forked from mtcontrib/homedecor_modpack
Detecting whether existing doors are closed
Got calculate closed working Fixed isSolid, figured out when closed has not been set, added a way to reset closed by punching for debugging
This commit is contained in:
parent
47d98410b5
commit
51e88d5d2d
@ -11,19 +11,145 @@ end
|
||||
|
||||
-- doors
|
||||
|
||||
function isSolid(pos,adj)
|
||||
adj = vector.new(adj[1],adj[2],adj[3])
|
||||
local node = minetest.get_node(vector.add(pos,adj))
|
||||
if node then
|
||||
local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
|
||||
print('doop')
|
||||
if idef then
|
||||
return idef.walkable
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function countSolids(pos,node,level)
|
||||
local solids = 0
|
||||
for x = -1, 1 do
|
||||
for z = -1, 1 do
|
||||
local y = 0
|
||||
if node.param2 == 5 then
|
||||
y = -level
|
||||
else
|
||||
y = level
|
||||
end
|
||||
-- special cases when x == z == 0
|
||||
if x == 0 and z == 0 then
|
||||
if level == 1 then
|
||||
-- when looking past the trap door, cannot be solid in center
|
||||
if isSolid(pos,{x,y,z}) then
|
||||
return false
|
||||
end
|
||||
-- no else. it doesn't matter if x == y == z is solid, that's us.
|
||||
end
|
||||
elseif isSolid(pos,{x,y,z}) then
|
||||
solids = solids + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return solids
|
||||
end
|
||||
|
||||
function calculateClosed(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
-- the door is considered closed if it is closing off something.
|
||||
|
||||
local solids = 0
|
||||
local direction = node.param2 % 6
|
||||
local isTrap = direction == 0 or direction == 5
|
||||
if isTrap then
|
||||
-- the trap door is considered closed when all nodes on its sides are solid
|
||||
-- or all nodes in the 3x3 above/below it are solid except the center
|
||||
for levels = 0, 1 do
|
||||
local fail = false
|
||||
local solids = countSolids(pos,node,level)
|
||||
if solids == 8 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
else
|
||||
-- the door is considered closed when the nodes on its sides are solid
|
||||
-- or the 3 nodes in its facing direction are solid nonsolid solid
|
||||
-- if the door has two levels (i.e. not a gate) then this must
|
||||
-- be true for the top node as well.
|
||||
|
||||
-- sorry I dunno the math to figure whether to x or z
|
||||
if direction == 1 or direction == 2 then
|
||||
if isSolid(pos,{0,0,-1}) and isSolid(pos,{0,0,1}) then
|
||||
if string.find(node.name,'_bottom_') then
|
||||
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
local x
|
||||
if direction == 1 then
|
||||
x = 1
|
||||
else
|
||||
x = -1
|
||||
end
|
||||
if isSolid(pos,{x,0,-1}) and not isSolid(pos,{x,0,0}) and isSolid(pos,{x,0,1}) then
|
||||
if string.find(node.name,'_bottom_') then
|
||||
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
else
|
||||
-- direction == 3 or 4
|
||||
if isSolid(pos,{-1,0,0}) and isSolid(pos,{1,0,0}) then
|
||||
if string.find(node.name,'_bottom_') then
|
||||
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
local z
|
||||
if direction == 3 then
|
||||
z = 1
|
||||
else
|
||||
z = -1
|
||||
end
|
||||
if isSolid(pos,{-1,0,z}) and not isSolid(pos,{0,0,z}) and isSolid(pos,{1,0,z}) then
|
||||
if string.find(node.name,'_bottom_') then
|
||||
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
error("What direction is this???",direction)
|
||||
end
|
||||
end
|
||||
|
||||
-- isClosed flag, is 0 or 1 0 = open, 1 = closed
|
||||
function getClosed(pos)
|
||||
local isClosed = minetest.get_meta(pos):get_int('closed')
|
||||
if isClosed == nil then
|
||||
-- doors when unknown, are closed.
|
||||
return 1
|
||||
local isClosed = minetest.get_meta(pos):get_string('closed')
|
||||
print('closed!'..isClosed)
|
||||
assert(pos)
|
||||
if isClosed=='' then
|
||||
if calculateClosed(pos) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
-- may be closed or open (0 or 1)
|
||||
return isClosed
|
||||
isClosed = tonumber(isClosed)
|
||||
-- may be closed or open (1 or 0)
|
||||
return isClosed == 1
|
||||
end
|
||||
end
|
||||
|
||||
function addDoorNode(pos,def,isClosed)
|
||||
if isClosed then
|
||||
isClosed = 1
|
||||
else
|
||||
isClosed = 0
|
||||
end
|
||||
minetest.add_node(pos, def)
|
||||
minetest.get_meta(pos):set_int('closed',isClosed)
|
||||
end
|
||||
@ -112,28 +238,8 @@ for i in ipairs(sides) do
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
|
||||
end,
|
||||
end
|
||||
|
||||
-- both left and right doors may be used for open or closed doors
|
||||
-- so they have to have both action_on and action_off and just
|
||||
-- check when that action is invoked if to continue
|
||||
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = function(pos,node)
|
||||
local isClosed = getClosed(pos)
|
||||
if isClosed==1 then
|
||||
homedecor_flip_door(pos,node,nil,doorname,side,isClosed)
|
||||
end
|
||||
end,
|
||||
action_off = function(pos,node)
|
||||
local isClosed = getClosed(pos)
|
||||
if isClosed==0 then
|
||||
homedecor_flip_door(pos,node,nil,doorname,side,isClosed)
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
|
||||
@ -163,7 +269,32 @@ for i in ipairs(sides) do
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
homedecor_flip_door(pos, node, clicker, doorname, side)
|
||||
end
|
||||
end,
|
||||
-- both left and right doors may be used for open or closed doors
|
||||
-- so they have to have both action_on and action_off and just
|
||||
-- check when that action is invoked if to continue
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
print('erasing closed status')
|
||||
minetest.get_meta(pos):set_string('closed',nil)
|
||||
end,
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = function(pos,node)
|
||||
local isClosed = getClosed(pos)
|
||||
if isClosed then
|
||||
print('closing')
|
||||
homedecor_flip_door(pos,node,nil,doorname,side,isClosed)
|
||||
end
|
||||
end,
|
||||
action_off = function(pos,node)
|
||||
local isClosed = getClosed(pos)
|
||||
if not isClosed then
|
||||
homedecor_flip_door(pos,node,nil,doorname,side,isClosed)
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -319,7 +450,7 @@ function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
|
||||
else
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local def = { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir}
|
||||
addDoorNode(pos1, def, 1)
|
||||
addDoorNode(pos1, def, true)
|
||||
minetest.add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
|
||||
if not homedecor_expect_infinite_stacks then
|
||||
itemstack:take_item()
|
||||
@ -337,6 +468,14 @@ end
|
||||
-- also adjusting param2 so the node is at 90 degrees.
|
||||
|
||||
function homedecor_flip_door(pos, node, player, name, side, isClosed)
|
||||
if isClosed == nil then
|
||||
isClosed = getClosed(pos)
|
||||
end
|
||||
-- this is where we swap the isClosed status!
|
||||
-- i.e. if isClosed, we're adding an open door
|
||||
-- and if not isClosed, a closed door
|
||||
isClosed = not isClosed
|
||||
|
||||
local rside = nil
|
||||
local nfdir = nil
|
||||
if side == "left" then
|
||||
@ -354,7 +493,7 @@ function homedecor_flip_door(pos, node, player, name, side, isClosed)
|
||||
else
|
||||
sound = 'open'
|
||||
end
|
||||
minetest.sound_play("homedecor_door_"+sound, {
|
||||
minetest.sound_play("homedecor_door_"..sound, {
|
||||
pos=pos,
|
||||
max_hear_distance = 5,
|
||||
gain = 2,
|
||||
|
Loading…
Reference in New Issue
Block a user