forked from mtcontrib/homedecor_modpack
Split ownership checking and 6d facedir into separate files. Changed
related functions to use homedecor: and lib_6d: namespaces, as necessary, instead of simple "homedecor_" name prefixes.
This commit is contained in:
parent
92d8a53f5b
commit
e4c02a82d6
@ -281,8 +281,8 @@ function homedecor.place_door(itemstack, placer, pointed_thing, name, side)
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local node_bottom = minetest.get_node(pos1)
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local node_top = minetest.get_node(pos2)
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if not homedecor.node_is_owned(pos1, placer)
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and not homedecor.node_is_owned(pos2, placer) then
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if not homedecor:node_is_owned(pos1, placer)
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and not homedecor:node_is_owned(pos2, placer) then
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if not get_nodedef_field(node_bottom.name, "buildable_to")
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or not get_nodedef_field(node_top.name, "buildable_to") then
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44
init.lua
44
init.lua
@ -13,6 +13,8 @@
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homedecor = {}
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homedecor.disable_signs = minetest.setting_getbool("homedecor.disable_signs")
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homedecor.debug = 0
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homedecor.modpath = minetest.get_modpath("homedecor")
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@ -27,57 +29,21 @@ else
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S = function ( s ) return s end
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end
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-- Global stuff
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homedecor.disable_signs = minetest.setting_getbool("homedecor.disable_signs")
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-- Various Functions
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local dbg = function(s)
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if homedecor.debug == 1 then
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print('[HomeDecor] ' .. s)
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end
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end
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function homedecor.node_is_owned(pos, placer)
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local ownername = false
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if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
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if HasOwner(pos, placer) then -- returns true if the node is owned
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if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
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if type(getLastOwner) == "function" then -- ...is an old version
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ownername = getLastOwner(pos)
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elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
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ownername = GetNodeOwnerName(pos)
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else
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ownername = S("someone")
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end
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end
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end
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elseif type(isprotect)=="function" then -- glomie's protection mod
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if not isprotect(5, pos, placer) then
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ownername = S("someone")
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end
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elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
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if not protector.can_dig(5, pos, placer) then
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ownername = S("someone")
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end
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end
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if ownername ~= false then
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minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
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return true
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else
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return false
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end
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end
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if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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homedecor.expect_infinite_stacks = false
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else
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homedecor.expect_infinite_stacks = true
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end
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dofile(homedecor.modpath.."/ownership.lua")
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dofile(homedecor.modpath.."/lib_6d.lua")
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dofile(homedecor.modpath.."/misc_nodes.lua") -- the catch-all for all misc nodes
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dofile(homedecor.modpath.."/tables.lua")
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dofile(homedecor.modpath.."/electronics.lua")
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52
lib_6d.lua
Normal file
52
lib_6d.lua
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@ -0,0 +1,52 @@
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-- Simplified 6d facedir rotation/prediction library
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-- by VanessaE
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-- license: WTFPL
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lib_6d = {}
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local dirs1 = { 20, 23, 22, 21 }
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local dirs2 = { 9, 18, 7, 12 }
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function lib_6d:rotate_and_place(itemstack, placer, pointed_thing, infinitestacks)
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local node = minetest.get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local pname = minetest.get_node(under).name
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local node = minetest.get_node(above)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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if not minetest.registered_nodes[pname]
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or not minetest.registered_nodes[pname].on_rightclick then
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local iswall = (above.x ~= under.x) or (above.z ~= under.z)
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local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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local pos1 = above
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if minetest.registered_nodes[pname]["buildable_to"] then
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pos1 = under
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iswall = false
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end
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if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
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if iswall then
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minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
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elseif isceiling then
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minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
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else
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minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
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end
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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end
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end
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80
lighting.lua
80
lighting.lua
@ -10,56 +10,6 @@ else
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S = function ( s ) return s end
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end
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local dirs1 = { 20, 23, 22, 21 }
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local dirs2 = { 9, 18, 7, 12 }
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function homedecor.rotate_and_place(itemstack, placer, pointed_thing)
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if not homedecor.node_is_owned(pointed_thing.under, placer)
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and not homedecor.node_is_owned(pointed_thing.above, placer) then
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local node = minetest.get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local pname = minetest.get_node(under).name
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local node = minetest.get_node(above)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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if not minetest.registered_nodes[pname]
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or not minetest.registered_nodes[pname].on_rightclick then
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local iswall = (above.x ~= under.x) or (above.z ~= under.z)
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local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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local pos1 = above
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if minetest.registered_nodes[pname]["buildable_to"] then
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pos1 = under
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iswall = false
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end
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if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
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if iswall then
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minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
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elseif isceiling then
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minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
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else
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minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
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end
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if not homedecor.expect_infinite_stacks then
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itemstack:take_item()
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return itemstack
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end
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end
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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end
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end
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end
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local colors = {"yellow","white"}
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for i in ipairs(colors) do
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@ -146,7 +96,10 @@ minetest.register_node('homedecor:glowlight_half_yellow', {
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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homedecor.rotate_and_place(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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@ -179,7 +132,10 @@ minetest.register_node('homedecor:glowlight_quarter_yellow', {
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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homedecor.rotate_and_place(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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@ -216,7 +172,10 @@ minetest.register_node('homedecor:glowlight_half_white', {
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light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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homedecor.rotate_and_place(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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@ -249,7 +208,10 @@ minetest.register_node('homedecor:glowlight_quarter_white', {
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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homedecor.rotate_and_place(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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@ -285,7 +247,10 @@ minetest.register_node('homedecor:glowlight_small_cube_yellow', {
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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homedecor.rotate_and_place(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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@ -318,7 +283,10 @@ minetest.register_node('homedecor:glowlight_small_cube_white', {
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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homedecor.rotate_and_place(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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32
ownership.lua
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32
ownership.lua
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@ -0,0 +1,32 @@
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function homedecor:node_is_owned(pos, placer)
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local ownername = false
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if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
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if HasOwner(pos, placer) then -- returns true if the node is owned
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if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
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if type(getLastOwner) == "function" then -- ...is an old version
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ownername = getLastOwner(pos)
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elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
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ownername = GetNodeOwnerName(pos)
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else
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ownername = S("someone")
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end
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end
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end
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elseif type(isprotect)=="function" then -- glomie's protection mod
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if not isprotect(5, pos, placer) then
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ownername = S("someone")
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end
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elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
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if not protector.can_dig(5, pos, placer) then
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ownername = S("someone")
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end
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end
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if ownername ~= false then
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minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
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return true
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else
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return false
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end
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end
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@ -119,13 +119,13 @@ if not homedecor.disable_signs then
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local name
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name = minetest.get_node(pointed_thing.under).name
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if fences_with_sign[name] then
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if homedecor.node_is_owned(pointed_thing.under, placer) then
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if homedecor:node_is_owned(pointed_thing.under, placer) then
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return itemstack
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end
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else
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name = minetest.get_node(pointed_thing.above).name
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local def = minetest.registered_nodes[name]
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if homedecor.node_is_owned(pointed_thing.above, placer)
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if homedecor:node_is_owned(pointed_thing.above, placer)
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or (not def.buildable_to) then
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return itemstack
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end
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@ -202,7 +202,7 @@ if not homedecor.disable_signs then
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minetest.pos_to_string(pos)
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))
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end
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if homedecor.node_is_owned(pos, sender) then return end
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if homedecor:node_is_owned(pos, sender) then return end
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homedecor.update_sign(pos, fields)
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end,
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on_punch = function(pos, node, puncher)
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@ -239,7 +239,7 @@ minetest.register_node(":signs:sign_yard", {
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minetest.pos_to_string(pos)
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))
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end
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if homedecor.node_is_owned(pos, sender) then return end
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if homedecor:node_is_owned(pos, sender) then return end
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homedecor.update_sign(pos, fields)
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end,
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on_punch = function(pos, node, puncher)
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@ -443,7 +443,7 @@ function homedecor.register_fence_with_sign(fencename, fencewithsignname)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if def_under and def_under.on_rightclick then
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return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
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elseif (not homedecor.node_is_owned(pointed_thing.under, placer))
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elseif (not homedecor:node_is_owned(pointed_thing.under, placer))
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and def_under.buildable_to then
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minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
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if not homedecor.expect_infinite_stacks then
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@ -451,7 +451,7 @@ function homedecor.register_fence_with_sign(fencename, fencewithsignname)
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end
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placer:set_wielded_item(itemstack)
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return itemstack
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elseif (not homedecor.node_is_owned(pointed_thing.above, placer))
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elseif (not homedecor:node_is_owned(pointed_thing.above, placer))
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and def_above.buildable_to then
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minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
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if not homedecor.expect_infinite_stacks then
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@ -475,7 +475,7 @@ function homedecor.register_fence_with_sign(fencename, fencewithsignname)
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minetest.pos_to_string(pos)
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))
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end
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if homedecor.node_is_owned(pos, sender) then return end
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if homedecor:node_is_owned(pos, sender) then return end
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homedecor.update_sign(pos, fields)
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end
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def_sign.on_punch = function(pos, node, puncher, ...)
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