, "hbsprint:jump")
@ -62,13 +71,15 @@ local function stop_sprint(player)
else else
player:set_physics_override({speed = 1, jump = 1}) player:set_physics_override({speed = 1, jump = 1})
end end
sprinting[name] = false
end end
end end
local function drain_stamina(player) local function drain_stamina(player)
local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina")) local player_stamina = player:get_meta():get_float("hbsprint:stamina")
if player_stamina > 0 then if player_stamina > 0 then
player:get_meta():set_float("hbsprint:stamina", player_stamina - stamina_drain) player_stamina = math.max(0, player_stamina - stamina_drain)
player:get_meta():set_float("hbsprint:stamina", player_stamina)
end end
if mod_hudbars then if mod_hudbars then
if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
@ -77,46 +88,55 @@ local function drain_stamina(player)
end end
local function replenish_stamina(player) local function replenish_stamina(player)
local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina")) local player_stamina = player:get_meta():get_float("hbsprint:stamina")
if player_stamina < 20 then if player_stamina < 20 then
player:get_meta():set_float("hbsprint:stamina", player_stamina + stamina_drain) player_stamina = math.min(20, player_stamina + stamina_drain)
player:get_meta():set_float("hbsprint:stamina", player_stamina)
end end
if mod_hudbars then if mod_hudbars then
hb.change_hudbar(player, "stamina", player_stamina) hb.change_hudbar(player, "stamina", player_stamina)
if autohide and player_stamina == 20 then hb.hide_hudbar(player, "stamina") end if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end
end end
end end
local function drain_hunger(player, hunger, name) local function drain_hunger(player, name)
if hunger > 0 then
local newhunger = hunger - starve_drain
if starve == "hbhunger" then if starve == "hbhunger" then
hbhunger.hunger[name] = newhunger local hunger = tonumber(hbhunger.hunger[name]) - starve_drain
hbhunger.hunger[name] = math.max(0, hunger)
hbhunger.set_hunger_raw(player) hbhunger.set_hunger_raw(player)
elseif starve == "hunger_ng" then elseif starve == "hunger_ng" then
hunger_ng.alter_hunger(name, - starve_drain, "Sprinting") hunger_ng.alter_hunger(name, -starve_drain, "Sprinting")
end
end end
end end
local function drain_breath(player) local function drain_breath(player)
local player_breath = player:get_breath() local player_breath = player:get_breath()
if player_breath < 11 then if player_breath < player:get_properties().breath_max then
player_breath = player_breath - breath_drain player_breath = math.max(0, player_breath - breath_drain)
if player_breath > 0 then
player:set_breath(player_breath) player:set_breath(player_breath)
end end
end
end end
local function create_particles(player, name, pos, ground) local function is_walkable(ground)
if ground and ground.name ~= "air" and ground.name ~= "ignore" then local ground_def = minetest.registered_nodes[ground.name]
return ground_def and (ground_def.walkable and ground_def.liquidtype == "none")
end
local function create_particles(player, name, ground)
local def = minetest.registered_nodes[ground.name] local def = minetest.registered_nodes[ground.name]
local tile = def.tiles[1] or def.inventory_image or "" local tile = def.tiles[1] or def.inventory_image
if type(tile) == "string" then if type(tile) == "table" then
tile = tile.name
end
if not tile then
return
end
local pos = player:get_pos()
local rand = function() return math.random(-1,1) * math.random() / 2 end
for i = 1, particles do for i = 1, particles do
minetest.add_particle({ minetest.add_particle({
pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2}, pos = {x = pos.x + rand(), y = pos.y + 0.1, z = pos.z + rand()},
velocity = {x = 0, y = 5, z = 0}, velocity = {x = 0, y = 5, z = 0},
acceleration = {x = 0, y = -13, z = 0}, acceleration = {x = 0, y = -13, z = 0},
expirationtime = math.random(), expirationtime = math.random(),
@ -125,8 +145,6 @@ local function create_particles(player, name, pos, ground)
texture = tile, texture = tile,
}) })
end end
end
end
end end
-- Registrations -- Registrations
@ -147,71 +165,90 @@ if mod_hudbars and stamina then
end end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
if mod_hudbars and stamina then hb.init_hudbar(player, "stamina", 20, 20, autohide) end if stamina then
if mod_hudbars then
hb.init_hudbar(player, "stamina", 20, 20, autohide)
end
player:get_meta():set_float("hbsprint:stamina", 20) player:get_meta():set_float("hbsprint:stamina", 20)
end
end) end)
minetest.register_globalstep(function(dtime) local function sprint_step(player, dtime)
sprint_timer = sprint_timer + dtime local name = player:get_player_name()
stamina_timer = stamina_timer + dtime
breath_timer = breath_timer + dtime if minetest.get_player_privs(name).fast then
if sprint_timer >= sprint_timer_step then return
for _,player in ipairs(minetest.get_connected_players()) do end
if stamina then
stamina_timer[name] = (stamina_timer[name] or 0) + dtime
end
if breath then
breath_timer[name] = (breath_timer[name] or 0) + dtime
end
local ctrl = player:get_player_control() local ctrl = player:get_player_control()
local key_press = false local key_press
if key == "Use" and dir then if dir then
key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
elseif key == "Use" and not dir then else
key_press = ctrl.aux1 key_press = ctrl.aux1
end end
-- if key == "W" and dir then
-- key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up
-- elseif key == "W" then
-- key_press = ctrl.aux1 or key_press and key_tap
-- end
if key_press then if not key_press then
local name = player:get_player_name() stop_sprint(player)
if stamina and stamina_timer[name] >= replenish then
replenish_stamina(player)
stamina_timer[name] = 0
end
return
end
local ground_pos = player:get_pos()
ground_pos.y = math.floor(ground_pos.y)
-- check if player is reasonably near a walkable node
local ground
for _, y_off in ipairs({0, -1, -2}) do
local testpos = vector.add(ground_pos, {x=0, y=y_off, z=0})
local testnode = minetest.get_node_or_nil(testpos)
if testnode ~= nil and is_walkable(testnode) then
ground = testnode
break
end
end
local player_stamina = 1
if stamina then
player_stamina = player:get_meta():get_float("hbsprint:stamina")
end
local hunger = 30 local hunger = 30
local pos = player:get_pos()
local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
local walkable = false
local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina"))
if starve == "hbhunger" then if starve == "hbhunger" then
hunger = tonumber(hbhunger.hunger[name]) hunger = tonumber(hbhunger.hunger[name])
elseif starve == "hunger_ng" then elseif starve == "hunger_ng" then
hunger = hunger_ng.get_hunger_information(name).hunger.exact hunger = hunger_ng.get_hunger_information(name).hunger.exact
end end
if ground ~= nil then
local ground_def = minetest.registered_nodes[ground.name] if player_stamina > 0 and hunger > starve_limit and ground then
if ground_def then
walkable = minetest.registered_nodes[ground.name].walkable
end
end
if player_stamina > 0 and hunger > starve_limit and walkable then
start_sprint(player) start_sprint(player)
player:get_meta():set_string("hbsprint:sprinting", "true")
if stamina then drain_stamina(player) end if stamina then drain_stamina(player) end
if starve then drain_hunger(player, hunger, name) end if starve then drain_hunger(player, name) end
if breath then if breath and breath_timer[name] >= 2 then
if breath_timer >= 2 then
drain_breath(player) drain_breath(player)
breath_timer = 0 breath_timer[name] = 0
end end
end if particles then
if particles then create_particles(player, name, pos, ground) end create_particles(player, name, ground)
else
stop_sprint(player)
player:get_meta():set_string("hbsprint:sprinting", "false")
end end
else else
stop_sprint(player) stop_sprint(player)
player:get_meta():set_string("hbsprint:sprinting", "false")
if stamina_timer >= replenish then
if stamina then replenish_stamina(player) end
stamina_timer = 0
end
end end
end
minetest.register_globalstep(function(dtime)
sprint_timer = sprint_timer + dtime
if sprint_timer >= sprint_timer_step then
for _, player in ipairs(minetest.get_connected_players()) do
sprint_step(player, sprint_timer)
end end
sprint_timer = 0 sprint_timer = 0
end end

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@ -1 +1,3 @@
name = hbsprint name = hbsprint
optional_depends = player_monoids, hudbars, hbhunger, hunger_ng
description = A flexible sprint mod supporting stamina, hunger and monoids.

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@ -4,9 +4,6 @@ sprint_speed (Sprint speed multiplier) float 1.3
#Sprint jump multiplier #Sprint jump multiplier
sprint_jump (Sprint jump multiplier) float 1.1 sprint_jump (Sprint jump multiplier) float 1.1
#Use a key to sprint
sprint_key (Sprint key) enum Use Use
#Require player to move forward only to be able to sprint #Require player to move forward only to be able to sprint
sprint_forward_only (Sprint forward only) bool true sprint_forward_only (Sprint forward only) bool true