use unified dyes auto-colorization feature

also fixed some bugs in bed handling
also got rid of the old, obsolete "placeholder" node, aliased it to air.
This commit is contained in:
Vanessa Ezekowitz
2017-03-18 05:51:46 -04:00
parent 27eae09d93
commit 1eb1e87f08
11 changed files with 100 additions and 41 deletions

View File

@ -34,6 +34,7 @@ minetest.register_node("lavalamp:lavalamp", {
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "lavalamp:lavalamp_off"
@ -64,6 +65,7 @@ minetest.register_node("lavalamp:lavalamp_off", {
sounds = default.node_sound_glass_defaults(),
drop = "lavalamp:lavalamp",
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "lavalamp:lavalamp"