Commit Graph

4 Commits

Author SHA1 Message Date
Vanessa Dannenberg 9b77ba1c28 move door 3d models to "3d extras" mod
by extension, require its presence to cause doors to be 3d

for consistency with the appearance/style of mtg doors in worlds that
wouldn't normally use the 3d extras mod

minor rework of closet door textures to make them work decently in both modes
2019-05-28 07:59:23 -04:00
Vanessa Dannenberg 7be5e15263 use custom models for most doors
all are derived from homedecor's pre-mtg-doors models, with minimal changes,
so doors should look virtually identical to what they used to.

uses the old clone_node() technique to force-dereference the door defs

reworked a few textures for quality and to fix stuff I broke but didn't
notice right away, pulling from pre-mtg-doors when needed.

also fixes the broken alpha on doors that use it.
2019-05-27 02:41:20 -04:00
Vanessa Dannenberg 9d64af85ca convert doors over to use minetest_game doors API
simplify gates code a bit
2019-05-25 00:11:54 -04:00
Vanessa Dannenberg b08c0905c0 Split the big "homedecor" mod into multiple sub-mods
Any of these new submods can be run without any other
components that were once part of the big "homedecor"
mod, other than homedecor_common and homedecor_i18n

Reduced dependencies where possible, but each submod still
has its various dependencies more or less the same as before,
i.e. some need basic_materials, others need unifieddyes,
some need building_blocks, and so on.

All of the stuff that used to be under homedecor/handlers
got moved to homedecor_common, as did any models and/or textures
that are used by more than one other homedecor component.

All the miscellaneous items that didn't warrant their own
mod ended up in homedecor_misc, which can also be thought
of as the remains of the original "homedecor" mod, renamed.
2019-04-20 17:02:42 -04:00