diff --git a/doors_and_gates.lua b/doors_and_gates.lua index f4cb964f..04df2d4a 100644 --- a/doors_and_gates.lua +++ b/doors_and_gates.lua @@ -381,15 +381,24 @@ for i in ipairs(gates_list) do minetest.register_node("homedecor:gate_"..gate.."_closed", def) -- this is either a terrible idea or a great one + def = table.copy(def) def.groups.not_in_creative_inventory = 1 def.selection_box.fixed = { 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 } + def.tiles = { + "homedecor_gate_"..gate.."_top.png", + "homedecor_gate_"..gate.."_bottom.png", + "homedecor_gate_"..gate.."_front.png", + "homedecor_gate_"..gate.."_back.png", + "homedecor_gate_"..gate.."_left.png", + "homedecor_gate_"..gate.."_right.png" + }, def.node_box.fixed = gate_models_open[i] def.drop = "homedecor:gate_"..gate.."_closed" def.on_rightclick = function(pos, node, clicker) - homedecor_flip_gate(pos, node, clicker, gate, "open") + homedecor.flip_gate(pos, node, clicker, gate, "open") end def.mesecons.effector = { - action_off = function(pos,node) homedecor_flip_gate(pos,node,player,gate, "open") end + action_off = function(pos,node) homedecor.flip_gate(pos,node,player,gate, "open") end } minetest.register_node("homedecor:gate_"..gate.."_open", def) @@ -499,7 +508,7 @@ function homedecor_flip_door(pos, node, player, name, side, isClosed) addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed) end -function homedecor_flip_gate(pos, node, player, gate, oc) +function homedecor.flip_gate(pos, node, player, gate, oc) local isClosed = getClosed(pos); minetest.sound_play("homedecor_gate_open_close", { pos=pos,