forked from mtcontrib/homedecor_modpack
let selection and buildable_to checks test for content_ignore; also fixes some border cases for banisters and replacing of unknown nodes
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@ -36,22 +36,30 @@ minetest.register_node(placeholder_node, {
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buildable_to = false,
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buildable_to = false,
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})
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})
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-- selects which node was pointed at based on it being known, and either clickable or buildable_to
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--- select which node was pointed at based on it being known, not ignored, buildable_to
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-- returns nil if no node could be selected
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local function select_node(pointed_thing)
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local function select_node(pointed_thing)
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local pos = pointed_thing.under
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local pos = pointed_thing.under
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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pos = pointed_thing.above
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def = minetest.registered_nodes[minetest.get_node(pos).name]
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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end
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return pos, def
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return def and pos, def
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end
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end
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-- abstract function checking if 2 given nodes can and may be build to a place
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--- check if 2 given nodes can and may be build to a place
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local function is_buildable_to(placer_name, pos, def, pos2)
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local function is_buildable_to(placer_name, pos, def, pos2)
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local def = def or minetest.registered_nodes[minetest.get_node(pos).name]
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if not def then
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local def2 = minetest.registered_nodes[minetest.get_node(pos2).name]
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local node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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local node = minetest.get_node_or_nil(pos2)
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local def2 = node and minetest.registered_nodes[node.name]
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return def and def.buildable_to and def2 and def2.buildable_to
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return def and def.buildable_to and def2 and def2.buildable_to
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and not minetest.is_protected(pos, placer_name)
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and not minetest.is_protected(pos, placer_name)
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@ -101,7 +109,7 @@ function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, nod
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if rightclick_result then return rightclick_result end
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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local pos, def = select_node(pointed_thing)
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if not def then return itemstack end -- rare corner case, but happened in #205
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if not pos then return itemstack end
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local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
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local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
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@ -116,7 +124,7 @@ function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, no
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if rightclick_result then return rightclick_result end
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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local pos, def = select_node(pointed_thing)
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if not def then return itemstack end -- rare corner case, but happened in #205
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if not pos then return itemstack end
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local forceright = placer:get_player_control()["sneak"]
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local forceright = placer:get_player_control()["sneak"]
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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@ -135,7 +143,7 @@ function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2
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if rightclick_result then return rightclick_result end
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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local pos, def = select_node(pointed_thing)
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if not def then return itemstack end -- rare corner case, but happened in #205
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if not pos then return itemstack end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd
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local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd
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@ -224,6 +232,7 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
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if rightclick_result then return rightclick_result end
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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local pos, def = select_node(pointed_thing)
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if not pos then return itemstack end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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