forked from minetest-mods/hbsprint
		
	remove unused key configurability
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										11
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								init.lua
									
									
									
									
									
								
							@@ -2,7 +2,6 @@
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local speed         = tonumber(minetest.settings:get ("sprint_speed")) or 1.3
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local jump          = tonumber(minetest.settings:get ("sprint_jump")) or 1.1
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local key           = minetest.settings:get ("sprint_key") or "Use"
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local dir           = minetest.settings:get_bool("sprint_forward_only") ~= false
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local particles     = tonumber(minetest.settings:get ("sprint_particles")) or 2
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local stamina       = minetest.settings:get_bool("sprint_stamina") ~= false
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@@ -26,7 +25,6 @@ if minetest.get_modpath("hbhunger") then
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  starve = "hbhunger"
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elseif minetest.get_modpath("hunger_ng") then
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  starve = "hunger_ng"
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  --starve_drain = starve_drain * -1
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else
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  starve = false
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end
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@@ -157,16 +155,11 @@ minetest.register_globalstep(function(dtime)
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      local key_press = false
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      player:get_meta():set_float("hbsprint_stamina_timer", player:get_meta():get_float("hbsprint_stamina_timer") + sprint_timer)
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      player:get_meta():set_float("hbsprint_breath_timer", player:get_meta():get_float("hbsprint_breath_timer") + sprint_timer)
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      if key == "Use" and dir then
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      if dir then
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        key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
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      elseif key == "Use" and not dir then
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      else
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        key_press = ctrl.aux1
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      end
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      -- if key == "W" and dir then
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      --   key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up
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      -- elseif key == "W" then
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      --   key_press = ctrl.aux1 or key_press and key_tap
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      -- end
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      if key_press then
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        local name = player:get_player_name()
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@@ -4,9 +4,6 @@ sprint_speed (Sprint speed multiplier) float 1.3
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#Sprint jump multiplier
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sprint_jump (Sprint jump multiplier) float 1.1
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#Use a key to sprint
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sprint_key (Sprint key) enum Use Use
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#Require player to move forward only to be able to sprint
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sprint_forward_only (Sprint forward only) bool true
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