Use texture colorization where possible

Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten.  Saves RAM.
This commit is contained in:
Vanessa Ezekowitz
2017-01-25 04:22:28 -05:00
parent 8e467ef6b6
commit 73545c89af
31 changed files with 133 additions and 126 deletions

View File

@ -151,7 +151,7 @@ homedecor.register("plasma_ball", {
description = S("Plasma Ball"),
mesh = "homedecor_plasma_ball.obj",
tiles = {
"homedecor_generic_plastic_black.png",
"homedecor_generic_plastic.png",
{
name = "homedecor_plasma_ball_streamers.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
@ -281,10 +281,10 @@ homedecor.register("oil_lamp", {
mesh = "homedecor_oil_lamp.obj",
tiles = {
"homedecor_generic_metal_brass.png",
"homedecor_generic_metal_black.png",
"homedecor_generic_metal_black.png^[colorize:#ff0000:160",
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
{ name = "homedecor_generic_metal.png", color = 0xffa00000 },
"homedecor_oil_lamp_wick.png",
"homedecor_generic_metal_black.png^[colorize:#ff0000:150",
{ name = "homedecor_generic_metal.png", color = 0xffa00000 },
"homedecor_oil_lamp_glass.png",
},
use_texture_alpha = true,
@ -414,22 +414,28 @@ local slamp_cbox = {
fixed = { -0.25, -0.5, -0.25, 0.25, 1.5, 0.25 }
}
local function reg_lamp(suffix, nxt, tilesuffix, light, color)
local brightness_tab = {
0xffd0d0d0,
0xffd8d8d8,
0xffe0e0e0,
0xffe8e8e8,
0xffffffff,
}
local function reg_lamp(suffix, nxt, tilesuffix, light, color, brightness)
local lampcolor = "_"..color[1]
local colordesc = S(color[1])
local woolcolor = color[1]
local invcolor = color[2]
local wool_brighten = (light or 0) * 7
local bulb_brighten = (light or 0) * 14
homedecor.register("table_lamp"..lampcolor.."_"..suffix, {
description = S("Table Lamp (@1)", colordesc),
mesh = "homedecor_table_lamp.obj",
tiles = {
"wool_"..woolcolor..".png^[colorize:#ffffff:"..wool_brighten,
"homedecor_table_standing_lamp_lightbulb.png^[colorize:#ffffff:"..bulb_brighten,
{ name = "wool_"..woolcolor..".png", color = brightness_tab[brightness] },
{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[brightness] },
"homedecor_generic_wood_red.png",
"homedecor_generic_metal_black.png^[brighten",
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
},
inventory_image = "homedecor_table_lamp_foot_inv.png^(homedecor_table_lamp_top_inv.png^[colorize:"..invcolor..")",
walkable = false,
@ -452,10 +458,10 @@ local function reg_lamp(suffix, nxt, tilesuffix, light, color)
description = S("Standing Lamp (@1)", colordesc),
mesh = "homedecor_standing_lamp.obj",
tiles = {
"wool_"..woolcolor..".png^[colorize:#ffffff:"..wool_brighten,
"homedecor_table_standing_lamp_lightbulb.png^[colorize:#ffffff:"..bulb_brighten,
{ name = "wool_"..woolcolor..".png", color = brightness_tab[brightness] },
{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[brightness] },
"homedecor_generic_wood_red.png",
"homedecor_generic_metal_black.png^[brighten",
{ name ="homedecor_generic_metal.png", color = homedecor.color_black },
},
inventory_image = "homedecor_standing_lamp_foot_inv.png^(homedecor_standing_lamp_top_inv.png^[colorize:"..invcolor..")",
walkable = false,
@ -482,12 +488,12 @@ local function reg_lamp(suffix, nxt, tilesuffix, light, color)
end
end
for _, color in ipairs(lamp_colors) do
reg_lamp("off", "low", "", nil, color )
reg_lamp("low", "med", "l", 3, color )
reg_lamp("med", "hi", "m", 7, color )
reg_lamp("hi", "max", "h", 11, color )
reg_lamp("max", "off", "x", 14, color )
for n, color in ipairs(lamp_colors) do
reg_lamp("off", "low", "", nil, color, 1 )
reg_lamp("low", "med", "l", 3, color, 2 )
reg_lamp("med", "hi", "m", 7, color, 3 )
reg_lamp("hi", "max", "h", 11, color, 4 )
reg_lamp("max", "off", "x", 14, color, 5 )
end
local dlamp_cbox = {
@ -502,10 +508,10 @@ for _, color in ipairs(dlamp_colors) do
description = S("Desk Lamp (@1)", S(color)),
mesh = "homedecor_desk_lamp.obj",
tiles = {
"homedecor_table_standing_lamp_lightbulb.png^[colorize:#ffffff:200",
"homedecor_generic_metal_black.png^[colorize:"..color..":150",
"homedecor_generic_metal_black.png",
"homedecor_generic_metal_black.png^[colorize:"..color..":150"
{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[5] },
{ name = "homedecor_generic_metal.png", color = color },
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
{ name = "homedecor_generic_metal.png", color = color }
},
inventory_image = "homedecor_desk_lamp_stem_inv.png^(homedecor_desk_lamp_metal_inv.png^[colorize:"..color..":140)",
selection_box = dlamp_cbox,
@ -520,8 +526,8 @@ homedecor.register("ceiling_lamp", {
tiles = {
"homedecor_generic_metal_brass.png",
"homedecor_ceiling_lamp_glass.png",
"homedecor_table_standing_lamp_lightbulb.png^[colorize:#ffffff:200",
"homedecor_generic_plastic_black.png^[colorize:#442d04:200",
"homedecor_table_standing_lamp_lightbulb.png",
{ name = "homedecor_generic_plastic.png", color = 0xff442d04 },
},
inventory_image = "homedecor_ceiling_lamp_inv.png",
light_source = default.LIGHT_MAX,
@ -538,8 +544,8 @@ homedecor.register("ceiling_lamp_off", {
tiles = {
"homedecor_generic_metal_brass.png",
"homedecor_ceiling_lamp_glass.png",
"homedecor_table_standing_lamp_lightbulb.png",
"homedecor_generic_plastic_black.png^[colorize:#442d04:200",
{ "homedecor_table_standing_lamp_lightbulb.png", color = 0xffd0d0d0 },
{ name = "homedecor_generic_plastic.png", color = 0xff442d04 },
},
groups = {snappy=3, not_in_creative_inventory=1},
walkable = false,