forked from mtcontrib/homedecor_modpack
Added jp's fork of LazyJ's fork of semmet9's fake fire mod
Used and re-licensed with permission of LazyJ and jp: ``` [07-27 10:02] <jp__> Hi Vanessa. I replaced the LazyJ's smokes nodes by few particules : https://forum.minetest.net/viewtopic.php?p=149534#p149534 [07-27 10:03] <jp__> Now I think this mod is mature for integrate Homedecor... [07-27 10:17] <VanessaE> LazyJ: homedecor is LGPL. your code is GPL. by extension so is jp's fork. [07-27 10:18] <VanessaE> I'd like to include his fork of your mod into homedecor modpack. [07-27 10:18] <VanessaE> your permission is required :) [07-27 10:18] <LazyJ> Ok. [07-27 10:18] <LazyJ> What's the difference between LGPL and GPL? I just go with whatever the original author uses. [07-27 10:19] <VanessaE> beats the hell out of me exactly except LGPL is supposed to make it easier to use code so-licensed in proprietary projects or something. [07-27 10:19] <VanessaE> I only use it because minetest_game did and I got some code from there. [07-27 10:20] <LazyJ> Ok with me to use it. [07-27 10:21] <LazyJ> Credit to semmett9 too. ```
This commit is contained in:
77
fake_fire/modfiles/abms.lua
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77
fake_fire/modfiles/abms.lua
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--[[
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I commented out this part because:
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1. water and lava buckets are disabled on some servers,
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2. putting out fire with water and especially lava would only make
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a big mess, and...
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As for 'realism':
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* C'mon... This is *fake* fire.
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* Torches have long been impervious to water.
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* Minetest creates surreal worlds so it's OK if some things aren't
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perfectly realistic.
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Besides, the fake-fire can be put out by punching it - simple and effective.
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~ LazyJ, 2014_03_14
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-- water and lava puts out fake fire --
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minetest.register_abm({
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nodenames = {"fake_fire:fake_fire"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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if minetest.env:find_node_near(pos, 1, {"default:water_source",
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"default:water_flowing","default:lava_source",
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"default:lava_flowing"}) then
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minetest.sound_play("fire_extinguish",
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{gain = 1.0, max_hear_distance = 20,})
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node.name = "air"
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minetest.env:set_node(pos, node)
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end
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end
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})
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--]]
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-- ADVISING ABOUT SMOKE PARTICLES SETTINGS
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-- For the best visual result...
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-- If you increase the particles size,
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-- you should decrease the particles amount and/or increase the smoke column lenght.
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-- If you increase the particle time duration and/or particle course,
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-- you should decrease the particles amount or increase the smoke column lenght.
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-- Or conversely...
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-- ~ JP
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minetest.register_abm({
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nodenames = {
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"fake_fire:fake_fire",
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"fake_fire:ice_fire",
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"fake_fire:chimney_top_stone",
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"fake_fire:chimney_top_sandstone"
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},
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interval = 1,
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chance = 2,
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action = function(pos, node)
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minetest.add_particlespawner(
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10, --particles amount
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5, --time
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{x=pos.x-0.3, y=pos.y-0, z=pos.z-0.3}, --smoke column starting
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{x=pos.x+0.3, y=pos.y+8, z=pos.z+0.3}, --smoke column ending
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{x=-0.2, y=0.1, z=-0.2}, --min. particle course
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{x=0.2, y=2, z=0.2}, --max. particle course
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{x=0,y=0,z=0}, --min. particle deviation
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{x=0,y=0,z=0}, --max. particle deviation
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0.5, --min. time particle expiration
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3, --max. time particle expiration
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8, --min. particle size
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10, --max. particle size
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false, --collision detection
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"smoke_particle.png" --textures
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)
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end,
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})
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