-- please keep any non-generic nodeboxe with its node definition -- this file should not accumulate any left over nodeboxes -- but is meant to host any abstractions or calculations based on nodeboxes -- a box is defined as {x1, y1, z1, x2, y2, z2} homedecor.box = { -- slab starting from -x (after rotation: left) slab_x = function(depth) return { -0.5, -0.5, -0.5, -0.5+depth, 0.5, 0.5 } end, -- bottom slab (starting from -y) with height optionally shifted upwards slab_y = function(height, shift) return { -0.5, -0.5+(shift or 0), -0.5, 0.5, -0.5+height+(shift or 0), 0.5 } end, -- slab starting from -z (+z with negative depth) slab_z = function(depth, shift) -- for consistency with the other functions here, we have to assume that a z slab starts from -z and extends by depth, -- but since conventionally a lot of nodes place slabs against +z for player convenience, we define -- a "negative" depth as a depth extending from the other side, i.e. +z local s = shift or 0 if depth > 0 then -- slab starting from -z return { -0.5, -0.5, -0.5+s, 0.5, 0.5, -0.5+depth+s } else -- slab starting from +z (z1=0.5-(-depth)) return { -0.5, -0.5, 0.5+depth+s, 0.5, 0.5, 0.5+s } end end, bar_y = function(radius) return {-radius, -0.5, -radius, radius, 0.5, radius} end, cuboid = function(radius_x, radius_y, radius_z) return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z} end, } homedecor.nodebox = { -- { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, -- can be used in-place as: -- { type="regular" }, regular = { type="regular" }, null = { type = "fixed", fixed = { 0, 0, 0, 0, 0, 0 } }, corner_xz = function(depth_x, depth_z) return { type="fixed", fixed={ homedecor.box.slab_x(depth_x), homedecor.box.slab_z(depth_z), -- { -0.5, -0.5, -0.5, 0.5-depth, 0.5, -0.5+depth } -- slab_x without the overlap, but actually looks a bit worse } } end, } local mt = {} mt.__index = function(table, key) local ref = homedecor.box[key] local ref_type = type(ref) if ref_type == "function" then return function(...) return { type = "fixed", fixed = ref(...) } end elseif ref_type == "table" then return { type = "fixed", fixed = ref } elseif ref_type == "nil" then error(key .. "could not be found among nodebox presets and functions") end error("unexpected datatype " .. tostring(type(ref)) .. " while looking for " .. key) end setmetatable(homedecor.nodebox, mt)