forked from mtcontrib/homedecor_modpack
		
	make doors use the new expansion functions
This commit is contained in:
		@@ -256,9 +256,12 @@ for i in ipairs(sides) do
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				end
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									end
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			end,
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								end,
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			on_place = function(itemstack, placer, pointed_thing)
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								on_place = function(itemstack, placer, pointed_thing)
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				local keys=placer:get_player_control()
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									return homedecor.stack_wing(itemstack, placer, pointed_thing,
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				homedecor.place_door(itemstack, placer, pointed_thing, doorname, keys["sneak"])
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										"homedecor:door_"..doorname.."_bottom_left", "homedecor:door_"..doorname.."_top_left",
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				return itemstack
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										"homedecor:door_"..doorname.."_bottom_right", "homedecor:door_"..doorname.."_top_right")
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								end,
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								on_construct = function(pos)
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									minetest.get_meta(pos):set_int("closed", 1)
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			end,
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								end,
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			on_rightclick = function(pos, node, clicker)
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								on_rightclick = function(pos, node, clicker)
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				homedecor.flip_door(pos, node, clicker, doorname, side)
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									homedecor.flip_door(pos, node, clicker, doorname, side)
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@@ -410,78 +413,6 @@ minetest.register_alias("homedecor:fence_picket_gate_closed",       "homedecor:g
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minetest.register_alias("homedecor:fence_picket_gate_white_open",   "homedecor:gate_picket_white_open")
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					minetest.register_alias("homedecor:fence_picket_gate_white_open",   "homedecor:gate_picket_white_open")
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minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
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					minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
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----- helper functions
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function homedecor.place_door(itemstack, placer, pointed_thing, name, forceright)
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	local pointed = pointed_thing.under
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	local pnode = minetest.get_node(pointed)
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	local pname = pnode.name
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	local rnodedef = minetest.registered_nodes[pname]
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	if rnodedef then
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		if rnodedef.on_rightclick then
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			rnodedef.on_rightclick(pointed_thing.under, pnode, placer, itemstack)
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			return
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		end
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		local pos1 = nil
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		local pos2 = nil
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		if rnodedef["buildable_to"] then
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			pos1 = pointed
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			pos2 = {x=pointed.x, y=pointed.y+1, z=pointed.z}
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		else
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			pos1 = pointed_thing.above
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			pos2 = {x=pointed_thing.above.x, y=pointed_thing.above.y+1, z=pointed_thing.above.z}
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		end
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		local node_bottom = minetest.get_node(pos1)
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		local node_top = minetest.get_node(pos2)
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		if minetest.is_protected(pos1, placer:get_player_name()) then
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			minetest.record_protection_violation(pos1,
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					placer:get_player_name())
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			return
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		end
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		if minetest.is_protected(pos2, placer:get_player_name()) then
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			minetest.record_protection_violation(pos2,
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					placer:get_player_name())
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			return
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		end
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		if not homedecor.get_nodedef_field(node_bottom.name, "buildable_to")
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		    or not homedecor.get_nodedef_field(node_top.name, "buildable_to") then
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			minetest.chat_send_player( placer:get_player_name(), S('Not enough space above that spot to place a door!') )
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		else
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			local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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			local p_tests = {
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				{x=pos1.x-1, y=pos1.y, z=pos1.z},
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				{x=pos1.x, y=pos1.y, z=pos1.z+1},
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				{x=pos1.x+1, y=pos1.y, z=pos1.z},
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				{x=pos1.x, y=pos1.y, z=pos1.z-1},
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			}
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			print("fdir="..fdir)
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			local testnode = minetest.get_node(p_tests[fdir+1])
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			local side = "left"
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			if string.find(testnode.name, "homedecor:door_"..name.."_bottom_left") or forceright then
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				side = "right"
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			end
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            local def = { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir}
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            addDoorNode(pos1, def, true)
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			minetest.add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
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			if not homedecor.expect_infinite_stacks then
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				itemstack:take_item()
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				return itemstack
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			end
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		end
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	end
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end
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-- to open a door, you switch left for right and subtract from param2, or vice versa right for left
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					-- to open a door, you switch left for right and subtract from param2, or vice versa right for left
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-- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
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					-- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
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-- also adjusting param2 so the node is at 90 degrees.
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					-- also adjusting param2 so the node is at 90 degrees.
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@@ -56,6 +56,32 @@ function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, nod
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	return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2)
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						return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2)
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end
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					end
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					-- Stack one door node above another
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					-- like  homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead
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					local fdir_to_left = {
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						{ -1,  0 },
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						{  0,  1 },
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						{  1,  0 },
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						{  0, -1 },
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					}
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					function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
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						local pos, def = select_node(pointed_thing)
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						if def.on_rightclick then
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							return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
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						end
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						local forceright = placer:get_player_control()["sneak"]
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						local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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						local is_right_wing = node1 == minetest.get_node({ x = pos.x + fdir_to_left[fdir+1][1], y=pos.y, z = pos.z + fdir_to_left[fdir+1][2] }).name
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						if forceright or is_right_wing then
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							node1, node2 = node1_right, node2_right
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						end
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						local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
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						return stack(itemstack, placer, fdir, pos, def, top_pos, node1, node2)
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					end
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-- Place one node right of or behind another
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					-- Place one node right of or behind another
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homedecor.fdir_to_right = {
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					homedecor.fdir_to_right = {
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	{  1,  0 },
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						{  1,  0 },
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