forked from mtcontrib/homedecor_modpack
Functionalize misc. sit instructions
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b633ea8d8d
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44b5d34449
@ -63,6 +63,17 @@ local function sit(pos, node, clicker)
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end
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end
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local function sit_exec(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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end
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local chaircolors = {
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{ "", "plain" },
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{ "black", "Black" },
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@ -110,16 +121,9 @@ for i in ipairs(chaircolors) do
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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sit_exec(pos, node, clicker)
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end,
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})
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@ -150,16 +154,9 @@ for i in ipairs(chaircolors) do
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},
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0.1 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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sit_exec(pos, node, clicker)
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clicker:set_hp(20)
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end,
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})
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@ -285,8 +282,8 @@ for _, color in ipairs(bedcolors) do
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{-0.5, -0.5, -0.5, -0.375, 0.1875, -0.4375}, -- NodeBox1
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{0.375, -0.5, -0.5, 0.5, 0.1875, -0.4375}, -- NodeBox2
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{-0.5, 0, -0.5, 0.5, 0.125, -0.4375}, -- NodeBox3
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{-0.5, -0.375, -0.5, 0.5, -0.125, 0.5}, -- NodeBox5
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{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, -- NodeBox6
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{-0.5, -0.375, -0.5, 0.5, -0.125, 0.5}, -- NodeBox4
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{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, -- NodeBox5
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}
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},
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selection_box = {
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@ -407,16 +404,9 @@ homedecor.register("simple_bench", {
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{ 0.3, -0.5, 0.1, 0.4, -0.15, 0.3},
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}
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},
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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sit_exec(pos, node, clicker)
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end,
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})
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@ -449,16 +439,9 @@ homedecor.register("bench_large_1_left", {
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fixed = { -0.5, -0.5, -0.09375, 1.5, 0.5, 0.5 }
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},
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expand = { right="homedecor:bench_large_1_right" },
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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sit_exec(pos, node, clicker)
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end,
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})
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@ -526,16 +509,9 @@ homedecor.register("bench_large_2_left", {
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fixed = { -0.5, -0.5, -0.15625, 1.5, 0.5, 0.5 }
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},
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expand = { right="homedecor:bench_large_2_right" },
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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sit_exec(pos, node, clicker)
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end,
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})
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@ -723,16 +699,9 @@ homedecor.register("office_chair_upscale", {
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}
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},
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expand = { top = "air" },
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y+0.14 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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sit_exec(pos, node, clicker)
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end,
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})
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@ -757,16 +726,9 @@ homedecor.register("office_chair_basic", {
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}
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},
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expand = { top = "air" },
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y+0.14 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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sit_exec(pos, node, clicker)
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end,
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})
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