forked from mtcontrib/homedecor_modpack
replace hardcoded game agnostic texture support and homedecor.textures to xcompat (#66)
* switch existing to xcompat textures * replace the rest of the hard coded texture conversions to use homedecor.textures
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@ -40,9 +40,9 @@ homedecor.register("armchair", {
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description = S("Armchair"),
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mesh = "forniture_armchair.obj",
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tiles = {
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homedecor.textures.wool_white,
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{ name = homedecor.textures.wool_dark_grey, color = 0xffffffff },
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{ name = homedecor.textures.default_wood, color = 0xffffffff }
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homedecor.textures.wool.white,
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{ name = homedecor.textures.wool.dark_grey, color = 0xffffffff },
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{ name = homedecor.textures.wood.apple.planks, color = 0xffffffff }
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},
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inventory_image = "homedecor_armchair_inv.png",
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paramtype2 = "colorwallmounted",
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@ -162,7 +162,7 @@ homedecor.register("kitchen_chair_padded", {
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mesh = "homedecor_kitchen_chair.obj",
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tiles = {
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homedecor.plain_wood,
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homedecor.textures.wool_white,
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homedecor.textures.wool.white,
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},
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inventory_image = "homedecor_chair_padded_inv.png",
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paramtype2 = "colorwallmounted",
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