-- Vars local speed = tonumber(minetest.settings:get ("sprint_speed")) or 1.3 local jump = tonumber(minetest.settings:get ("sprint_jump")) or 1.1 local key = minetest.settings:get ("sprint_key") or "Use" local dir = minetest.settings:get_bool("sprint_forward_only") ~= false local particles = tonumber(minetest.settings:get ("sprint_particles")) or 2 local stamina = minetest.settings:get_bool("sprint_stamina") ~= false local stamina_drain = tonumber(minetest.settings:get ("sprint_stamina_drain")) or 2 local replenish = tonumber(minetest.settings:get ("sprint_stamina_replenish")) or 2 local starve = minetest.settings:get_bool("sprint_starve") ~= false local starve_drain = tonumber(minetest.settings:get ("sprint_starve_drain")) or 0.5 local starve_limit = tonumber(minetest.settings:get ("sprint_starve_limit")) or 6 local breath = minetest.settings:get_bool("sprint_breath") ~= false local breath_drain = tonumber(minetest.settings:get ("sprint_breath_drain")) or 1 local autohide = minetest.settings:get_bool("hudbars_autohide_stamina") ~= false local sprint_timer_step = 0.5 local sprint_timer = 0 local stamina_timer = 0 local breath_timer = 0 local hudbars = minetest.get_modpath("hudbars") or false local monoids = minetest.get_modpath("player_monoids") or false local starve if minetest.get_modpath("hbhunger") then starve = "hbhunger" elseif minetest.get_modpath("hunger_ng") then starve = "hunger_ng" --starve_drain = starve_drain * -1 else starve = false end if minetest.settings:get_bool("creative_mode") then starve = false end -- Functions local function start_sprint(player) if player:get_attribute("hbsprint:sprinting") == "false" then if monoids then player_monoids.speed:add_change(player, speed, "hbsprint:speed") player_monoids.jump:add_change(player, jump, "hbsprint:jump") else player:set_physics_override({speed = speed, jump = jump}) end end end local function stop_sprint(player) if player:get_attribute("hbsprint:sprinting") == "true" then if monoids then player_monoids.speed:del_change(player, "hbsprint:speed") player_monoids.jump:del_change(player, "hbsprint:jump") else player:set_physics_override({speed = 1, jump = 1}) end end end local function drain_stamina(player) local player_stamina = tonumber(player:get_attribute("hbsprint:stamina")) if player_stamina > 0 then player:set_attribute("hbsprint:stamina", player_stamina - stamina_drain) end if hudbars then if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end hb.change_hudbar(player, "stamina", player_stamina) end end local function replenish_stamina(player) local player_stamina = tonumber(player:get_attribute("hbsprint:stamina")) if player_stamina < 20 then player:set_attribute("hbsprint:stamina", player_stamina + stamina_drain) end if hudbars then hb.change_hudbar(player, "stamina", player_stamina) if autohide and player_stamina == 20 then hb.hide_hudbar(player, "stamina") end end end local function drain_hunger(player, hunger, name) if hunger > 0 then local newhunger = hunger - starve_drain if starve == "hbhunger" then hbhunger.hunger[name] = newhunger hbhunger.set_hunger_raw(player) elseif starve == "hunger_ng" then player:set_attribute("hunger_ng:hunger", newhunger) end end end local function drain_breath(player) local player_breath = player:get_breath() if player_breath < 11 then player_breath = player_breath - breath_drain if player_breath > 0 then player:set_breath(player_breath) end end end local function create_particles(player, name, pos, ground) if ground and ground.name ~= "air" and ground.name ~= "ignore" then local def = minetest.registered_nodes[ground.name] local tile = def.tiles[1] or def.inventory_image or "" if type(tile) == "string" then for i = 1, particles do minetest.add_particle({ pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2}, velocity = {x = 0, y = 5, z = 0}, acceleration = {x = 0, y = -13, z = 0}, expirationtime = math.random(), size = math.random() + 0.5, vertical = false, texture = tile, }) end end end end -- Registrations if minetest.get_modpath("hudbars") ~= nil and stamina then hb.register_hudbar( "stamina", 0xFFFFFF, "Stamina", { bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" }, 20, 20, autohide) end minetest.register_on_joinplayer(function(player) if hudbars and stamina then hb.init_hudbar(player, "stamina", 20, 20, autohide) end player:set_attribute("hbsprint:stamina", 20) end) minetest.register_globalstep(function(dtime) sprint_timer = sprint_timer + dtime stamina_timer = stamina_timer + dtime breath_timer = breath_timer + dtime if sprint_timer >= sprint_timer_step then for _,player in ipairs(minetest.get_connected_players()) do local ctrl = player:get_player_control() local key_press = false if key == "Use" and dir then key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right elseif key == "Use" and not dir then key_press = ctrl.aux1 end -- if key == "W" and dir then -- key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up -- elseif key == "W" then -- key_press = ctrl.aux1 or key_press and key_tap -- end if key_press then local name = player:get_player_name() local hunger = 30 local pos = player:get_pos() local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z}) local walkable = false local player_stamina = tonumber(player:get_attribute("hbsprint:stamina")) if starve == "hbhunger" then hunger = tonumber(hbhunger.hunger[name]) elseif starve == "hunger_ng" then hunger = tonumber(player:get_attribute("hunger_ng:hunger")) end if ground ~= nil then local ground_def = minetest.registered_nodes[ground.name] if ground_def then walkable = minetest.registered_nodes[ground.name].walkable end end if player_stamina > 0 and hunger > starve_limit and walkable then start_sprint(player) player:set_attribute("hbsprint:sprinting", "true") if stamina then drain_stamina(player) end if starve then drain_hunger(player, hunger, name) end if breath then if breath_timer >= 2 then drain_breath(player) breath_timer = 0 end end if particles then create_particles(player, name, pos, ground) end else stop_sprint(player) player:set_attribute("hbsprint:sprinting", "false") end else stop_sprint(player) player:set_attribute("hbsprint:sprinting", "false") if stamina_timer >= replenish then if stamina then replenish_stamina(player) end stamina_timer = 0 end end end sprint_timer = 0 end end) minetest.log("action", "[hbsprint] loaded.")