From 674435a0ec758264d145d8c6d2c4500f9f32e047 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Wed, 15 Apr 2015 03:59:23 -0400 Subject: [PATCH] fix missing check for placing locked wall sign --- signs_lib/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/signs_lib/init.lua b/signs_lib/init.lua index 920845af..d4b01767 100644 --- a/signs_lib/init.lua +++ b/signs_lib/init.lua @@ -628,11 +628,11 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked) minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir}) elseif wdir == 1 and signname == "default:sign_wall" then minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) - elseif signname ~= "default:sign_wall" then -- it must be a metal wall sign. + elseif signname ~= "default:sign_wall" + and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign. minetest.add_node(above, {name = signname, param2 = fdir}) else -- it must be a default or locked wooden wall sign minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here! - print(dump(wdir)) if locked then local meta = minetest.get_meta(above) local owner = placer:get_player_name()