local S = homedecor.gettext local bathroom_tile_colors = { { "1", S("white/grey"), "#c0c0c0:200" }, { "2", S("white/dark grey"), "#404040:150" }, { "3", S("white/black"), "#000000:200" }, { "4", S("black/dark grey"), "" }, { "red", S("white/red"), "#d00000:150" }, { "green", S("white/green"), "#00d000:150" }, { "blue", S("white/blue"), "#0000d0:150" }, { "yellow", S("white/yellow"), "#ffff00:150" }, { "tan", S("white/tan"), "#ceaf42:150" } } for _, c in ipairs(bathroom_tile_colors) do local color, shade, hue = unpack(c) local coloredtile = "homedecor_bathroom_tiles_bg.png^(homedecor_bathroom_tiles_fg.png^[colorize:"..hue..")" if color == "4" then coloredtile = "(homedecor_bathroom_tiles_bg.png^[colorize:#000000:75)".. "^(homedecor_bathroom_tiles_fg.png^[colorize:#000000:200)" end minetest.register_node("homedecor:tiles_"..color, { description = S("Bathroom/kitchen tiles (@1)", shade), tiles = { coloredtile, coloredtile, coloredtile, coloredtile, "("..coloredtile..")^[transformR90", "("..coloredtile..")^[transformR90" }, groups = {cracky=3}, paramtype = "light", sounds = default.node_sound_stone_defaults(), }) end local tr_cbox = { type = "fixed", fixed = { -0.375, -0.3125, 0.25, 0.375, 0.375, 0.5 } } homedecor.register("towel_rod", { description = S("Towel rod with towel"), mesh = "homedecor_towel_rod.obj", tiles = { "homedecor_generic_terrycloth.png", "default_wood.png", }, inventory_image = "homedecor_towel_rod_inv.png", selection_box = tr_cbox, walkable = false, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3}, sounds = default.node_sound_defaults(), }) homedecor.register("medicine_cabinet", { description = S("Medicine cabinet"), mesh = "homedecor_medicine_cabinet.obj", tiles = { 'default_wood.png', 'homedecor_medicine_cabinet_mirror.png' }, inventory_image = "homedecor_medicine_cabinet_inv.png", selection_box = { type = "fixed", fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5} }, walkable = false, groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher, pointed_thing) node.name = "homedecor:medicine_cabinet_open" minetest.swap_node(pos, node) end, infotext=S("Medicine cabinet"), inventory = { size=6, }, }) homedecor.register("medicine_cabinet_open", { mesh = "homedecor_medicine_cabinet_open.obj", tiles = { 'default_wood.png', 'homedecor_medicine_cabinet_mirror.png', 'homedecor_medicine_cabinet_inside.png' }, selection_box = { type = "fixed", fixed = {-0.3125, -0.1875, -0.25, 0.3125, 0.5, 0.5} }, walkable = false, groups = { snappy = 3, not_in_creative_inventory=1 }, drop = "homedecor:medicine_cabinet", on_punch = function(pos, node, puncher, pointed_thing) node.name = "homedecor:medicine_cabinet" minetest.swap_node(pos, node) end, })