hell/hell.lua

1043 lines
26 KiB
Lua

-- Hell Mod (based on Nyanland by Jeija, Catapult by XYZ, and Livehouse by neko259)
-- lkjoel (main developer, code, ideas, textures)
-- == CONTRIBUTERS ==
-- jordan4ibanez (code, ideas, textures)
-- Gilli (code, ideas, textures, mainly for the Glowstone)
-- Death Dealer (code, ideas, textures)
-- LolManKuba (ideas, textures)
-- IPushButton2653 (ideas, textures)
-- Menche (textures)
-- sdzen (ideas)
-- godkiller447 (ideas)
-- If I didn't list you, please let me know!
local S = hell.get_translator
local load_time_start = minetest.get_us_time()
--== EDITABLE OPTIONS ==--
--says some information.
hell.info = true
-- tell everyone about the generation
hell.inform_all = minetest.is_singleplayer()
--1:<a bit of information> 2:<acceptable amount of information> 3:<lots of text>
hell.max_spam = 2
-- Depth of the hell
local hell_middle = hell.DEPTH-360
-- forest bottom perlin multiplication
local f_bottom_scale = 4
-- forest bottom height
local f_h_min = hell_middle+10
-- forest top height
local f_h_max = f_h_min+250
-- Frequency of trees in the hell forest (higher is less frequent)
local tree_rarity = 200
-- Frequency of glowflowers in the hell forest (higher is less frequent)
local glowflower_rarity = 120
-- Frequency of hell grass in the hell forest (higher is less frequent)
local grass_rarity = 2
-- Frequency of hell mushrooms in the hell forest (higher is less frequent)
local mushroom_rarity = 80
local abm_tree_interval = 864
local abm_tree_chance = 100
-- height of the hell generation's end
hell.start = f_h_max+100
-- Height of the hell (bottom of the hell is hell_middle - HELL_HEIGHT)
local HELL_HEIGHT = 30
local HELL_BOTTOM = (hell_middle - HELL_HEIGHT)
hell.buildings = HELL_BOTTOM+12
-- Maximum amount of randomness in the map generation
local HELL_RANDOM = 2
-- Frequency of Glowstone on the "roof" of the Hell (higher is less frequent)
local GLOWSTONE_FREQ_ROOF = 500
-- Frequency of lava (higher is less frequent)
local LAVA_FREQ = 100
local hell_structure_freq = 350
local HELL_SHROOM_FREQ = 100
-- Maximum height of lava
--LAVA_HEIGHT = 2
-- Frequency of Glowstone on lava (higher is less frequent)
--GLOWSTONE_FREQ_LAVA = 2
-- Height of hell structures
--HELL_TREESIZE = 2
-- Frequency of apples in a hell structure (higher is less frequent)
--HELL_APPLE_FREQ = 5
-- Frequency of healing apples in a hell structure (higher is less frequent)
--HELL_HEAL_APPLE_FREQ = 10
-- Start position for the Throne of Hades (y is relative to the bottom of the
-- hell)
--HADES_THRONE_STARTPOS = {x=0, y=1, z=0}
-- Spawn pos for when the hell hasn't been loaded yet (i.e. no portal in the
-- hell) (y is relative to the bottom of the hell)
--HELL_SPAWNPOS = {x=0, y=5, z=0}
-- Structure of the hell portal (all is relative to the hell portal creator
-- block)
--== END OF EDITABLE OPTIONS ==--
if hell.info then
function hell:inform(msg, spam, t)
if spam <= self.max_spam then
local info
if t then
info = "[hell] " .. msg .. (" after ca. %.3g s"):format(
(minetest.get_us_time() - t) / 1000000)
else
info = "[hell] " .. msg
end
print(info)
if self.inform_all then
minetest.chat_send_all(info)
end
end
end
else
function hell.inform()
end
end
dofile(hell.path.."/weird_mapgen_noise.lua")
dofile(hell.path.."/items.lua")
minetest.register_privilege("hell",
S("Allows sending players to hell and extracting them"))
dofile(hell.path.."/portal.lua")
--dofile(hell.path.."/furnace.lua")
dofile(hell.path.."/pearl.lua")
-- Weierstrass function stuff from https://github.com/slemonide/gen
local SIZE = 1000
local ssize = math.ceil(math.abs(SIZE))
local function do_ws_func(depth, a, x)
local n = math.pi * x / (16 * SIZE)
local y = 0
for k=1,depth do
y = y + math.sin(k^a * n) / k^a
end
return SIZE * y / math.pi
end
local chunksize = minetest.settings:get("chunksize") or 5
local ws_lists = {}
local function get_ws_list(a,x)
ws_lists[a] = ws_lists[a] or {}
local v = ws_lists[a][x]
if v then
return v
end
v = {}
for x=x,x + (chunksize*16 - 1) do
local y = do_ws_func(ssize, a, x)
v[x] = y
end
ws_lists[a][x] = v
return v
end
local function dif(z1, z2)
return math.abs(z1-z2)
end
local function pymg(x1, x2, z1, z2)
return math.max(dif(x1, x2), dif(z1, z2))
end
local function r_area(manip, width, height, pos)
local emerged_pos1, emerged_pos2 = manip:read_from_map(
{x=pos.x-width, y=pos.y, z=pos.z-width},
{x=pos.x+width, y=pos.y+height, z=pos.z+width}
)
return VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
end
local function set_vm_data(manip, nodes, pos, t1, name, generated)
manip:set_data(nodes)
manip:write_to_map(not generated)
hell:inform(name.." grew at " .. minetest.pos_to_string(pos),
generated and 3 or 2, t1)
end
-- Generated variables
--~ local HELL_ROOF_ABS = (hell_middle - HELL_RANDOM)
local f_yscale_top = (f_h_max-f_h_min)/2
local f_yscale_bottom = f_yscale_top/2
--HADES_THRONE_STARTPOS_ABS = {x=HADES_THRONE_STARTPOS.x, y=(HELL_BOTTOM +
--HADES_THRONE_STARTPOS.y), z=HADES_THRONE_STARTPOS.z}
--LAVA_Y = (HELL_BOTTOM + LAVA_HEIGHT)
--HADES_THRONE_ABS = {}
--HADES_THRONE_ENDPOS_ABS = {}
--HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/hellhadesthrone.txt"
--HELL_SPAWNPOS_ABS = {x=HELL_SPAWNPOS.x, y=(HELL_BOTTOM +
--HELL_SPAWNPOS.y), z=HELL_SPAWNPOS.z}
--[[for i,v in ipairs(HADES_THRONE) do
v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
v.pos.z = v.pos.z + HADES_THRONE_STARTPOS_ABS.z
HADES_THRONE_ABS[i] = v
end
local htx = 0
local hty = 0
local htz = 0
for i,v in ipairs(HADES_THRONE_ABS) do
if v.pos.x > htx then
htx = v.pos.x
end
if v.pos.y > hty then
hty = v.pos.y
end
if v.pos.z > htz then
htz = v.pos.z
end
end
HADES_THRONE_ENDPOS_ABS = {x=htx, y=hty, z=htz}]]
local c, hell_tree_nodes
local function define_contents()
c = {
ignore = minetest.get_content_id("ignore"),
air = minetest.get_content_id("air"),
lava = minetest.get_content_id("default:lava_source"),
gravel = minetest.get_content_id("default:gravel"),
coal = minetest.get_content_id("default:stone_with_coal"),
diamond = minetest.get_content_id("default:stone_with_diamond"),
mese = minetest.get_content_id("default:mese"),
--https://github.com/Zeg9/minetest-glow
glowstone = minetest.get_content_id("glow:stone"),
hell_shroom = minetest.get_content_id("riesenpilz:nether_shroom"),
hellrack = minetest.get_content_id("hell:hellrack"),
hellrack_tiled = minetest.get_content_id("hell:hellrack_tiled"),
hellrack_black = minetest.get_content_id("hell:hellrack_black"),
hellrack_blue = minetest.get_content_id("hell:hellrack_blue"),
hellrack_brick = minetest.get_content_id("hell:hellrack_brick"),
white = minetest.get_content_id("hell:white"),
hell_vine = minetest.get_content_id("hell:vine"),
blood = minetest.get_content_id("hell:blood"),
blood_top = minetest.get_content_id("hell:blood_top"),
blood_stem = minetest.get_content_id("hell:blood_stem"),
hell_apple = minetest.get_content_id("hell:apple"),
hell_tree = minetest.get_content_id("hell:tree"),
hell_tree_corner = minetest.get_content_id("hell:tree_corner"),
hell_leaves = minetest.get_content_id("hell:leaves"),
hell_grass = {
minetest.get_content_id("hell:grass_small"),
minetest.get_content_id("hell:grass_middle"),
minetest.get_content_id("hell:grass_big")
},
glowflower = minetest.get_content_id("hell:glowflower"),
hell_dirt = minetest.get_content_id("hell:dirt"),
hell_dirt_top = minetest.get_content_id("hell:dirt_top"),
hell_dirt_bottom = minetest.get_content_id("hell:dirt_bottom"),
}
local trn = {c.hell_tree, c.hell_tree_corner, c.hell_leaves,
c.hell_fruit}
hell_tree_nodes = {}
for i = 1,#trn do
hell_tree_nodes[trn[i]] = true
end
end
local pr, contents_defined
local function return_hell_ore(id, glowstone)
if glowstone
and pr:next(0,GLOWSTONE_FREQ_ROOF) == 1 then
return c.glowstone
end
if id == c.coal then
return c.hellrack_tiled
end
if id == c.gravel then
return c.hellrack_black
end
if id == c.diamond then
return c.hellrack_blue
end
if id == c.mese then
return c.white
end
return c.hellrack
end
local f_perlins = {}
-- abs(v) < 1-(persistance^octaves))/(1-persistance) = amp
--local perlin1 = minetest.get_perlin(13,3, 0.5, 50) --Get map specific perlin
-- local perlin2 = minetest.get_perlin(133,3, 0.5, 10)
-- local perlin3 = minetest.get_perlin(112,3, 0.5, 5)
local tmp = f_yscale_top*4
local tmp2 = tmp/f_bottom_scale
local perlins = {
{ -- amp 1.75
seed = 13,
octaves = 3,
persist = 0.5,
spread = {x=50, y=50, z=50},
scale = 1,
offset = 0,
},
{-- amp 1.75
seed = 133,
octaves = 3,
persist = 0.5,
spread = {x=10, y=10, z=10},
scale = 1,
offset = 0,
},
{-- amp 1.75
seed = 112,
octaves = 3,
persist = 0.5,
spread = {x=5, y=5, z=5},
scale = 1,
offset = 0,
},
--[[forest_bottom = {
seed = 11,
octaves = 3,
persist = 0.8,
spread = {x=tmp2, y=tmp2, z=tmp2},
scale = 1,
offset = 0,
},]]
forest_top = {-- amp 2.44
seed = 21,
octaves = 3,
persist = 0.8,
spread = {x=tmp, y=tmp, z=tmp},
scale = 1,
offset = 0,
},
}
-- buffers, see https://forum.minetest.net/viewtopic.php?f=18&t=16043
local pelin_maps
local pmap1 = {}
local pmap2 = {}
local pmap3 = {}
local pmap_f_top = {}
local data = {}
local structures_enabled = true
local vine_maxlength = math.floor(HELL_HEIGHT/4+0.5)
local function grow_hellstructure(pos, generated)
local t1 = minetest.get_us_time()
if not contents_defined then
define_contents()
contents_defined = true
end
if not pos.x then print(dump(pos))
hell:inform("Error: "..dump(pos), 1)
return
end
local height = 6
local manip = minetest.get_voxel_manip()
local rarea = r_area(manip, 2, height, pos)
local nodes = manip:get_data()
local vi = rarea:indexp(pos)
for _ = 0, height-1 do
nodes[vi] = c.blood_stem
vi = vi + rarea.ystride
end
for i = -1,1 do
for j = -1,1 do
nodes[rarea:index(pos.x+i, pos.y+height, pos.z+j)] = c.blood_top
end
end
for k = -1, 1, 2 do
for l = -2+1, 2 do
local p1 = {pos.x+2*k, pos.y+height, pos.z-l*k}
local p2 = {pos.x+l*k, pos.y+height, pos.z+2*k}
local udat = c.blood_top
if math.random(2) == 1 then
nodes[rarea:index(p1[1], p1[2], p1[3])] = c.blood_top
nodes[rarea:index(p2[1], p2[2], p2[3])] = c.blood_top
udat = c.blood
end
nodes[rarea:index(p1[1], p1[2]-1, p1[3])] = udat
nodes[rarea:index(p2[1], p2[2]-1, p2[3])] = udat
end
for l = 0, 1 do
for _,p in ipairs({
{pos.x+k, pos.y+height-1, pos.z-l*k},
{pos.x+l*k, pos.y+height-1, pos.z+k},
}) do
if math.random(2) == 1 then
nodes[rarea:index(p[1], p[2], p[3])] = c.hell_apple
--elseif math.random(10) == 1 then
-- nodes[rarea:index(p[1], p[2], p[3])] = c.apple
end
end
end
end
set_vm_data(manip, nodes, pos, t1, "blood", generated)
end
local poshash = minetest.hash_node_position
local pos_from_hash = minetest.get_position_from_hash
local function soft_node(id)
return id == c.air or id == c.ignore
end
local function update_minmax(min, max, p)
min.x = math.min(min.x, p.x)
max.x = math.max(max.x, p.x)
min.z = math.min(min.z, p.z)
max.z = math.max(max.z, p.z)
end
local fruit_chances = {}
for y = -2,1 do --like a hyperbola
fruit_chances[y] = math.floor(-4/(y-2)+0.5)
end
local dirs = {
{-1, 0, 12, 19},
{1, 0, 12, 13},
{0, 1, 4},
{0, -1, 4, 10},
}
local h_max = 26
local h_stem_min = 3
local h_stem_max = 7
local h_arm_min = 2
local h_arm_max = 6
local r_arm_min = 1
local r_arm_max = 5
local fruit_rarity = 25 --a bigger number results in less fruits
local leaf_thickness = 3 --a bigger number results in more blank trees
local h_trunk_max = h_max-h_arm_max
local function grow_tree(pos, generated)
local t1 = minetest.get_us_time()
if not contents_defined then
define_contents()
contents_defined = true
end
local min = vector.new(pos)
local max = vector.new(pos)
min.y = min.y-1
max.y = max.y+h_max
local trunks = {}
local trunk_corners = {}
local h_stem = math.random(h_stem_min, h_stem_max)
local todo,n = {{x=pos.x, y=pos.y+h_stem, z=pos.z}},1
while n do
local p = todo[n]
todo[n] = nil
n = next(todo)
local used_dirs,u = {},1
for _,dir in pairs(dirs) do
if math.random(1,2) == 1 then
used_dirs[u] = dir
u = u+1
end
end
if not used_dirs[1] then
local dir1 = math.random(4)
local dir2 = math.random(3)
if dir1 <= dir2 then
dir2 = dir2+1
end
used_dirs[1] = dirs[dir1]
used_dirs[2] = dirs[dir2]
end
for _,dir in pairs(used_dirs) do
local p = vector.new(p)
local r = math.random(r_arm_min, r_arm_max)
for j = 1,r do
local x = p.x+j*dir[1]
local z = p.z+j*dir[2]
trunks[poshash{x=x, y=p.y, z=z}] = dir[3]
end
r = r+1
p.x = p.x+r*dir[1]
p.z = p.z+r*dir[2]
trunk_corners[poshash(p)] = dir[4] or dir[3]
local h = math.random(h_arm_min, h_arm_max)
for i = 1,h do
p.y = p.y + i
trunks[poshash(p)] = true
p.y = p.y - i
end
p.y = p.y+h
--n = #todo+1 -- caused small trees
todo[#todo+1] = p
end
if p.y > pos.y+h_trunk_max then
break
end
n = n or next(todo)
end
local leaves = {}
local fruits = {}
local trunk_ps = {}
local count = 0
local ps = {}
local trunk_count = 0
for i,par2 in pairs(trunks) do
local pos = pos_from_hash(i)
update_minmax(min, max, pos)
local z,y,x = pos.z, pos.y, pos.x
trunk_count = trunk_count+1
ps[trunk_count] = {z,y,x, par2}
end
for _,d in pairs(ps) do
if d[4] == true then
d[4] = nil
end
trunk_ps[#trunk_ps+1] = d
local pz, py, px = unpack(d)
count = count+1
if count > leaf_thickness then
count = 0
for y = -2,2 do
local fruit_chance = fruit_chances[y]
for z = -2,2 do
for x = -2,2 do
local distq = x*x+y*y+z*z
if distq ~= 0
and math.random(1, math.sqrt(distq)) == 1 then
local x = x+px
local y = y+py
local z = z+pz
local vi = poshash{x=x, y=y, z=z}
if not trunks[vi] then
if fruit_chance
and math.random(1, fruit_rarity) == 1
and math.random(1, fruit_chance) == 1 then
fruits[vi] = true
else
leaves[vi] = true
end
update_minmax(min, max, {x=x, z=z})
end
end
end
end
end
end
end
--ps = nil
--collectgarbage()
for i = -1,h_stem+1 do
-- param2 explicitly set 0 due to possibly previous leaves node
trunk_ps[#trunk_ps+1] = {pos.z, pos.y+i, pos.x, 0}
end
local manip = minetest.get_voxel_manip()
local emerged_pos1, emerged_pos2 = manip:read_from_map(min, max)
local varea = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = manip:get_data()
local param2s = manip:get_param2_data()
for i in pairs(leaves) do
local p = varea:indexp(pos_from_hash(i))
if soft_node(nodes[p]) then
nodes[p] = c.hell_leaves
param2s[p] = math.random(0,179)
--param2s[p] = math.random(0,44)
end
end
for i in pairs(fruits) do
local p = varea:indexp(pos_from_hash(i))
if soft_node(nodes[p]) then
nodes[p] = c.hell_apple
end
end
for i = 1,#trunk_ps do
local p = trunk_ps[i]
local par = p[4]
p = varea:index(p[3], p[2], p[1])
if par then
param2s[p] = par
end
nodes[p] = c.hell_tree
end
for i,par2 in pairs(trunk_corners) do
local vi = varea:indexp(pos_from_hash(i))
nodes[vi] = c.hell_tree_corner
param2s[vi] = par2
end
manip:set_data(nodes)
manip:set_param2_data(param2s)
manip:write_to_map(not generated)
hell:inform("a hell tree with " .. trunk_count ..
" branch trunk nodes grew at " .. minetest.pos_to_string(pos),
generated and 3 or 2, t1)
end
-- Create the Hell
minetest.register_on_generated(function(minp, maxp, seed)
--avoid big map generation
if not (maxp.y >= HELL_BOTTOM-100 and minp.y <= hell.start) then
return
end
local t1 = minetest.get_us_time()
hell:inform("generates at: x=["..minp.x.."; "..maxp.x.."]; y=[" ..
minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]", 2)
if not contents_defined then
define_contents()
contents_defined = true
end
local buildings = 0
if maxp.y <= HELL_BOTTOM then
buildings = 1
elseif minp.y <= hell.buildings then
buildings = 2
end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
vm:get_data(data)
local varea = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
pr = PseudoRandom(seed+33)
local tab,num = {},1
local trees,num_trees = {},1
--local perlin1 = minetest.get_perlin(13,3, 0.5, 50)
--local perlin2 = minetest.get_perlin(133,3, 0.5, 10)
--local perlin3 = minetest.get_perlin(112,3, 0.5, 5)
local side_length = maxp.x - minp.x + 1
local map_lengths_xyz = {x=side_length, y=side_length, z=side_length}
if not pelin_maps then
pelin_maps = {
a = minetest.get_perlin_map(perlins[1], map_lengths_xyz),
b = minetest.get_perlin_map(perlins[2], map_lengths_xyz),
c = minetest.get_perlin_map(perlins[3], map_lengths_xyz),
forest_top = minetest.get_perlin_map(perlins.forest_top,
map_lengths_xyz),
}
end
pelin_maps.a:get_2d_map_flat({x=minp.x, y=minp.z}, pmap1)
pelin_maps.b:get_2d_map_flat({x=minp.x, y=minp.z}, pmap2)
pelin_maps.c:get_2d_map_flat({x=minp.x, y=minp.z}, pmap3)
local forest_possible = maxp.y > f_h_min and minp.y < f_h_max
--local pmap_f_bottom = minetest.get_perlin_map(perlins.forest_bottom,
-- map_lengths_xyz):get_2d_map_flat({x=minp.x, y=minp.z})
local perlin_f_bottom, strassx, strassz
if forest_possible then
perlin_f_bottom = minetest.get_perlin(11, 3, 0.8, tmp2)
pelin_maps.forest_top:get_2d_map_flat({x=minp.x, y=minp.z}, pmap_f_top)
strassx = get_ws_list(2, minp.x)
strassz = get_ws_list(2, minp.z)
end
local num2, tab2
if buildings >= 1 then
num2 = 1
tab2 = hell_weird_noise({x=minp.x, y=hell.buildings-79, z=minp.z},
pymg, 200, 8, 10, side_length-1)
end
local count = 0
for z=minp.z, maxp.z do
for x=minp.x, maxp.x do
count = count+1
local test = pmap1[count]+1
local test2 = pmap2[count]
local test3 = math.abs(pmap3[count])
local t = math.floor(test*3+0.5)
local h
if test2 < 0 then
h = math.floor(test2*3+0.5)-1
else
h = 3+t+pr:next(0,HELL_RANDOM)
end
local generate_vine = false
if test3 >= 0.72+pr:next(0,HELL_RANDOM)/10
and pr:next(0,HELL_RANDOM) == 1 then
generate_vine = true
end
local bottom = HELL_BOTTOM+h
local top = hell_middle-pr:next(0,HELL_RANDOM)+t
local py_h = 0
local difn, noisp, py_h_g
if buildings >= 1 then
py_h = tab2[num2].y
num2 = num2+1
difn = hell.buildings-py_h
if difn == 5 then
noisp = 1
elseif difn < 5 then
noisp = 2
end
py_h_g = hell.buildings-7
end
local vi = varea:index(x, minp.y, z)
if buildings == 1
and noisp then
if noisp == 1 then
for _ = 1,side_length do
data[vi] = c.hellrack_brick
vi = vi + varea.ystride
end
else
for _ = 1,side_length do
data[vi] = c.lava
vi = vi + varea.ystride
end
end
else
local r_structure = pr:next(1,hell_structure_freq)
local r_shroom = pr:next(1,HELL_SHROOM_FREQ)
local r_glowstone = pr:next(0,GLOWSTONE_FREQ_ROOF)
local r_vine_length = pr:next(1,vine_maxlength)
local f_bottom, f_top, is_forest, f_h_dirt
if forest_possible then
local p = {x=math.floor(x/f_bottom_scale),
z=math.floor(z/f_bottom_scale)}
local pstr = p.x.." "..p.z
if not f_perlins[pstr] then
f_perlins[pstr] = math.floor(f_h_min + (math.abs(
perlin_f_bottom:get_2d{x=p.x, y=p.z} + 1))
* f_yscale_bottom + 0.5)
end
local top_noise = pmap_f_top[count]+1
if top_noise < 0 then
top_noise = -top_noise/10
--hell:inform("ERROR: (perlin noise) "..
-- pmap_f_top[count].." is not inside [-1; 1]", 1)
end
f_top = math.floor(f_h_max - top_noise*f_yscale_top + 0.5)
f_bottom = f_perlins[pstr]+pr:next(0,f_bottom_scale-1)
is_forest = f_bottom < f_top
f_h_dirt = f_bottom-pr:next(0,1)
end
for y=minp.y, maxp.y do
local d_p_addp = data[vi]
--if py_h >= maxp.y-4 then
if y <= py_h
and noisp then
if noisp == 1 then
data[vi] = c.hellrack_brick
elseif noisp == 2 then
if y == py_h then
data[vi] = c.hellrack_brick
elseif y == py_h_g
and pr:next(1,3) <= 2 then
data[vi] = c.hellrack
elseif y <= py_h_g then
data[vi] = c.lava
else
data[vi] = c.air
end
end
elseif d_p_addp ~= c.air then
if is_forest
and y == f_bottom then
data[vi] = c.hell_dirt_top
elseif is_forest
and y < f_bottom
and y >= f_h_dirt then
data[vi] = c.hell_dirt
elseif is_forest
and y == f_h_dirt-1 then
data[vi] = c.hell_dirt_bottom
elseif is_forest
and y == f_h_dirt+1 then
if pr:next(1,tree_rarity) == 1 then
trees[num_trees] = {x=x, y=y, z=z}
num_trees = num_trees+1
elseif pr:next(1,mushroom_rarity) == 1 then
data[vi] = c.hell_shroom
elseif pr:next(1,glowflower_rarity) == 1 then
data[vi] = c.glowflower
elseif pr:next(1,grass_rarity) == 1 then
data[vi] = c.hell_grass[pr:next(1,3)]
else
data[vi] = c.air
end
elseif is_forest
and y > f_bottom
and y < f_top then
if not hell_tree_nodes[d_p_addp] then
data[vi] = c.air
end
elseif is_forest
and y == f_top then
local sel = math.floor(strassx[x]+strassz[z]+0.5)%10
if sel <= 5 then
data[vi] = return_hell_ore(d_p_addp, true)
elseif sel == 6 then
data[vi] = c.hellrack_black
elseif sel == 7 then
data[vi] = c.glowstone
else
data[vi] = c.air
end
elseif y <= HELL_BOTTOM then
if y <= bottom then
data[vi] = return_hell_ore(d_p_addp, true)
else
data[vi] = c.lava
end
elseif r_structure == 1
and y == bottom then
tab[num] = {x=x, y=y-1, z=z}
num = num+1
elseif y <= bottom then
if pr:next(1,LAVA_FREQ) == 1 then
data[vi] = c.lava
else
data[vi] = return_hell_ore(d_p_addp, false)
end
elseif r_shroom == 1
and r_structure ~= 1
and y == bottom+1 then
data[vi] = c.hell_shroom
elseif (y == top and r_glowstone == 1) then
data[vi] = c.glowstone
elseif y >= top then
data[vi] = return_hell_ore(d_p_addp, true)
elseif y <= top-1
and generate_vine
and y >= top-r_vine_length then
data[vi] = c.hell_vine
else
data[vi] = c.air
end
end
vi = vi + varea.ystride
end
end
end
end
vm:set_data(data)
-- vm:set_lighting(12)
-- vm:calc_lighting()
-- vm:update_liquids()
vm:write_to_map(true)
hell:inform("nodes set", 2, t1)
local t2 = minetest.get_us_time()
local tr_bl_cnt = 0
if structures_enabled then -- Blood hellstructures
tr_bl_cnt = #tab
for i = 1,tr_bl_cnt do
grow_hellstructure(tab[i], true)
end
end
if forest_possible then -- Forest trees
tr_bl_cnt = tr_bl_cnt + #trees
for i = 1,#trees do
grow_tree(trees[i], true)
end
end
if tr_bl_cnt > 0 then
hell:inform(tr_bl_cnt .. " trees and blood structures set", 2, t2)
end
t2 = minetest.get_us_time()
minetest.fix_light(minp, maxp)
hell:inform("light fixed", 2, t2)
hell:inform("done", 1, t1)
end)
--abms
minetest.register_abm({
nodenames = {"hell:sapling"},
neighbors = {"hell:blood_top"},
interval = 20,
chance = 8,
action = function(pos)
local under = {x=pos.x, y=pos.y-1, z=pos.z}
if minetest.get_node_light(pos) < 4
and minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air"
and minetest.get_node(under).name == "hell:blood_top" then
grow_hellstructure(under)
end
end
})
minetest.register_abm({
nodenames = {"hell:tree_sapling"},
neighbors = {"group:hell_dirt"},
interval = abm_tree_interval,
chance = abm_tree_chance,
action = function(pos)
if minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}).name == "air"
and minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
local udata = minetest.registered_nodes[
minetest.get_node{x=pos.x, y=pos.y-1, z=pos.z}.name]
if udata
and udata.groups
and udata.groups.hell_dirt then
grow_tree(pos)
end
end
end
})
minetest.register_abm({
nodenames = {"hell:hellrack_soil"},
neighbors = {"air"},
interval = 20,
chance = 20,
action = function(pos, node)
local par2 = node.param2
if par2 == 0 then
return
end
pos.y = pos.y+1
--mushrooms grow at dark places
if (minetest.get_node_light(pos) or 16) > 7 then
return
end
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="riesenpilz:nether_shroom"})
pos.y = pos.y-1
minetest.set_node(pos,
{name="hell:hellrack_soil", param2=par2-1})
end
end
})
local function grass_allowed(pos)
local nd = minetest.get_node(pos).name
if nd == "air" then
return true
end
if nd == "ignore" then
return 0
end
local data = minetest.registered_nodes[nd]
if not data then
-- unknown node
return false
end
local drawtype = data.drawtype
if drawtype
and drawtype ~= "normal"
and drawtype ~= "liquid"
and drawtype ~= "flowingliquid" then
return true
end
local light = data.light_source
if light
and light > 0 then
return true
end
return false
end
minetest.register_abm({
nodenames = {"hell:dirt"},
interval = 20,
chance = 9,
action = function(pos)
local allowed = grass_allowed({x=pos.x, y=pos.y+1, z=pos.z})
if allowed == 0 then
return
end
if allowed then
minetest.set_node(pos, {name="hell:dirt_top"})
end
end
})
minetest.register_abm({
nodenames = {"hell:dirt_top"},
interval = 30,
chance = 9,
action = function(pos)
local allowed = grass_allowed({x=pos.x, y=pos.y+1, z=pos.z})
if allowed == 0 then
return
end
if not allowed then
minetest.set_node(pos, {name="hell:dirt"})
end
end
})
dofile(hell.path.."/crafting.lua")
dofile(hell.path.."/guide.lua")
local time = (minetest.get_us_time() - load_time_start) / 1000000
local msg = ("[hell] loaded after ca. %g seconds."):format(time)
if time > 0.01 then
print(msg)
else
minetest.log("action", msg)
end