-- Vars local function setting_get(name, default) return minetest.settings:get(name) or default end local speed = tonumber(setting_get("sprint_speed", "1.3")) local jump = tonumber(setting_get("sprint_jump", "1.1")) local dir = minetest.is_yes(setting_get("sprint_forward_only", "false")) local particles = tonumber(setting_get("sprint_particles", "2")) local stamina = minetest.is_yes(setting_get("sprint_stamina", "true")) local stamina_drain = tonumber(setting_get("sprint_stamina_drain", "2")) local replenish = tonumber(setting_get("sprint_stamina_replenish", "2")) local starve = minetest.is_yes(setting_get("sprint_starve", "true")) local starve_drain = tonumber(setting_get("sprint_starve_drain", "0.5")) local starve_limit = tonumber(setting_get("sprint_starve_limit", "6")) local breath = minetest.is_yes(setting_get("sprint_breath", "true")) local breath_drain = tonumber(setting_get("sprint_breath_drain", "1")) local autohide = minetest.is_yes(setting_get("hudbards_autohide_stamina", "false")) local sprint_timer_step = 0.5 local sprint_timer = 0 local sprinting = {} local stamina_timer = {} local breath_timer = {} local mod_hudbars = minetest.get_modpath("hudbars") ~= nil local mod_player_monoids = minetest.get_modpath("player_monoids") ~= nil local mod_playerphysics = minetest.get_modpath("playerphysics") ~= nil if starve then if minetest.get_modpath("hbhunger") then starve = "hbhunger" elseif minetest.get_modpath("hunger_ng") then starve = "hunger_ng" else starve = false end end if minetest.settings:get_bool("creative_mode") then starve = false end -- Functions local function start_sprint(player) if not sprinting[player:get_player_name()] then if mod_player_monoids then player_monoids.speed:add_change(player, speed, "hbsprint:speed") player_monoids.jump:add_change(player, jump, "hbsprint:jump") elseif mod_playerphysics then playerphysics.add_physics_factor(player, "speed", "hbsprint:speed", speed) playerphysics.add_physics_factor(player, "jump", "hbsprint:jump", jump) else player:set_physics_override({speed = speed, jump = jump}) end end end local function stop_sprint(player) if sprinting[player:get_player_name()] then if mod_player_monoids then player_monoids.speed:del_change(player, "hbsprint:speed") player_monoids.jump:del_change(player, "hbsprint:jump") elseif mod_playerphysics then playerphysics.remove_physics_factor(player, "speed", "hbsprint:speed") playerphysics.remove_physics_factor(player, "jump", "hbsprint:jump") else player:set_physics_override({speed = 1, jump = 1}) end end end local function drain_stamina(player) local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina")) if player_stamina > 0 then player:get_meta():set_float("hbsprint:stamina", player_stamina - stamina_drain) end if mod_hudbars then if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end hb.change_hudbar(player, "stamina", player_stamina) end end local function replenish_stamina(player) local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina")) if player_stamina < 20 then player:get_meta():set_float("hbsprint:stamina", player_stamina + stamina_drain) end if mod_hudbars then hb.change_hudbar(player, "stamina", player_stamina) if autohide and player_stamina == 20 then hb.hide_hudbar(player, "stamina") end end end local function drain_hunger(player, hunger, name) if hunger > 0 then local newhunger = hunger - starve_drain if starve == "hbhunger" then hbhunger.hunger[name] = newhunger hbhunger.set_hunger_raw(player) elseif starve == "hunger_ng" then hunger_ng.alter_hunger(name, - starve_drain, "Sprinting") end end end local function drain_breath(player) local player_breath = player:get_breath() if player_breath < 11 then player_breath = player_breath - breath_drain if player_breath > 0 then player:set_breath(player_breath) end end end local function create_particles(player, name, pos, ground) if ground and ground.name ~= "air" and ground.name ~= "ignore" then local def = minetest.registered_nodes[ground.name] local tile = def.tiles[1] or def.inventory_image or "" if type(tile) == "string" then for i = 1, particles do minetest.add_particle({ pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2}, velocity = {x = 0, y = 5, z = 0}, acceleration = {x = 0, y = -13, z = 0}, expirationtime = math.random(), size = math.random() + 0.5, vertical = false, texture = tile, }) end end end end -- Registrations if mod_hudbars and stamina then hb.register_hudbar( "stamina", 0xFFFFFF, "Stamina", { bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" }, 20, 20, autohide) end minetest.register_on_joinplayer(function(player) if mod_hudbars and stamina then hb.init_hudbar(player, "stamina", 20, 20, autohide) end player:get_meta():set_float("hbsprint:stamina", 20) end) minetest.register_globalstep(function(dtime) sprint_timer = sprint_timer + dtime if sprint_timer >= sprint_timer_step then for _,player in ipairs(minetest.get_connected_players()) do local ctrl = player:get_player_control() local key_press = false stamina_timer[player:get_player_name()] = (stamina_timer[player:get_player_name()] or 0) + sprint_timer breath_timer[player:get_player_name()] = (breath_timer[player:get_player_name()] or 0) + sprint_timer if dir then key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right else key_press = ctrl.aux1 end if key_press then local name = player:get_player_name() local hunger = 30 local pos = player:get_pos() local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z}) local walkable = false local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina")) if starve == "hbhunger" then hunger = tonumber(hbhunger.hunger[name]) elseif starve == "hunger_ng" then hunger = hunger_ng.get_hunger_information(name).hunger.exact end if ground ~= nil then local ground_def = minetest.registered_nodes[ground.name] if ground_def and (minetest.registered_nodes[ground.name].walkable or minetest.registered_nodes[ground.name].liquidtype ~= "none") then walkable = true end end if player_stamina > 0 and hunger > starve_limit and walkable then start_sprint(player) sprinting[name] = true if stamina then drain_stamina(player) end if starve then drain_hunger(player, hunger, name) end if breath then if breath_timer[name] >= 2 then drain_breath(player) breath_timer[name] = 0 end end if particles then create_particles(player, name, pos, ground) end else stop_sprint(player) sprinting[name] = false end else stop_sprint(player) sprinting[player:get_player_name()] = false if stamina_timer[player:get_player_name()] >= replenish then if stamina then replenish_stamina(player) end stamina_timer[player:get_player_name()] = 0 end end end sprint_timer = 0 end end)