forked from minetest-mods/hbsprint
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master
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nalc-1.2.0
11
.github/workflows/build.yml
vendored
11
.github/workflows/build.yml
vendored
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@ -1,11 +0,0 @@
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on: [push, pull_request]
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name: build
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jobs:
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lint:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- name: lint
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uses: Roang-zero1/factorio-mod-luacheck@master
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with:
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luacheckrc_url: ""
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19
.luacheckrc
19
.luacheckrc
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@ -1,19 +0,0 @@
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allow_defined_top = true
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unused_args = false
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max_line_length = false
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read_globals = {
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string = {fields = {"split", "trim"}},
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table = {fields = {"copy", "getn"}},
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"player_monoids",
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"playerphysics",
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"hb",
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"vector",
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"hunger_ng",
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}
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globals = {
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"minetest",
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"hbhunger"
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}
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48
init.lua
48
init.lua
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@ -84,28 +84,25 @@ local function drain_stamina(player)
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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if mod_hudbars then
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if autohide and
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player_stamina < hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
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then hb.unhide_hudbar(player, "stamina") end
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if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
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hb.change_hudbar(player, "stamina", player_stamina)
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end
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end
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local function replenish_stamina(player)
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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local max_stamina = hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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local ctrl = player:get_player_control()
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if player_stamina < max_stamina and not ctrl.jump then
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if player_stamina < 20 and not ctrl.jump then
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if not ctrl.right and not ctrl.left and not ctrl.down and not ctrl.up and not ctrl.LMB and not ctrl.RMB then
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player_stamina = math.min(max_stamina, player_stamina + standing)
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player_stamina = math.min(20, player_stamina + standing)
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else
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player_stamina = math.min(max_stamina, player_stamina + stamina_heal)
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player_stamina = math.min(20, player_stamina + stamina_heal)
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end
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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if mod_hudbars then
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hb.change_hudbar(player, "stamina", player_stamina)
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if autohide and player_stamina >= max_stamina then hb.hide_hudbar(player, "stamina") end
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if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end
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end
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end
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@ -133,8 +130,8 @@ local function is_walkable(ground)
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end
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local function create_particles(player, name, ground)
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local def = minetest.registered_nodes[ground.name] or {}
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local tile = def.tiles and def.tiles[1] or def.inventory_image
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local def = minetest.registered_nodes[ground.name]
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local tile = def.tiles[1] or def.inventory_image
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if type(tile) == "table" then
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tile = tile.name
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end
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@ -185,15 +182,16 @@ end)
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local function sprint_step(player, dtime)
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local name = player:get_player_name()
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local fast = minetest.get_player_privs(name).fast
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if not fast then
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if stamina then
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stamina_timer[name] = (stamina_timer[name] or 0) + dtime
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end
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if breath then
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breath_timer[name] = (breath_timer[name] or 0) + dtime
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end
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if minetest.get_player_privs(name).fast then
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return
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end
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if stamina then
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stamina_timer[name] = (stamina_timer[name] or 0) + dtime
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end
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if breath then
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breath_timer[name] = (breath_timer[name] or 0) + dtime
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end
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local ctrl = player:get_player_control()
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@ -206,7 +204,7 @@ local function sprint_step(player, dtime)
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if not key_press then
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stop_sprint(player)
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if stamina and not fast and stamina_timer[name] >= replenish then
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if stamina and stamina_timer[name] >= replenish then
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replenish_stamina(player)
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stamina_timer[name] = 0
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end
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@ -237,15 +235,15 @@ local function sprint_step(player, dtime)
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hunger = hunger_ng.get_hunger_information(name).hunger.exact
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end
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if (player_stamina > 0 and hunger > starve_limit and ground) or fast then
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if player_stamina > 0 and hunger > starve_limit and ground then
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start_sprint(player)
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if stamina and not fast then drain_stamina(player) end
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if starve and not fast then drain_hunger(player, name) end
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if breath and not fast and breath_timer[name] >= 2 then
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if stamina then drain_stamina(player) end
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if starve then drain_hunger(player, name) end
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if breath and breath_timer[name] >= 2 then
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drain_breath(player)
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breath_timer[name] = 0
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end
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if particles and ground then
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if particles then
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create_particles(player, name, ground)
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end
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else
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