jeanpatrick.guerrero@gmail.com
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876e2645ea
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Add mesh picture frames
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2015-02-20 15:48:32 -05:00 |
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jp
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7a15ceada5
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Books: lines wrapping for reader
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2015-02-10 22:49:08 +01:00 |
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Tim
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af402c56a5
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also avoid facedir setting for plantlike, raillike and firelike to avoid clashes if paramtype is used internally in the engine for something else
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2015-02-05 10:51:34 +01:00 |
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Tim
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a19f3753b9
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don't apply a facedir to glasslike_framed to avoid the drawtype to fail drawing the frames
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2015-02-05 10:34:17 +01:00 |
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Tim
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24db06a0b0
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fix intllib support and remove unnecessary checks of it
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2015-02-05 10:15:05 +01:00 |
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Vanessa Ezekowitz
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9f87c47ebe
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use inventory images for table lamps
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2015-02-05 03:01:38 -05:00 |
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Vanessa Ezekowitz
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adf01de74a
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clean up UVs a bit more (map the light bulp differently)
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2015-02-05 00:29:27 -05:00 |
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Vanessa Ezekowitz
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5a3fc0b775
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clean up table and standing lamp models a bit, improve shading
better UV mapping on light bulb
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2015-02-04 23:03:41 -05:00 |
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Vanessa Ezekowitz
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f347c1ba3c
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use mesh node for trash can
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2015-01-28 02:25:46 -05:00 |
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Vanessa Ezekowitz
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6be02dd68f
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use mesh node for beer mug
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2015-01-28 00:57:41 -05:00 |
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Vanessa Ezekowitz
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ef493ef02a
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use mesh node for cutlery set
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2015-01-27 22:07:19 -05:00 |
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kilbith
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44b5d34449
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Functionalize misc. sit instructions
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2015-01-27 19:43:12 +01:00 |
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kilbith
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b633ea8d8d
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Allow sit on the office chairs
... also remove useless definitions (set by default).
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2015-01-27 12:45:29 +01:00 |
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Vanessa Ezekowitz
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bf2f1b0e90
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add fancy office chairs
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2015-01-27 06:01:29 -05:00 |
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kilbith
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8f7e8ae698
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localize fdir in door_and_gates.lua
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2015-01-26 16:00:46 +01:00 |
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Tim
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b0714c7897
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fix #176
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2015-01-26 15:58:37 +01:00 |
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Vanessa Ezekowitz
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464f378166
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fix collision boxes on shutters
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2015-01-25 15:32:36 -05:00 |
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kilbith
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931a5b0746
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Move checking at right place
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2015-01-24 22:41:38 +01:00 |
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jp
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da2af88eb8
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fix typo
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2015-01-24 21:27:45 +01:00 |
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jp
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c6790ad21e
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Allow sit on some furnitures
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2015-01-24 20:10:54 +01:00 |
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Tim
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307d969f4c
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remove unnecessary nodeupdate() usage
this undocumented function is internally being used for falling or attached nodes and shouldn't be needed here
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2015-01-24 19:47:41 +01:00 |
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kilbith
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fc436a1a1c
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Remove vertical expansion on standing lamp
use new API function to handle the second-node air
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2015-01-24 12:40:44 -05:00 |
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Vanessa Ezekowitz
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9ffe942e61
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fix a few missing parameters on openframe bookshelf
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2015-01-23 19:29:51 -05:00 |
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Tim
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78045a752f
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move most other homedecor nodes to the new registration function, remove any unnecessary fields due to minetest or homedecor defaults
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2015-01-24 00:34:02 +01:00 |
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kilbith
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be9d1e0b7e
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Delete useless params
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2015-01-23 23:45:26 +01:00 |
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jp
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692a35679a
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New cardboard boxes
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2015-01-23 17:41:55 -05:00 |
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Tim
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5fb4bff628
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move handlers into subdirectory to split them apart from the actual game content
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2015-01-23 22:53:57 +01:00 |
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Tim
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4516aa960b
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move kitchen related nodes into their associated files
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2015-01-23 22:48:40 +01:00 |
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Tim
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f9a59c1738
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rename kitchen and bathroom related files to their actual contained functionality
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2015-01-23 22:26:38 +01:00 |
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Tim
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f60eb9ca47
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whitespace cleanup, now also making most of homedecor consistenly use the same indentation style
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2015-01-23 22:14:00 +01:00 |
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Tim
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64a81ebf7a
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make error messages more useful for nodebox lookups
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2015-01-23 21:58:34 +01:00 |
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Vanessa Ezekowitz
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a97bbbc23e
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OPTIMIZE _ALL_ THE TEXTURES! \:D/
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2015-01-23 13:53:00 -05:00 |
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Vanessa Ezekowitz
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63d8ddc67b
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arg --> ...
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2015-01-23 12:59:33 -05:00 |
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jp
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ff2163ae64
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Update book wield images
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2015-01-23 18:51:03 +01:00 |
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Tim
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cfff6490cb
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reduce some unnecessarily verbose boolean expressions in door_and_gates.lua
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2015-01-23 12:37:23 -05:00 |
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Tim
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b5188493cc
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abstract common nodebox forms, fixing some ignored ones in the process
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2015-01-23 12:37:23 -05:00 |
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Tim
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6245956ba4
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add missing gettext variable
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2015-01-23 12:37:23 -05:00 |
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Tim
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e010ab83fc
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remove an obsolete function from init.lua
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2015-01-23 12:37:23 -05:00 |
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Tim
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3c357b4b49
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fix formspecs and use the inventory sizes for cardboard box and medicine cabinet, that their formspecs allowed to use before
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2015-01-23 12:37:23 -05:00 |
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Tim
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cc9a1a9c3c
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select a formspec automaticly from a table if none is supplied
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2015-01-23 12:37:23 -05:00 |
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Tim
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0341a00f9f
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also make the japanese door use the expand function, giving it a proper construction (buildable_to) and prevent crashes when rightclicking onknown nodes with it
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2015-01-23 12:37:23 -05:00 |
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Tim
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5b35bb571b
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remove a leftover empty function
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2015-01-23 12:37:23 -05:00 |
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Tim
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306a6798b3
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add an after_unexpand hook to allow beds to properly expand and unexpand, and update beds to use expansion in the process
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2015-01-23 12:37:23 -05:00 |
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Tim
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b87ce2d2a7
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allow "air" to be set in expand.top/forward/right to allow for better handled multinode meshnodes
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2015-01-23 12:37:23 -05:00 |
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Tim
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d6ce145f9c
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use an expand def-field to automaticly expand and unexpand the three available types of expansion and let nearly all decor use this form
example of usage:
expand = { top="homedecor:newnode", right="homedecor:rightnode", forward="homedecor:forwardnode" }
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2015-01-23 12:37:23 -05:00 |
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Tim
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9912f72de6
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don't assume all locked multinodes to be refrigerators
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2015-01-23 12:37:23 -05:00 |
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Tim
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cdbdcbef14
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make doors use the new expansion functions
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2015-01-23 12:37:23 -05:00 |
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Tim
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fefb3f9f20
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make sure any expansion node is being replaced with air if it's buildable_to and no other second node is being used as replacement
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2015-01-23 12:37:23 -05:00 |
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Tim
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8f0c7c20c6
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make expanded items test for on_rightclick before actually placing
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2015-01-23 12:37:23 -05:00 |
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Tim
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0a0c558c3a
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rewrite the node stacking/expansion code, preventing a crash building on unknown nodes, and reduce table lookups and overall code
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2015-01-23 12:37:23 -05:00 |
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