-- Home Decor API/functions, and common textures and models -- by VanessaE local modpath = minetest.get_modpath("homedecor_common") homedecor = {} homedecor.modpath = modpath -- Determine if the item being pointed at is the underside of a node (e.g a ceiling) function homedecor.find_ceiling(itemstack, placer, pointed_thing) -- most of this is copied from the rotate-and-place function in builtin local unode = core.get_node_or_nil(pointed_thing.under) if not unode then return end local undef = core.registered_nodes[unode.name] if undef and undef.on_rightclick then undef.on_rightclick(pointed_thing.under, unode, placer, itemstack, pointed_thing) return end local above = pointed_thing.above local under = pointed_thing.under local iswall = (above.y == under.y) local isceiling = not iswall and (above.y < under.y) local anode = core.get_node_or_nil(above) if not anode then return end local pos = pointed_thing.above local node = anode if undef and undef.buildable_to then pos = pointed_thing.under node = unode end if core.is_protected(pos, placer:get_player_name()) then core.record_protection_violation(pos, placer:get_player_name()) return end local ndef = core.registered_nodes[node.name] if not ndef or not ndef.buildable_to then return end return isceiling, pos end homedecor.color_black = 0xff303030 homedecor.color_dark_grey = 0xff606060 homedecor.color_med_grey = 0xffa0a0a0 -- load different handler subsystems dofile(modpath.."/xcompat.lua") dofile(modpath.."/nodeboxes.lua") dofile(modpath.."/expansion.lua") dofile(modpath.."/furnaces.lua") dofile(modpath.."/inventory.lua") dofile(modpath.."/registration.lua") dofile(modpath.."/water_particles.lua") dofile(modpath.."/crafts.lua") if minetest.settings:get_bool("log_mods") then minetest.log("action", "[HomeDecor API] Loaded!") end