Commit Graph

90 Commits

Author SHA1 Message Date
Vanessa Ezekowitz f09481c3f0 switch over all punch-operated objects
to use on_rightclick instead, for consistency with other parts of minetest,
minetest_game, etc.
2017-02-20 18:30:59 -05:00
Vanessa Ezekowitz 18d2e492af use unified dyes' on_rotate handler for some nodes 2017-02-18 13:01:49 -05:00
Vanessa Ezekowitz 6c0dd2d31a use unified dyes' rotation correction functions 2017-02-17 23:07:25 -05:00
Vanessa Ezekowitz e9477dd45d don't run LBM at every load 2017-02-16 16:59:19 -05:00
Diego Martínez 2df6dbcad9 Fix warnings issued by `luacheck`. 2017-02-15 23:53:52 -03:00
Diego Martínez 9e2ebe373a Add missing translations. 2017-02-11 04:29:37 -03:00
Vanessa Ezekowitz a493933105 unified dyes uses on_use now, instead of on_rightclick 2017-02-04 19:41:36 -05:00
Vanessa Ezekowitz cad8a378c3 fix crash 2017-02-01 11:51:12 -05:00
Vanessa Ezekowitz 1fabeb3975 rename and re-decribe desk lamp LBM 2017-02-01 08:50:03 -05:00
Vanessa Ezekowitz 5dd5d3a14b convert desk lamps to param2 colorization 2017-01-31 19:01:47 -05:00
Diego Martínez dc7b60c11f Split I18N stuff into its own submod. 2017-01-29 21:51:07 -03:00
Vanessa Ezekowitz 0e68696566 remove debug prints
localized a misc. variable
2017-01-29 04:36:39 -05:00
Vanessa Ezekowitz 722c1c6f89 fix wrong nodenames in on_rightclick replace code 2017-01-29 03:50:22 -05:00
Vanessa Ezekowitz 175724d53c add a function to correct for broken placement rotation
for wallmounted nodes (engine or _game bug), and put it
to use.
2017-01-29 03:45:58 -05:00
Vanessa Ezekowitz 79e501394a fix missing 6dfacedir -> wallmounted
in LBM code for glowlights
2017-01-29 03:31:02 -05:00
Vanessa Ezekowitz 800d9017dd convert glowlights, table lamps, and standing lamps
to use param2-base coloring.

Reworked crafting as needed to account for the node names.
2017-01-29 01:21:51 -05:00
Vanessa Ezekowitz 1ce7d2b24d removed obsolete glowlight ABMs 2017-01-28 22:11:18 -05:00
Vanessa Ezekowitz 73545c89af Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten.  Saves RAM.
2017-01-25 04:22:28 -05:00
Diego Martínez 0d3da0c328 Use new intllib API. 2017-01-25 00:09:18 -03:00
Auke Kok 923198a2dd Fix most luacheck issues.
There are 3 false positives remaining after this patch, so
the bulk of the issues are fixed now.
2016-12-31 12:33:46 -08:00
Auke Kok 138e078f1b Whitespace damage fixes.
This is cleaned up by `cleanfile` (from the linux kernel tree
tool set).
2016-12-31 12:33:46 -08:00
Vanessa Ezekowitz 5d88c3d25c remove some bogus aliases 2015-10-23 13:05:16 -04:00
Tim 7d5287cc04 placeholder usage for decor, where useable 2015-09-08 09:51:51 +02:00
Craig Davison ed3aa1e88a Replace LIGHT_MAX with default.LIGHT_MAX 2015-08-01 10:24:43 -04:00
kilbith e374b83bc0 Disallow partially or entirely some items to rotate with the screwdriver 2015-05-14 12:41:11 +02:00
Vanessa Ezekowitz 791f58d790 fix plasma globe material ordering
so that the glass renders properly and the base appears behind it.
2015-05-08 23:21:57 -04:00
Vanessa Ezekowitz f6cc071483 rework oil lamp to make the wick in the center visible 2015-05-08 23:15:52 -04:00
Vanessa Ezekowitz 27652c4401 add inv image for plasma ball 2015-05-07 23:25:29 -04:00
Vanessa Ezekowitz db38184ff2 add plasma ball
also enable textute alpha on the cubical plasma lamp
2015-05-07 22:31:14 -04:00
kilbith e115b34873 Phase out excess desk lamp inv images 2015-05-07 14:46:11 -04:00
kilbith 81bb309bc6 Fix broken recipes and missing aliases (again) 2015-05-05 19:26:38 +02:00
kilbith 5f9928d027 Fix missing aliases 2015-05-05 15:34:55 +02:00
kilbith 5cfc2a12c6 Phase out redundant standing/table inv. images 2015-05-04 10:56:07 +02:00
Vanessa Ezekowitz 597471d439 phase out some oil lamp textures
use colorized generic black metal instead
2015-05-04 00:08:19 -04:00
Vanessa Ezekowitz 853cc4904c use default gold block for plasma_lamp 2015-05-03 23:52:48 -04:00
Vanessa Ezekowitz 5041ae2cdd phase out brown and white plastic images
use a colorized dark "black" one as the base.
2015-05-03 19:08:58 -04:00
Vanessa Ezekowitz d6cdff41aa phase out the generic red, green, white and neutral metals
generic black metal is used for all of these now, colorized.
also, added a bit of noise to the texture.
2015-05-03 18:58:16 -04:00
kilbith 492780e59a Better UV-maps for desk lamps 2015-05-03 23:39:28 +02:00
kilbith fab1a56f32 Better UV-maps for wall lamp 2015-05-03 12:22:49 -04:00
kilbith 358d606e0e Better UV-maps for lanterns 2015-05-02 15:59:05 +02:00
kilbith 4dee35893a Cleaning and tweaking node params 2015-04-29 16:58:33 +02:00
Vanessa Ezekowitz 960dd57f7b fix sel/coll box on lamp 2015-04-28 12:31:03 -04:00
kilbith a574bb8591 Add tabletop-style oil lamp 2015-04-28 11:58:47 -04:00
Vanessa Ezekowitz a35b57d713 rename most wood, metal, etc textures
to bring them all together into one "category" instead of being scattered across the directory
also combine a couple dupes.
2015-04-27 23:48:02 -04:00
Vanessa Ezekowitz a0bf61cfa7 do the same for wrought iron 2015-04-27 19:00:35 -04:00
Vanessa Ezekowitz a346bf5803 rework brass texture(s) and usage thereof 2015-04-27 18:35:14 -04:00
Vanessa Ezekowitz 029611417e use inventory image for ceiling lamp 2015-04-22 04:41:15 -04:00
Vanessa Ezekowitz 8597b39122 take "off" ceiling lamp out of creative inv 2015-04-22 04:37:18 -04:00
Vanessa Ezekowitz 4b411d0466 add brass and wrought-iron candlesticks 2015-04-22 01:31:07 -04:00
Vanessa Ezekowitz 8b924be206 add hanging-from-chain ceiling lamp 2015-04-21 21:33:06 -04:00