Vanessa Ezekowitz
5210351139
rotate black metal texture on 3dforniture bars
2015-05-11 18:15:24 -04:00
Vanessa Ezekowitz
be751e3267
new inv images for the banisters
2015-05-11 18:11:19 -04:00
Vanessa Ezekowitz
10b859ba59
add a horizontal banister, rename the diagonals (+alias)
...
includes just enough code to try to auto-route them as they're placed.
the "root" node is now the horizontal one - if you have diagonals and
they don't place right, they should after you dig them and place again.
2015-05-11 18:03:21 -04:00
Vanessa Ezekowitz
610f2e0bdc
fix broken right-banister model, re-write left one to make sure the normals match
2015-05-11 15:05:50 -04:00
kilbith
3f16e7dbc0
Move sit function
2015-05-11 20:21:27 +02:00
Vanessa Ezekowitz
f59e0448c7
optimize all PNGs
2015-05-11 12:51:03 -04:00
Vanessa Ezekowitz
dfcd8154eb
add recipe for persian rug
2015-05-11 12:46:41 -04:00
Vanessa Ezekowitz
8e1670e3b9
use mesh node for round-cornered ("small") rugs,
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nodebox for square-cornered ("large", "persian") rugs.
2015-05-11 12:37:49 -04:00
Vanessa Ezekowitz
a32e723ee2
add another rug type
2015-05-11 11:50:58 -04:00
kilbith
8311c7d87d
Add soda vending machine
2015-05-11 14:22:36 +02:00
kilbith
3c891aa24e
Add adequate sound for faucet/tap
2015-05-11 10:35:22 +02:00
Vanessa Ezekowitz
bcf9269235
add proper air-checking and stacking of spiral staircases
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also added a register_on_placenode hook to make sure other stuff can be placed on top of the staircase
2015-05-11 02:25:47 -04:00
Vanessa Ezekowitz
e010bdeb27
pass outlet position to particle handler as a table rather than separate vars
2015-05-10 22:34:30 -04:00
Vanessa Ezekowitz
b5433d8c39
don't use string.find() where == will do.
2015-05-10 22:30:53 -04:00
Vanessa Ezekowitz
3621d35bfd
same for kitchen faucet
2015-05-10 22:27:35 -04:00
Vanessa Ezekowitz
9c9e525cd7
make bathroom taps use the new particles code
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also make shower tray turn off taps above it, if any
minor tweak to particles function to add Y velocity
added more detailed collision boxes to the sinks to accommodate particles
2015-05-10 22:10:26 -04:00
Vanessa Ezekowitz
12f5ac9d02
abstract the particle spawner start/stop functions
2015-05-10 21:03:50 -04:00
Vanessa Ezekowitz
6907237654
added experimental spiral staircase
2015-05-09 03:17:12 -04:00
Vanessa Ezekowitz
0578282ff9
use mesh node for beer taps
2015-05-09 00:15:07 -04:00
Vanessa Ezekowitz
791f58d790
fix plasma globe material ordering
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so that the glass renders properly and the base appears behind it.
2015-05-08 23:21:57 -04:00
Vanessa Ezekowitz
f6cc071483
rework oil lamp to make the wick in the center visible
2015-05-08 23:15:52 -04:00
Vanessa Ezekowitz
c698cf8167
rework fishtank model again
2015-05-08 19:45:34 -04:00
Vanessa Ezekowitz
b99763d351
rework fishtank model and textures
2015-05-08 15:52:41 -04:00
Vanessa Ezekowitz
dbb0786ebc
add recipe for plasma ball
2015-05-08 14:22:18 -04:00
Vanessa Ezekowitz
b276b0f2a2
drop the "off" fishtank when digging the lighted one
2015-05-08 14:22:00 -04:00
Vanessa Ezekowitz
0b6b74678d
use mesh node for fishtank
2015-05-08 14:06:51 -04:00
Vanessa Ezekowitz
27652c4401
add inv image for plasma ball
2015-05-07 23:25:29 -04:00
Vanessa Ezekowitz
db38184ff2
add plasma ball
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also enable textute alpha on the cubical plasma lamp
2015-05-07 22:31:14 -04:00
Vanessa Ezekowitz
970bd4a630
better glass shingles texture
2015-05-07 18:46:25 -04:00
Vanessa Ezekowitz
2faa8d7ae3
use mesh node for paintings
2015-05-07 18:45:49 -04:00
Vanessa Ezekowitz
05d41327d7
use mesh node for Air conditioner
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(to get rid of the "metal" top face where there should be glass)
2015-05-07 18:05:46 -04:00
Vanessa Ezekowitz
e414163e5e
phase out redundant wrought-iron fence #2 image
2015-05-07 14:50:22 -04:00
Vanessa Ezekowitz
5b3e87031e
rename all skin/clothes textures to follow usual naming convention
2015-05-07 14:46:22 -04:00
kilbith
e115b34873
Phase out excess desk lamp inv images
2015-05-07 14:46:11 -04:00
Vanessa Ezekowitz
54275987fd
phase out redundant slope images
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(modified the models so that they can use the existing shingle images instead)
2015-05-07 14:13:12 -04:00
Vanessa Ezekowitz
a6056d69de
phase out separate inv textures for beds
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reduce them to just the wood+white sheet base images plus colorized blanket/pillow overlays
2015-05-07 13:30:49 -04:00
Diego Martinez
4c6a98b593
books: Allow editing while placed and open.
...
Removes the ability to edit the book by "using" it, but instead
allows to edit the book by right-clicking it while open. Also
changes the interface to open/close the books by punching instead
of right-clicking. In addition, fixes wrong handling of metadata.
2015-05-06 20:36:34 -03:00
kilbith
81bb309bc6
Fix broken recipes and missing aliases (again)
2015-05-05 19:26:38 +02:00
kilbith
5f9928d027
Fix missing aliases
2015-05-05 15:34:55 +02:00
Vanessa Ezekowitz
251795988c
rework the "open" book model
2015-05-04 11:45:26 -04:00
Vanessa Ezekowitz
029eda2dee
delete some unused textures
2015-05-04 05:39:16 -04:00
Vanessa Ezekowitz
92a77b43fe
phase out redundant kitchen cabinet images
2015-05-04 05:34:10 -04:00
Vanessa Ezekowitz
6f6b3e2b43
remove some obsolete textures
2015-05-04 05:17:21 -04:00
kilbith
5cfc2a12c6
Phase out redundant standing/table inv. images
2015-05-04 10:56:07 +02:00
Vanessa Ezekowitz
495af4ce5c
add middle shelf to open medicine cabinet,
...
make closed and opened both non-walkable
2015-05-04 04:21:11 -04:00
Vanessa Ezekowitz
9d76512cd0
phase out baked colored book textures
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in favor colorizing a couple of base textures + overlays
reworked the meshes as well.
2015-05-04 04:11:24 -04:00
Vanessa Ezekowitz
5c3699eba1
use mesh node for medicine cabinet
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(allows better usage of textures, and fewer thereof)
2015-05-04 02:16:36 -04:00
Vanessa Ezekowitz
9c9fc8f334
phase out redundant nightstand images
2015-05-04 01:36:27 -04:00
Vanessa Ezekowitz
7c5ccaf43f
remove some unused images
2015-05-04 01:28:57 -04:00
Vanessa Ezekowitz
dee9e2587f
phase out several more redundant fence and gate images
2015-05-04 01:26:37 -04:00
Vanessa Ezekowitz
176f1db354
phase out duplicate textures from barbed wire fence/gate
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and phase out most fence/gate "back" images
2015-05-04 00:53:16 -04:00
Vanessa Ezekowitz
597471d439
phase out some oil lamp textures
...
use colorized generic black metal instead
2015-05-04 00:08:19 -04:00
Vanessa Ezekowitz
853cc4904c
use default gold block for plasma_lamp
2015-05-03 23:52:48 -04:00
Vanessa Ezekowitz
458082e4da
phase out separate colors of shutter textures
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in favor of colorizing a base texture
also all-new inventory image
2015-05-03 23:47:43 -04:00
Vanessa Ezekowitz
e53e46e285
use default dirt for potting soil, darkened
2015-05-03 23:22:46 -04:00
Vanessa Ezekowitz
a2b464892c
use luxury wood for picture frame
2015-05-03 23:19:24 -04:00
Vanessa Ezekowitz
8873559795
phase out separate colored bathroom tiles textures
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use entirely new, better-looking separate fg and bg images, colorized as needed.
2015-05-03 23:12:30 -04:00
Vanessa Ezekowitz
9736e3d187
phase out extra curtain textures
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use a single "base" color and colorize it
2015-05-03 22:20:06 -04:00
Vanessa Ezekowitz
fa6289b282
no need for cobweb inv texture, it's identical to the regular one
2015-05-03 22:00:30 -04:00
Vanessa Ezekowitz
961178da7d
rename "neutral" generic wood to "old"
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since it is derived from minetest's old/"minimal" wood texture.
2015-05-03 21:56:14 -04:00
Vanessa Ezekowitz
245ca4c102
phase out various "luxury" woods in favor of colorizing just one
2015-05-03 21:52:52 -04:00
Vanessa Ezekowitz
3996b55c03
phase out generic dark, mahogany, and white wood
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and rename the base wood to _plain instead of beech
2015-05-03 21:18:35 -04:00
Vanessa Ezekowitz
5041ae2cdd
phase out brown and white plastic images
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use a colorized dark "black" one as the base.
2015-05-03 19:08:58 -04:00
Vanessa Ezekowitz
d6cdff41aa
phase out the generic red, green, white and neutral metals
...
generic black metal is used for all of these now, colorized.
also, added a bit of noise to the texture.
2015-05-03 18:58:16 -04:00
Vanessa Ezekowitz
94f7e63ba7
phase out light marble
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rename regular marble
2015-05-03 18:58:04 -04:00
kilbith
9ab2b50629
Delete obsolete files
2015-05-03 23:48:14 +02:00
kilbith
492780e59a
Better UV-maps for desk lamps
2015-05-03 23:39:28 +02:00
kilbith
fa7a0716b7
Update inv. images for lanterns
2015-05-03 19:49:46 +02:00
kilbith
9f66f0fc33
Wardrobe's skins : add support for 3d_armor
2015-05-03 18:43:18 +02:00
kilbith
fab1a56f32
Better UV-maps for wall lamp
2015-05-03 12:22:49 -04:00
kilbith
358d606e0e
Better UV-maps for lanterns
2015-05-02 15:59:05 +02:00
Vanessa Ezekowitz
a5094f481a
consense preview display and skin-set code into loops
2015-05-01 12:13:10 -04:00
kilbith
b3a7a3bb73
Enhanced wardrobe formspec
2015-05-01 11:28:06 -04:00
kilbith
fa9d73201c
Fix params (again)
2015-05-01 00:12:21 +02:00
kilbith
add43c9529
More cleanup/tweaking
2015-04-30 09:53:44 -04:00
kilbith
3eb9d192d0
Params fix
2015-04-30 00:24:47 +02:00
kilbith
4dee35893a
Cleaning and tweaking node params
2015-04-29 16:58:33 +02:00
kilbith
9a92d09421
Disable shower flowing for everyone
2015-04-29 09:18:38 +02:00
Vanessa Ezekowitz
07ced77591
add a second type of gold for future use
2015-04-28 16:56:44 -04:00
Vanessa Ezekowitz
927a9f4155
add ironing board
2015-04-28 15:29:49 -04:00
Vanessa Ezekowitz
994849de7e
Make shower tray turn off the showerhead above it when removed.
2015-04-28 14:44:48 -04:00
Vanessa Ezekowitz
1e3c27e984
fix sounds not shutting off (and crash) when they should
2015-04-28 14:22:51 -04:00
Vanessa Ezekowitz
c074e47bcd
fix bug in showerhead spawners
...
(if two or more running at the same time, only the last could be turned off)
2015-04-28 14:13:43 -04:00
Vanessa Ezekowitz
960dd57f7b
fix sel/coll box on lamp
2015-04-28 12:31:03 -04:00
kilbith
a574bb8591
Add tabletop-style oil lamp
2015-04-28 11:58:47 -04:00
Vanessa Ezekowitz
79559e41a6
revise wrought iron door
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(gave it a custom model so that the ironwork doesn't look double-sided)
2015-04-28 11:46:51 -04:00
jp
eec2ffcc56
Add Shower Head water flow
2015-04-28 16:46:27 +02:00
Vanessa Ezekowitz
ccae9ac714
another obsolete texture
2015-04-28 01:34:51 -04:00
Vanessa Ezekowitz
9af478327f
delete obsolete texture
2015-04-28 01:34:07 -04:00
Vanessa Ezekowitz
77d36352fc
split showerhead into two materials
2015-04-28 01:32:24 -04:00
Vanessa Ezekowitz
84d27b9b5b
deleted obsolete texture
2015-04-28 01:15:44 -04:00
Vanessa Ezekowitz
f800c4830d
split analog clock into multiple materials
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also tweak the shape of the front a bit
2015-04-28 01:12:37 -04:00
Vanessa Ezekowitz
084c82f4ce
split 4-bottle model into separate materials
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(obsoletes the "4/multi" model)
2015-04-28 00:26:54 -04:00
Vanessa Ezekowitz
aaf25a97e4
split globe model into multiple materials
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(allows use of some generic materials)
renamed earth image
2015-04-28 00:12:46 -04:00
Vanessa Ezekowitz
a35b57d713
rename most wood, metal, etc textures
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to bring them all together into one "category" instead of being scattered across the directory
also combine a couple dupes.
2015-04-27 23:48:02 -04:00
Vanessa Ezekowitz
f8fc0bbad6
All new brass and wrought iron inventory images (and a few in-world
...
images), using the new textures.
2015-04-27 20:52:54 -04:00
Vanessa Ezekowitz
a0bf61cfa7
do the same for wrought iron
2015-04-27 19:00:35 -04:00
Vanessa Ezekowitz
a346bf5803
rework brass texture(s) and usage thereof
2015-04-27 18:35:14 -04:00
Vanessa Ezekowitz
0323ba021b
add brass-themed version of bathroom taps
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remame inv/wield image for steel one
2015-04-27 17:09:50 -04:00
Vanessa Ezekowitz
57d6fb423c
add wield image, make faucet non-walkable
2015-04-27 16:53:22 -04:00