forked from mtcontrib/homedecor_modpack
add collision boxes
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parent
9a32904b97
commit
17e872e31e
@ -26,8 +26,6 @@ for i in ipairs(armchairs_list) do
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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selection_box = { type = "regular" },
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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if not clicker:is_player() then
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if not clicker:is_player() then
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return
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return
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@ -10,6 +10,12 @@ local longsofas_list = {
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{ "White Long Sofa", "white"},
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{ "White Long Sofa", "white"},
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}
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}
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local longsofa_cbox = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 2.5}
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}
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for i in ipairs(longsofas_list) do
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for i in ipairs(longsofas_list) do
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local longsofadesc = longsofas_list[i][1]
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local longsofadesc = longsofas_list[i][1]
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local colour = longsofas_list[i][2]
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local colour = longsofas_list[i][2]
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@ -26,12 +32,8 @@ for i in ipairs(longsofas_list) do
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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selection_box = longsofa_cbox,
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type = "fixed",
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collision_box = longsofa_cbox,
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 2.5},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local pos = pointed_thing.above
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local fdir = minetest.dir_to_facedir(placer:get_look_dir(), false)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir(), false)
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@ -10,6 +10,11 @@ local sofas_list = {
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{ "White Sofa", "white"},
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{ "White Sofa", "white"},
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}
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}
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local sofa_cbox = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 1.5}
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}
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for i in ipairs(sofas_list) do
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for i in ipairs(sofas_list) do
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local sofadesc = sofas_list[i][1]
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local sofadesc = sofas_list[i][1]
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local colour = sofas_list[i][2]
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local colour = sofas_list[i][2]
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@ -26,12 +31,8 @@ for i in ipairs(sofas_list) do
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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selection_box = sofa_cbox,
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type = "fixed",
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collision_box = sofa_cbox,
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 1.5},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local pos = pointed_thing.above
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local fdir = minetest.dir_to_facedir(placer:get_look_dir(), false)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir(), false)
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