diff --git a/init.lua b/init.lua index bd3228c..2909538 100644 --- a/init.lua +++ b/init.lua @@ -84,25 +84,28 @@ local function drain_stamina(player) player:get_meta():set_float("hbsprint:stamina", player_stamina) end if mod_hudbars then - if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end + if autohide and + player_stamina < hb.get_hudtable("stamina").hudstate[player:get_player_name()].max + then hb.unhide_hudbar(player, "stamina") end hb.change_hudbar(player, "stamina", player_stamina) end end local function replenish_stamina(player) - local player_stamina = player:get_meta():get_float("hbsprint:stamina") + local player_stamina = player:get_meta():get_float("hbsprint:stamina") + local max_stamina = hb.get_hudtable("stamina").hudstate[player:get_player_name()].max local ctrl = player:get_player_control() - if player_stamina < 20 and not ctrl.jump then + if player_stamina < max_stamina and not ctrl.jump then if not ctrl.right and not ctrl.left and not ctrl.down and not ctrl.up and not ctrl.LMB and not ctrl.RMB then - player_stamina = math.min(20, player_stamina + standing) + player_stamina = math.min(max_stamina, player_stamina + standing) else - player_stamina = math.min(20, player_stamina + stamina_heal) + player_stamina = math.min(max_stamina, player_stamina + stamina_heal) end player:get_meta():set_float("hbsprint:stamina", player_stamina) end if mod_hudbars then hb.change_hudbar(player, "stamina", player_stamina) - if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end + if autohide and player_stamina >= max_stamina then hb.hide_hudbar(player, "stamina") end end end