homedecor_modpack/homedecor/wardrobe.lua

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local S = homedecor.gettext
local wd_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
}
homedecor.register("wardrobe", {
mesh = "homedecor_bedroom_wardrobe.obj",
tiles = {
homedecor.plain_wood,
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"homedecor_wardrobe_drawers.png",
"homedecor_wardrobe_doors.png"
},
inventory_image = "homedecor_wardrobe_inv.png",
description = "Wardrobe",
groups = {snappy=3},
selection_box = wd_cbox,
collision_box = wd_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { top="air" },
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local skins = {"male1", "male2", "male3", "male4", "male5"}
-- textures made by the Minetest community (mostly Calinou and Jordach)
local clothes_strings = ""
for i = 1,5 do
clothes_strings = clothes_strings..
"image_button_exit["..(i-1)..".5,0;1.1,2;"..skins[i].."_preview.png;"..skins[i]..";]"..
"image_button_exit["..(i-1)..".5,2;1.1,2;fe"..skins[i].."_preview.png;fe"..skins[i]..";]"
end
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meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
"vertlabel[0,0.5;CLOTHES]"..
clothes_strings..
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"vertlabel[0,5.2;STORAGE]"..
"list[current_name;main;0.5,4.5;5,2;]"..
"list[current_player;main;0.5,6.8;5,2;]")
meta:set_string("infotext", "Wardrobe")
local inv = meta:get_inventory()
inv:set_size("main", 5*2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in wardrobe at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff in wardrobe at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from wardrobe at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local skins = {"male1", "male2", "male3", "male4", "male5"}
local playerName = sender:get_player_name()
local armor_mod = minetest.get_modpath("3d_armor")
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for i = 1,5 do
if fields[skins[i]] then
if armor_mod then -- if 3D_armor's installed, let it set the skin
armor.textures[playerName].skin = skins[i]..".png"
armor:update_player_visuals(sender)
break
end
default.player_set_textures(sender, { skins[i]..".png" })
break
elseif fields["fe"..skins[i]] then
if armor_mod then
armor.textures[playerName].skin = "fe"..skins[i]..".png"
armor:update_player_visuals(sender)
break
end
default.player_set_textures(sender, { skin = "fe"..skins[i]..".png" })
break
end
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end
end
})
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
minetest.register_alias("homedecor:wardrobe_top", "air")