форк від mtcontrib/homedecor_modpack
		
	brought changelog up-to-date
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							| @@ -1,5 +1,145 @@ | ||||
| Changelog | ||||
| --------- | ||||
|  | ||||
| 2013-03-16: Kaeza pushed fixes for signs on wrought iron/brass fences not  | ||||
| showing the text.  This also fixed a potential undesired replacement bug.  He  | ||||
| also fixed many of the sounds in the mod so that they aren't based on leaves.  | ||||
| :-) | ||||
|  | ||||
| 2013-03-11: Kaeza merged in code from my fork of thexyz/PilzAdam's  | ||||
| 3d/visible-text signs mods and fixed some bugs in my signs-on-fenceposts code  | ||||
| in homedecor.  If you have any of those three versions of the signs mod,  | ||||
| uninstall it.  Homedecor will cover its functionality.  Thanks to kaeza for the  | ||||
| contribution!  Also, now signs-on-fences work slightly differently than before  | ||||
| when digging - dig to get the sign back from the post, then dig the remaining  | ||||
| post to get that back as well. | ||||
|  | ||||
| 2013-02-13: changed glowlight recipes to avoid conflicts with moreblocks (now  | ||||
| uses moreblocks glowglass *and* super glowglass together), made IC rely on  | ||||
| moreores copper ingot, added recipes to craft glow cubes back into glowlight  | ||||
| slabs.  See crafting guide for details. | ||||
|  | ||||
| 2012-02-09: Add ability to place a sign directly onto a brass/wrought iron  | ||||
| fencepost, rather than crafting a sign-on-fencepost from one of each.  Place a  | ||||
| brass or wrought iron fencepost, then attempt to place a sign against it.   | ||||
| Instead of the sign floating in air, the fencepost will be replaced with one  | ||||
| bearing the sign in the same node.  Dig to get the two pieces back as separate  | ||||
| items, right click the resultant sign to edit the text thereon. | ||||
|  | ||||
| 2012-02-08: Added ability to add signs to brass/wrought iron fenceposts. | ||||
|  | ||||
| 2013-01-23: Completely rewrote all doors code to condense them into two files -  | ||||
| one with the nodebox models, and one with the actual node definitions.  In the  | ||||
| process, cleaned up the code that handles node_ownership and protection mods.  | ||||
| Also made the mod automatically enable either left-click or right-click to  | ||||
| open/close a door, depending on whether the game supports it (actually it  | ||||
| checks for the existance of an unrelated function that happened to be added the  | ||||
| same time as the new right-click function).  Renamed some textures, duplicated  | ||||
| all of the _lr.png textures to make it easier to register the textures in a  | ||||
| loop and to allow for more flexible texturing. | ||||
|  | ||||
| 2012-10-11 (late night): Minor update - fixed a recipe conflict with throwing  | ||||
| mod.  Unprocessed plastic, when made from jungle grass or dry shrubs, now  | ||||
| requires three jungle grass (yields 6) or three dry shrubs (yields 3).  Still  | ||||
| works with 6 leaves also.  Extended the above owned-node support to work with  | ||||
| glomie's "protector" mod since it has a similar bug as node_ownership has. | ||||
|  | ||||
|   All server Admins: If you have Home Decor and you use either node_ownership | ||||
|   or protector (or both), please update your copy of Home Decor as soon as | ||||
|   practical. | ||||
|  | ||||
| 2012-10-09: Added code to all doors to check for the presence of node_ownership  | ||||
| and adapt accordingly.  If that mod is present, you can only place doors in  | ||||
| land you own, or land you have been given permission by the owner to build in,  | ||||
| or land that is not owned at all.  Singleplayer mode still works the same as  | ||||
| before.  Works around a bug in node_ownership where it doesn't completely  | ||||
| handle the on_place= construct in register_node(), causing it to only delete  | ||||
| half of an illegally-placed door. | ||||
|  | ||||
| 2012-10-05: Added titanium dioxide and white paint from Unified Dyes as  | ||||
| alternates if that mod isn't present.  Both are compatible/interchangeable with  | ||||
| the ones from that mod.  Uses the same crafting recipes as UD uses, plus a  | ||||
| couple of alternates in case of materials shortages.  Added white and mahogany  | ||||
| variants of the aforementioned grid-style glass-and-wood door. | ||||
|  | ||||
| 2012-10-04: Added a couple new types of doors, converted the others to  | ||||
| nodeboxes.  All door code has been rewritten mostly from scratch.  These new  | ||||
| doors should convert over just fine, or at least you won't lose anything.  You  | ||||
| may have to dig and re-place a few if their orientation is wrong.  Also note  | ||||
| that these always return the left-opening version when you dig one. | ||||
|  | ||||
| 2012-10-03: Refrigerators are now two nodes tall and have a 10x5 inventory  | ||||
| space.  If you have two stacked up already before this update, you'll need to  | ||||
| empty them, dig them, and then re-place one or both, and put their contents  | ||||
| back in.  Sorry about the inconvenience, the one-node-tall ones were only  | ||||
| supposed to be temporary anyway. Besides, now one stores more than twice as  | ||||
| much as before. :-) The associated crafting recipe yields only one now, in  | ||||
| keeping with this change. | ||||
|  | ||||
| 2012-10-01: Added white glowlights, changed nodenames for yellow glowlights to  | ||||
| indicate that they're supposed to be yellow (you'll need to destroy and  | ||||
| re-craft them, sorry). | ||||
|  | ||||
| 2012-09-30: Added a few different kinds of fences - bare/unpainted wooden and  | ||||
| classic white picket fences, chainlink, barbed wire, and wooden privacy fence  | ||||
| (e.g to put around a backyard pool). | ||||
|  | ||||
| Also added gates that open/close on a click, for the picket fences, chainlink  | ||||
| fence, and barbed wire fence.  For the privacy fence, use a regular door if you  | ||||
| need a gate. | ||||
|  | ||||
| 2012-09-30: Big set of updates today to make the mod a little easier to use in  | ||||
| places and to add some more nodes.  Recipe changes: Brass and wrought iron  | ||||
| poles, table legs, and fences/railings were too expensive in practice.   | ||||
| Increased recipe outputs. Small square glass table now comes from one small  | ||||
| round table (instead of three-to-two).  Large square glass table comes from one  | ||||
| small square now instead of two.  Small round, small square, and large wooden  | ||||
| tables follow the same pattern. | ||||
|     | ||||
|   Recycling: All glass tables can be recycled back into glass blocks via the | ||||
|   Vessels mod's recipes.  All are 3:1 with glass fragments (and thus, 3:1 with | ||||
|   glass blocks), so there's no glass wasted.  All wooden tables can be crafted | ||||
|   into sticks by putting three of a given item onto the crafting grid.  Any | ||||
|   such craft yields 4 sticks, so there's no waste.  Glass skylights recycle | ||||
|   3:1 also, which does result in a little waste. | ||||
|  | ||||
|   New nodes: | ||||
|  | ||||
|   Added working oven (really just a furnace with new textures/recipe) | ||||
|   Added mini-fridge that stores 24 slots | ||||
|   Added kitchen cabinet that stores 24 slots | ||||
|   Added half-size kitchen cabinet that stores 12 slots (6x2) | ||||
|   Added kitchen sink with under-sink cabinet that stores 16 slots | ||||
|   Added slab-sized, half-slab-sized, and microblock-sized glowlights (e.g. | ||||
|     ceiling fixtures and yard/sidewalk lighting) | ||||
|   Added curtains in 6 colors:  red, green, blue, purple, pink, white | ||||
|  | ||||
|   Misc. changes: 3d-ified nightstands (e.g. nodeboxes), improved their | ||||
|   textures somewhat.  Got rid of the dressers - they were never brought to a | ||||
|   working state, but they're obsolete now (stacked two-drawer nightstands look | ||||
|   the same anyway). | ||||
|     | ||||
|   Notes about this update: This mod now requires Moreblocks for some recipes - | ||||
|   namely fridge and oven, and uses the Vessels mod's recycle crafts. | ||||
|  | ||||
| 2012-09-27: Changed most uses of dyes so that they can come from the game's  | ||||
| in-built groups-based dye system, where appropriate.  Unified Dyes can still  | ||||
| supply the colors, this just makes it possible to use any other dye system that  | ||||
| might come about as long as it uses the groups method.  Improved recipe outputs  | ||||
| for all shutters and mahogany folding door (better ratios of objects to  | ||||
| colorants). | ||||
|  | ||||
|   Added intermediate "unprocessed plastic" step to get from materials to | ||||
|   plastic sheeting (now craft some materials to get unprocessed plastic, then | ||||
|   smelt that to get the sheeting), added alternate recipes to produce it, | ||||
|   improved ratio of materials to plastic.  Minor code cleanups. | ||||
|  | ||||
|   Later in the day: Nightstands now offer small inventories - one-drawer units  | ||||
|   get 8 slots, while two-drawer nightstands get 16 slots (8x2).  They're | ||||
|   smaller than chests because they're cheaper to make.  Note that if you have | ||||
|   nightstands already placed, dig them up and place them again to enable their | ||||
|   new inventory capabilities. | ||||
|  | ||||
| 2012-09-25: Added alternate recipes for most items that use dyes.  Removed  | ||||
| Mesecons dependency from TV and stereo (uses in-built silicon lumps if Mesecons  | ||||
| isn't present).  Replaced speakers' Mesecons Noteblocks with copper ingots from  | ||||
|   | ||||
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