forked from mtcontrib/homedecor_modpack
commit
3c765e3de7
@ -328,7 +328,28 @@ if minetest.get_modpath("moreblocks") then
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sounds = default.node_sound_stone_defaults(),
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}
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)
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stairsplus:register_all(
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"building_blocks",
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"Adobe",
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"building_blocks:Adobe",
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{
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description = "Adobe",
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tiles = {"building_blocks_Adobe.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_stone_defaults(),
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}
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)
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stairsplus:register_all(
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"building_blocks",
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"Roofing",
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"building_blocks:Roofing",
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{
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description = "Roofing",
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tiles = {"building_blocks_Roofing.png"},
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groups = {snappy=3},
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sounds = default.node_sound_stone_defaults(),
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}
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)
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else
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bb_stairs = {}
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@ -433,6 +454,18 @@ else
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"Grate Stair",
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"Grate Slab"
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)
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bb_stairs.register_stair_and_slab("Adobe", "building_blocks:Adobe",
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{crumbly=3},
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{"building_blocks_Adobe.png"},
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"Adobe stair",
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"Adobe slab"
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)
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bb_stairs.register_stair_and_slab("Roofing", "building_blocks:Roofing",
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{snappy=3},
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{"building_blocks_Roofing.png"},
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"Roofing stair",
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"Roofing slab"
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)
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end
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@ -34,6 +34,7 @@ minetest.register_node("fake_fire:fake_fire", {
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},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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on_punch = function (pos,node,puncher)
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@ -80,6 +81,7 @@ minetest.register_node("fake_fire:smokeless_fire", {
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},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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on_punch = function (pos,node,puncher)
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@ -126,6 +128,7 @@ minetest.register_node("fake_fire:ice_fire", {
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},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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on_punch = function (pos,node,puncher)
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@ -172,6 +175,7 @@ minetest.register_node("fake_fire:smokeless_ice_fire", {
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},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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on_punch = function (pos,node,puncher)
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@ -6,7 +6,7 @@ minetest.register_node("homedecor:analog_clock_plastic", {
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inventory_image = "homedecor_analog_clock_plastic_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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collision_box = {
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type = "fixed",
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fixed = {
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{ -8/32, -3/32, 15/32, 8/32, 3/32, 16/32 },
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@ -31,7 +31,7 @@ minetest.register_node("homedecor:analog_clock_wood", {
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inventory_image = "homedecor_analog_clock_wood_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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collision_box = {
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type = "fixed",
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fixed = {
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{ -8/32, -3/32, 15/32, 8/32, 3/32, 16/32 },
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