homedecor_modpack/homedecor/handlers/inventory.lua

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local S = homedecor.gettext
local default_can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
return meta:get_inventory():is_empty("main")
end
local default_inventory_size = 32
local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots
local default_inventory_formspecs = {
["4"]="size[8,6]".. background ..
"list[context;main;2,0;4,1;]"..
"list[current_player;main;0,2;8,4;]",
["6"]="size[8,6]".. background ..
"list[context;main;1,0;6,1;]"..
"list[current_player;main;0,2;8,4;]",
["8"]="size[8,6]".. background ..
"list[context;main;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]",
["12"]="size[8,7]".. background ..
"list[context;main;1,0;6,2;]"..
"list[current_player;main;0,3;8,4;]",
["16"]="size[8,7]".. background ..
"list[context;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]",
["24"]="size[8,8]".. background ..
"list[context;main;0,0;8,3;]"..
"list[current_player;main;0,4;8,4;]",
["32"]="size[8,9]".. background ..
"list[context;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
default.get_hotbar_bg(0,4.85),
["50"]="size[10,10]".. background ..
"list[context;main;0,0;10,5;]"..
"list[current_player;main;1,6;8,4;]",
}
local function get_formspec_by_size(size)
--TODO heuristic to use the "next best size"
local formspec = default_inventory_formspecs[tostring(size)]
return formspec or default_inventory_formspecs
end
----
-- handle inventory setting
-- inventory = {
-- size = 16,
-- formspec = …,
-- locked = true,
-- }
--
function homedecor.handle_inventory(name, def, original_def)
local inventory = def.inventory
if not inventory then return end
def.inventory = nil
local on_construct = def.on_construct
def.on_construct = function(pos)
local size = inventory.size or default_inventory_size
local meta = minetest.get_meta(pos)
meta:get_inventory():set_size("main", size)
meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
if on_construct then on_construct(pos) end
end
def.can_dig = def.can_dig or default_can_dig
def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in %s at %s"):format(
player:get_player_name(), name, minetest.pos_to_string(pos)
))
end
def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to %s at %s"):format(
player:get_player_name(), name, minetest.pos_to_string(pos)
))
end
def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from %s at %s"):format(
player:get_player_name(), name, minetest.pos_to_string(pos)
))
end
local locked = def.locked
def.locked = nil
if locked then
local description = def.description
-- def.description = S("%s (Locked)"):format(description)
local after_place_node = def.after_place_node
def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name() or ""
meta:set_string("owner", owner)
meta:set_string("infotext", S("%s (owned by %s)"):format(def.infotext or description, owner))
return after_place_node and after_place_node(pos, placer)
end
local allow_move = def.allow_metadata_inventory_move
def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if (playername ~= owner) then
minetest.log("action", string.format("%s tried to access a %s belonging to %s at %s",
playername, infotext, owner, minetest.pos_to_string(pos)
))
return 0
end
return allow_move and allow_move(pos, from_list, from_index, to_list, to_index, count, player)
or count
end
local allow_put = def.allow_metadata_inventory_put
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if (playername ~= owner) then
minetest.log("action", string.format("%s tried to access a %s belonging to %s at %s",
playername, infotext, owner, minetest.pos_to_string(pos)
))
return 0
end
return allow_put and allow_put(pos, listname, index, stack, player)
or stack:get_count()
end
local allow_take = def.allow_metadata_inventory_take
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if (playername ~= owner) then
minetest.log("action", string.format("%s tried to access a %s belonging to %s at %s",
playername, infotext, owner, minetest.pos_to_string(pos)
))
return 0
end
return allow_take and allow_take(pos, listname, index, stack, player)
or stack:get_count()
end
end
end