add collision boxes

This commit is contained in:
Vanessa Ezekowitz 2015-04-07 17:28:28 -04:00
parent 9a32904b97
commit 17e872e31e
3 changed files with 15 additions and 14 deletions

View File

@ -26,8 +26,6 @@ for i in ipairs(armchairs_list) do
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
selection_box = { type = "regular" },
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
if not clicker:is_player() then if not clicker:is_player() then
return return

View File

@ -10,6 +10,12 @@ local longsofas_list = {
{ "White Long Sofa", "white"}, { "White Long Sofa", "white"},
} }
local longsofa_cbox = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 2.5}
}
for i in ipairs(longsofas_list) do for i in ipairs(longsofas_list) do
local longsofadesc = longsofas_list[i][1] local longsofadesc = longsofas_list[i][1]
local colour = longsofas_list[i][2] local colour = longsofas_list[i][2]
@ -26,12 +32,8 @@ for i in ipairs(longsofas_list) do
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
selection_box = { selection_box = longsofa_cbox,
type = "fixed", collision_box = longsofa_cbox,
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 2.5},
}
},
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above local pos = pointed_thing.above
local fdir = minetest.dir_to_facedir(placer:get_look_dir(), false) local fdir = minetest.dir_to_facedir(placer:get_look_dir(), false)

View File

@ -10,6 +10,11 @@ local sofas_list = {
{ "White Sofa", "white"}, { "White Sofa", "white"},
} }
local sofa_cbox = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 1.5}
}
for i in ipairs(sofas_list) do for i in ipairs(sofas_list) do
local sofadesc = sofas_list[i][1] local sofadesc = sofas_list[i][1]
local colour = sofas_list[i][2] local colour = sofas_list[i][2]
@ -26,12 +31,8 @@ for i in ipairs(sofas_list) do
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
selection_box = { selection_box = sofa_cbox,
type = "fixed", collision_box = sofa_cbox,
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 1.5},
}
},
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above local pos = pointed_thing.above
local fdir = minetest.dir_to_facedir(placer:get_look_dir(), false) local fdir = minetest.dir_to_facedir(placer:get_look_dir(), false)