forked from mtcontrib/homedecor_modpack
phase out the generic red, green, white and neutral metals
generic black metal is used for all of these now, colorized. also, added a bit of noise to the texture.
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@@ -72,7 +72,7 @@ homedecor.register("torch_wall", {
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},
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},
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"homedecor_generic_metal_black.png",
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"homedecor_generic_metal_neutral.png",
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"homedecor_generic_metal_black.png^[brighten",
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"forniture_coal.png",
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},
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inventory_image="forniture_torch_inv.png",
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@@ -93,7 +93,7 @@ local wl_cbox = {
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homedecor.register("wall_lamp", {
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description = S("Wall Lamp"),
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mesh = "homedecor_wall_lamp.obj",
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tiles = {"homedecor_generic_metal_neutral.png", "homedecor_generic_wood_luxury_brown1.png",
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tiles = {"homedecor_generic_metal_black.png^[brighten", "homedecor_generic_wood_luxury_brown1.png",
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"homedecor_light.png", "homedecor_generic_metal_wrought_iron.png"},
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use_texture_alpha = true,
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inventory_image = "homedecor_wall_lamp_inv.png",
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