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@ -84,25 +84,28 @@ local function drain_stamina(player)
player:get_meta():set_float("hbsprint:stamina", player_stamina) player:get_meta():set_float("hbsprint:stamina", player_stamina)
end end
if mod_hudbars then if mod_hudbars then
if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end if autohide and
player_stamina < hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
then hb.unhide_hudbar(player, "stamina") end
hb.change_hudbar(player, "stamina", player_stamina) hb.change_hudbar(player, "stamina", player_stamina)
end end
end end
local function replenish_stamina(player) local function replenish_stamina(player)
local player_stamina = player:get_meta():get_float("hbsprint:stamina") local player_stamina = player:get_meta():get_float("hbsprint:stamina")
local max_stamina = hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
local ctrl = player:get_player_control() local ctrl = player:get_player_control()
if player_stamina < 20 and not ctrl.jump then if player_stamina < max_stamina and not ctrl.jump then
if not ctrl.right and not ctrl.left and not ctrl.down and not ctrl.up and not ctrl.LMB and not ctrl.RMB then if not ctrl.right and not ctrl.left and not ctrl.down and not ctrl.up and not ctrl.LMB and not ctrl.RMB then
player_stamina = math.min(20, player_stamina + standing) player_stamina = math.min(max_stamina, player_stamina + standing)
else else
player_stamina = math.min(20, player_stamina + stamina_heal) player_stamina = math.min(max_stamina, player_stamina + stamina_heal)
end end
player:get_meta():set_float("hbsprint:stamina", player_stamina) player:get_meta():set_float("hbsprint:stamina", player_stamina)
end end
if mod_hudbars then if mod_hudbars then
hb.change_hudbar(player, "stamina", player_stamina) hb.change_hudbar(player, "stamina", player_stamina)
if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end if autohide and player_stamina >= max_stamina then hb.hide_hudbar(player, "stamina") end
end end
end end
@ -237,7 +240,7 @@ local function sprint_step(player, dtime)
if (player_stamina > 0 and hunger > starve_limit and ground) or fast then if (player_stamina > 0 and hunger > starve_limit and ground) or fast then
start_sprint(player) start_sprint(player)
if stamina and not fast then drain_stamina(player) end if stamina and not fast then drain_stamina(player) end
if starve then drain_hunger(player, name) end if starve and not fast then drain_hunger(player, name) end
if breath and not fast and breath_timer[name] >= 2 then if breath and not fast and breath_timer[name] >= 2 then
drain_breath(player) drain_breath(player)
breath_timer[name] = 0 breath_timer[name] = 0