To enable, uncomment "use_texture_alpha" on lines 72 and 99 of
doors_and_gates.lua, and make sure that if you are using a texture pack,
that it has support for alpha on these doors. (HDX does, as do the
default textures).
Note that alpha support is glitchy - without shaders it will not work at all,
and the doors' nodeboxes will be screwed up. With shaders, it mostly works,
but the whole door is slightly translucent where it should not be.
Dropped support for punching doors to open them - only right-click now.
Moved gates out of fences and into doors file, renamed that file to
doors_and_gates.lua.
Changed gates to also use right click to open, and in the process
completely rewrote how gates are defined and managed; this necessitated
creating some duplicate textures. Some of them are blank, and texture
pack authors may find the extra filenames useful anyway.
Node names for all gates have changed, aliases are provided for backward
compatibility.
them.
Tweaked picket fence nodeboxes slightly to push them as close to the
back of the node as I could without Z-fighting with neighboring objects.
Minor code formatting tweaks
got rid of some commented-out code.
lights where appropriate. Added a number of alternate crafting recipes to
split thick wall lights into thin regular ones or into cubes, and to recycle
excess cubes.
varieties depending on whether you are pointing at the floor, ceiling,
or a wall.
Removed cross-crafting recipes, took excess lighting nodes out of
creative inventory, added drops for excess models to point them back to
floor or ceiling versions, as appropriate.
This change does not affect old maps or inventories.
Renamed the plain one to include "black", aliased to original name.
Better textures for the wooden table/chair and the black armchair.
Also renamed purple shutter to violet for consistency.
Also fixed a screwed up register_craftitem that was overriding a register_node
call for the same object (wooden table legs). Got rid of the old "mkII" wooden
table legs.