-- Vars local speed = tonumber(minetest.settings:get("sprint_speed")) or 1.3 local jump = tonumber(minetest.settings:get("sprint_jump")) or 1.1 local key = minetest.settings:get("sprint_key") or "Use" local dir = minetest.settings:get_bool("sprint_forward_only") local particles = tonumber(minetest.settings:get("sprint_particles")) or 2 local stamina = minetest.settings:get_bool("sprint_stamina") or true local stamina_drain = tonumber(minetest.settings:get("sprint_stamina_drain")) or 2 local replenish = tonumber(minetest.settings:get("sprint_stamina_replenish")) or 2 local starve = minetest.settings:get_bool("sprint_starve") or true local starve_drain = minetest.settings:get("sprint_starve_drain") or 0.5 local sprint_timer_step = 0.5 local sprint_timer = 0 local player_stamina = 20 local stamina_timer = 0 local sprinting = false if dir == nil then dir = true end if stamina ~= false then stamina = true end if starve == nil then starve = true end if minetest.get_modpath("hudbars") ~= nil then hudbars = true end if minetest.get_modpath("hbhunger") ~= nil then starve = true end if minetest.get_modpath("player_monoids") ~= nil then monoids = true end -- Functions local function start_sprint(player) if not sprinting then if monoids then player_monoids.speed:add_change(player, speed, "hbsprint:speed") player_monoids.jump:add_change(player, jump, "hbsprint:jump") else player:set_physics_override({speed = speed, jump = jump}) end end end local function stop_sprint(player) if sprinting then if monoids then player_monoids.speed:del_change(player, "hbsprint:speed") player_monoids.jump:del_change(player, "hbsprint:jump") else player:set_physics_override({speed = 1, jump = 1}) end end end local function drain_stamina(player) player_stamina = tonumber(player:get_attribute("stamina")) if player_stamina > 0 then player:set_attribute("stamina", player_stamina - stamina_drain) end if hudbars then if player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end hb.change_hudbar(player, "stamina", player_stamina) end end local function replenish_stamina(player) player_stamina = tonumber(player:get_attribute("stamina")) if player_stamina < 20 then player:set_attribute("stamina", player_stamina + stamina_drain) end if hudbars then hb.change_hudbar(player, "stamina", player_stamina) if player_stamina == 20 then hb.hide_hudbar(player, "stamina") end end end local function drain_hunger(player, hunger, name) if hunger > 0 then hbhunger.hunger[name] = hunger - starve_drain hbhunger.set_hunger_raw(player) end end local function create_particles(player, name, pos, ground) if ground and ground.name ~= "air" and ground.name ~= "ignore" then local def = minetest.registered_nodes[ground.name] local tile = def.tiles[1] or def.inventory_image or "" if type(tile) == "string" then for i = 1, particles do minetest.add_particle({ pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2}, velocity = {x = 0, y = 5, z = 0}, acceleration = {x = 0, y = -13, z = 0}, expirationtime = math.random(), size = math.random() + 0.5, vertical = false, texture = tile, }) end end end end -- Registrations if minetest.get_modpath("hudbars") ~= nil and stamina then hb.register_hudbar("stamina", 0xFFFFFF, "Stamina", { bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" }, player_stamina, player_stamina, false, "%s: %.1f/%.1f") hudbars = true hb.hide_hudbar(player, "stamina") end minetest.register_on_joinplayer(function(player) if hudbars and stamina then hb.init_hudbar(player, "stamina") end player:set_attribute("stamina", 20) end) minetest.register_globalstep(function(dtime) sprint_timer = sprint_timer + dtime stamina_timer = stamina_timer + dtime if sprint_timer >= sprint_timer_step then for _,player in ipairs(minetest.get_connected_players()) do local ctrl = player:get_player_control() local key_press = false if key == "Use" and dir then key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right elseif key == "Use" and not dir then key_press = ctrl.aux1 end -- if key == "W" and dir then -- key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up -- elseif key == "W" then -- key_press = ctrl.aux1 or key_press and key_tap -- end if key_press then local name = player:get_player_name() local hunger = 30 local pos = player:get_pos() local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z}) local walkable = false if starve then hunger = tonumber(hbhunger.hunger[name]) end if ground ~= nil then walkable = minetest.registered_nodes[ground.name].walkable end if player_stamina > 0 and hunger > 9 and walkable then start_sprint(player) if stamina then drain_stamina(player) end if starve then drain_hunger(player, hunger, name) end if particles then create_particles(player, name, pos, ground) end end sprinting = true else stop_sprint(player) if stamina_timer >= replenish then if stamina then replenish_stamina(player) end stamina_timer = 0 end sprinting = false end end sprint_timer = 0 end end)