From 2ee1cd6887c70ef051e3a75df7677ab942c7dc0e Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Thu, 2 May 2019 18:36:36 -0400 Subject: [PATCH] Make sure all "lanterns" and "lamps" have "light" in their descriptions also (for easier searching in sfinv and unified inv) --- homedecor_lighting/init.lua | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/homedecor_lighting/init.lua b/homedecor_lighting/init.lua index e5e0df71..53cd52cc 100644 --- a/homedecor_lighting/init.lua +++ b/homedecor_lighting/init.lua @@ -126,7 +126,7 @@ minetest.register_node(":homedecor:glowlight_small_cube", { }) homedecor.register("plasma_lamp", { - description = S("Plasma Lamp"), + description = S("Plasma Lamp/Light"), drawtype = "mesh", mesh = "plasma_lamp.obj", tiles = { @@ -273,7 +273,7 @@ local ol_cbox = { } homedecor.register("oil_lamp", { - description = S("Oil lamp (hurricane)"), + description = S("Oil lamp/Light (hurricane)"), mesh = "homedecor_oil_lamp.obj", tiles = { "homedecor_generic_metal_brass.png", @@ -293,7 +293,7 @@ homedecor.register("oil_lamp", { }) homedecor.register("oil_lamp_tabletop", { - description = S("Oil Lamp (tabletop)"), + description = S("Oil Lamp/Light (tabletop)"), mesh = "homedecor_oil_lamp_tabletop.obj", tiles = {"homedecor_oil_lamp_tabletop.png"}, inventory_image = "homedecor_oil_lamp_tabletop_inv.png", @@ -312,7 +312,7 @@ local gl_cbox = { minetest.register_alias("homedecor:wall_lantern", "homedecor:ground_lantern") homedecor.register("ground_lantern", { - description = S("Ground Lantern"), + description = S("Ground Lantern/Light"), mesh = "homedecor_ground_lantern.obj", tiles = { "homedecor_light.png", "homedecor_generic_metal_wrought_iron.png" }, use_texture_alpha = true, @@ -330,7 +330,7 @@ local hl_cbox = { } homedecor.register("hanging_lantern", { - description = S("Hanging Lantern"), + description = S("Hanging Lantern/Light"), mesh = "homedecor_hanging_lantern.obj", tiles = { "homedecor_generic_metal_wrought_iron.png", "homedecor_light.png" }, use_texture_alpha = true, @@ -353,7 +353,7 @@ homedecor.register("ceiling_lantern", { tiles = { "homedecor_light.png", "homedecor_generic_metal_wrought_iron.png" }, use_texture_alpha = true, inventory_image = "homedecor_ceiling_lantern_inv.png", - description = S("Ceiling Lantern"), + description = S("Ceiling Lantern/Light"), groups = {snappy=3}, light_source = 11, selection_box = cl_cbox, @@ -367,7 +367,7 @@ if minetest.get_modpath("darkage") then sm_light = default.LIGHT_MAX-5 else homedecor.register("lattice_lantern_large", { - description = S("Lattice lantern (large)"), + description = S("Lattice lantern/Light (large)"), tiles = { 'homedecor_lattice_lantern_large.png' }, groups = { snappy = 3 }, light_source = default.LIGHT_MAX, @@ -438,7 +438,7 @@ local function reg_lamp(suffix, nxt, light, brightness) local wool_brighten = (light or 0) * 15 homedecor.register("table_lamp_"..suffix, { - description = S("Table Lamp"), + description = S("Table Lamp/Light"), mesh = "homedecor_table_lamp.obj", tiles = { "wool_grey.png^[colorize:#ffffff:"..wool_brighten, @@ -471,7 +471,7 @@ local function reg_lamp(suffix, nxt, light, brightness) }) homedecor.register("standing_lamp_"..suffix, { - description = S("Standing Lamp"), + description = S("Standing Lamp/Light"), mesh = "homedecor_standing_lamp.obj", tiles = { "wool_grey.png^[colorize:#ffffff:"..wool_brighten, @@ -522,7 +522,7 @@ local dlamp_cbox = { } homedecor.register("desk_lamp", { - description = S("Desk Lamp"), + description = S("Desk Lamp/Light"), mesh = "homedecor_desk_lamp.obj", tiles = { "homedecor_generic_metal.png", @@ -547,7 +547,7 @@ homedecor.register("desk_lamp", { -- "kitchen"/"dining room" ceiling lamp homedecor.register("ceiling_lamp", { - description = S("Ceiling Lamp"), + description = S("Ceiling Lamp/Light"), mesh = "homedecor_ceiling_lamp.obj", tiles = { "homedecor_generic_metal_brass.png", @@ -565,7 +565,7 @@ homedecor.register("ceiling_lamp", { }) homedecor.register("ceiling_lamp_off", { - description = S("Ceiling Lamp (off)"), + description = S("Ceiling Lamp/Light (off)"), mesh = "homedecor_ceiling_lamp.obj", tiles = { "homedecor_generic_metal_brass.png",