forked from mtcontrib/homedecor_modpack
63 lines
2.0 KiB
Plaintext
63 lines
2.0 KiB
Plaintext
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##### JP's Fork of LazyJ's Minetest Mod, "Fake Fire"
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Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke.
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##### LazyJ's Fork of Semmett9's "Fake Fire" Mod
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This fork of 'Fake Fire' is based off of Semmett9's 2014_03_14 release of the
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mod.
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At LinuxGaming.us, we have a creative-leaning Minetest server. Destruction by
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arson is not something we like. When the Fake Fire mod was installed we finally
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could make warm hearths and campfires without fear of burning down our builds.
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We could also use Fake Fire to simulate things burning without worrying our
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neighbors about the fires spreading and destroying their stuff.
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As a creative bunch of Minetesters, we often come up with new ideas for things.
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This fork of "Fake Fire" incorporates some of those ideas.
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Semmett9's original version of this mod can be found here:
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* Minetest.net
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http://forum.minetest.net/viewtopic.php?id=6145
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* Ad.Fly
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http://adf.ly/RbzwV
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Yes, it has advertisements. That's what helps to pay for hosting Semmett9's
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website and server costs. Everything has a cost. Someone pays. Even when it
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comes to so-called free, open-source software. Someone pays. Everything has a
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cost. Try running your own business and you will understand. There are no
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free lunches in life.
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Ok, done ranting. ;)-
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~ LazyJ, 2014_06_19
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Minetest version: 0.4.9
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Depends: default
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Recommended Additional Mods: none
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License: GPL v2
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Source Code: http://github.com/LazyJ/fake_fire
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Download (.zip): http://github.com/LazyJ/fake_fire/archive/master.zip
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Install:
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* After downloading, unzip the file.
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* Rename the directory "fake_fire_fork-master" to "fake_fire"
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* Copy the "fake_fire" directory into either
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../minetest/worlds/yourworld'sname/worldmods/
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or
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../minetest/mods/
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* If you put "fake_fire" in the ../minetest/mods/ directory, either
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enable the mod from within Minetest's "Configure" button
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(main menu, bottom right) or by adding this line to the
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world's "world.mt" file:
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load_mod_fake_fire = true
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