Merge branch 'master' of github.com:VanessaE/homedecor_modpack

This commit is contained in:
Vanessa Ezekowitz 2014-09-30 11:00:59 -04:00
commit 5cbace2b9e

View File

@ -513,13 +513,21 @@ signs_lib.update_sign = function(pos, fields, owner)
local text = meta:get_string("text") local text = meta:get_string("text")
if text == nil then return end if text == nil then return end
local objects = minetest.get_objects_inside_radius(pos, 0.5) local objects = minetest.get_objects_inside_radius(pos, 0.5)
local found
for _, v in ipairs(objects) do for _, v in ipairs(objects) do
local e = v:get_luaentity() local e = v:get_luaentity()
if e and e.name == "signs:text" then if e and e.name == "signs:text" then
if found then
v:remove()
else
set_obj_text(v, text, new) set_obj_text(v, text, new)
return found = true
end end
end end
end
if found then
return
end
-- if there is no entity -- if there is no entity
local sign_info local sign_info
@ -590,23 +598,18 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
local fdir = minetest.dir_to_facedir(dir) local fdir = minetest.dir_to_facedir(dir)
local sign_info
local pt_name = minetest.get_node(under).name local pt_name = minetest.get_node(under).name
print(dump(pt_name)) print(dump(pt_name))
local signname = itemstack:get_name() local signname = itemstack:get_name()
if fences_with_sign[pt_name] and signname == "default:sign_wall" then if fences_with_sign[pt_name] and signname == "default:sign_wall" then
minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir}) minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
sign_info = signs_lib.sign_post_model.textpos[fdir + 1]
elseif wdir == 0 and signname == "default:sign_wall" then elseif wdir == 0 and signname == "default:sign_wall" then
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir}) minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
sign_info = signs_lib.hanging_sign_model.textpos[fdir + 1]
elseif wdir == 1 and signname == "default:sign_wall" then elseif wdir == 1 and signname == "default:sign_wall" then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
sign_info = signs_lib.yard_sign_model.textpos[fdir + 1]
else -- it must be a wooden or metal wall sign. else -- it must be a wooden or metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir}) minetest.add_node(above, {name = signname, param2 = fdir})
sign_info = signs_lib.wall_sign_model.textpos[fdir + 1]
if locked then if locked then
local meta = minetest.get_meta(above) local meta = minetest.get_meta(above)
local owner = placer:get_player_name() local owner = placer:get_player_name()
@ -614,11 +617,6 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
end end
end end
local text = minetest.add_entity({x = above.x + sign_info.delta.x,
y = above.y + sign_info.delta.y,
z = above.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
if not signs_lib.expect_infinite_stacks then if not signs_lib.expect_infinite_stacks then
itemstack:take_item() itemstack:take_item()
end end