local S = minetest.get_translator("homedecor_common") local has_hopper = minetest.get_modpath("hopper") local has_safe_hopper = has_hopper and -- mod from https://github.com/minetest-mods/hopper respects the owner (hopper.neighbors or -- mod from https://notabug.org/TenPlus1/hopper respects the owner since 20220123 (hopper.version and hopper.version >= "20220123")) local default_can_dig = function(pos,player) local meta = minetest.get_meta(pos) return meta:get_inventory():is_empty("main") end local default_inventory_formspecs = { ["4"]="size[8,6]".. "list[context;main;2,0;4,1;]" .. "list[current_player;main;0,2;8,4;]" .. "listring[]", ["6"]="size[8,6]".. "list[context;main;1,0;6,1;]".. "list[current_player;main;0,2;8,4;]" .. "listring[]", ["8"]="size[8,6]".. "list[context;main;0,0;8,1;]".. "list[current_player;main;0,2;8,4;]" .. "listring[]", ["12"]="size[8,7]".. "list[context;main;1,0;6,2;]".. "list[current_player;main;0,3;8,4;]" .. "listring[]", ["16"]="size[8,7]".. "list[context;main;0,0;8,2;]".. "list[current_player;main;0,3;8,4;]" .. "listring[]", ["24"]="size[8,8]".. "list[context;main;0,0;8,3;]".. "list[current_player;main;0,4;8,4;]" .. "listring[]", ["32"]="size[8,9]".. "list[context;main;0,0.3;8,4;]".. "list[current_player;main;0,4.85;8,1;]".. "list[current_player;main;0,6.08;8,3;8]".. "listring[context;main]" .. "listring[current_player;main]", ["50"]="size[10,10]".. "list[context;main;0,0;10,5;]".. "list[current_player;main;1,6;8,4;]" .. "listring[]", } local function get_formspec_by_size(size) --TODO heuristic to use the "next best size" local formspec = default_inventory_formspecs[tostring(size)] return formspec or default_inventory_formspecs end ---- -- handle inventory setting -- inventory = { -- size = 16, -- formspec = …, -- locked = false, -- lockable = true, -- } -- function homedecor.handle_inventory(name, def, original_def) local inventory = def.inventory if not inventory then return end def.inventory = nil if inventory.size then local on_construct = def.on_construct def.on_construct = function(pos) local size = inventory.size local meta = minetest.get_meta(pos) meta:get_inventory():set_size("main", size) meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size)) if on_construct then on_construct(pos) end end end def.can_dig = def.can_dig or default_can_dig def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().." moves stuff in "..name.." at "..minetest.pos_to_string(pos)) end def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().." moves "..stack:get_name() .." to "..name.." at "..minetest.pos_to_string(pos)) end def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().." takes "..stack:get_name() .." from "..name.." at "..minetest.pos_to_string(pos)) end local locked = inventory.locked if has_hopper and (not locked or has_safe_hopper) then if inventory.size then hopper:add_container({ {"top", "homedecor:"..name, "main"}, {"bottom", "homedecor:"..name, "main"}, {"side", "homedecor:"..name, "main"}, }) elseif original_def.is_furnace then hopper:add_container({ {"top", "homedecor:"..name, "dst"}, {"bottom", "homedecor:"..name, "src"}, {"side", "homedecor:"..name, "fuel"}, }) end end if locked then local after_place_node = def.after_place_node def.after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local owner = placer:get_player_name() or "" meta:set_string("owner", owner) meta:set_string("infotext", S("@1 (owned by @2)", def.infotext or def.description, owner)) return after_place_node and after_place_node(pos, placer) end local allow_move = def.allow_metadata_inventory_move def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if not default.can_interact_with_node(player, pos) then minetest.log("action", player:get_player_name().." tried to access a "..name.." belonging to " ..minetest.get_meta(pos):get_string("owner").." at "..minetest.pos_to_string(pos)) return 0 end return allow_move and allow_move(pos, from_list, from_index, to_list, to_index, count, player) or count end local allow_put = def.allow_metadata_inventory_put def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) if not default.can_interact_with_node(player, pos) then minetest.log("action", player:get_player_name().." tried to access a "..name.." belonging to" ..minetest.get_meta(pos):get_string("owner").." at "..minetest.pos_to_string(pos)) return 0 end return allow_put and allow_put(pos, listname, index, stack, player) or stack:get_count() end local allow_take = def.allow_metadata_inventory_take def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not default.can_interact_with_node(player, pos) then minetest.log("action", player:get_player_name().." tried to access a "..name.." belonging to" ..minetest.get_meta(pos):get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return allow_take and allow_take(pos, listname, index, stack, player) or stack:get_count() end local can_dig = def.can_dig or default_can_dig def.can_dig = function(pos, player) return default.can_interact_with_node(player, pos) and (can_dig and can_dig(pos, player) == true) end def.on_key_use = function(pos, player) local secret = minetest.get_meta(pos):get_string("key_lock_secret") local itemstack = player:get_wielded_item() local key_meta = itemstack:get_meta() if secret ~= key_meta:get_string("secret") then return end minetest.show_formspec( player:get_player_name(), name.."_locked", minetest.get_meta(pos):get_string("formspec") ) end def.on_skeleton_key_use = function(pos, player, newsecret) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local playername = player:get_player_name() -- verify placer is owner if owner ~= playername then minetest.record_protection_violation(pos, playername) return nil end local secret = meta:get_string("key_lock_secret") if secret == "" then secret = newsecret meta:set_string("key_lock_secret", secret) end return secret, meta:get_string("description"), owner end end local lockable = inventory.lockable if lockable then local locked_def = table.copy(original_def) locked_def.description = S("@1 (Locked)", def.description or name) locked_def.crafts = nil local locked_inventory = locked_def.inventory locked_inventory.locked = true locked_inventory.lockable = nil -- avoid loops of locked locked stuff local locked_name = name .. "_locked" homedecor.register(locked_name, locked_def) minetest.register_craft({ type = "shapeless", output = "homedecor:" .. locked_name, recipe = { "homedecor:" .. name, "basic_materials:padlock" } }) end end