-- Home decor seating -- forked from the previous lrfurn mod local S = minetest.get_translator("homedecor_seating") local modpath = minetest.get_modpath("homedecor_seating") lrfurn = {} lrfurn.fdir_to_right = { { 1, 0 }, { 0, -1 }, { -1, 0 }, { 0, 1 }, } lrfurn.colors = { "black", "brown", "blue", "cyan", "dark_grey", "dark_green", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow", } function lrfurn.check_right(pos, fdir, long, placer) if not fdir or fdir > 3 then fdir = 0 end local pos2 = { x = pos.x + lrfurn.fdir_to_right[fdir+1][1], y = pos.y, z = pos.z + lrfurn.fdir_to_right[fdir+1][2] } local pos3 = { x = pos.x + lrfurn.fdir_to_right[fdir+1][1] * 2, y = pos.y, z = pos.z + lrfurn.fdir_to_right[fdir+1][2] * 2 } local node2 = minetest.get_node(pos2) if node2 and node2.name ~= "air" then return false elseif minetest.is_protected(pos2, placer:get_player_name()) then if not long then minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the other end goes!")) else minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the middle or far end goes!")) end return false end if long then local node3 = minetest.get_node(pos3) if node3 and node3.name ~= "air" then return false elseif minetest.is_protected(pos3, placer:get_player_name()) then minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the other end goes!")) return false end end return true end function lrfurn.fix_sofa_rotation_nsew(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) local colorbits = node.param2 - (node.param2 % 8) local yaw = placer:get_look_horizontal() local dir = minetest.yaw_to_dir(yaw) local fdir = minetest.dir_to_wallmounted(dir) minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits }) end local physics_cache = {} function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats) if not clicker:is_player() then return itemstack end if physics_cache[clicker:get_player_name()] then lrfurn.stand(clicker) return itemstack end --conversion table for param2 to dir local p2d = { vector.new(0, 0, 0), vector.new(0, 0, -1), vector.new(0, 0, 1), vector.new(1, 0, 0), vector.new(-1, 0, 0), vector.new(0, 0, 0), vector.new(0, 0, 0) } --generate posible seat positions local valid_seats = {[minetest.hash_node_position(pos)] = pos} if seats > 1 then for i=1,seats-1 do --since this are hardware colored nodes, node.param2 gives us a actual param to get a dir from local npos = vector.add(pos, vector.multiply(p2d[node.param2 % 8], i)) valid_seats[minetest.hash_node_position(npos)] = npos end end --see if we can find a non occupied seat local sit_pos for hash, spos in pairs(valid_seats) do local pstatus = false for _, ref in pairs(minetest.get_objects_inside_radius(spos, 0.5)) do if ref:is_player() then pstatus = true end end if not pstatus then sit_pos = spos end end if not sit_pos then minetest.chat_send_player(clicker:get_player_name(), "sorry, this seat is currently occupied") return itemstack end --seat the player clicker:set_pos(sit_pos) xcompat.player.player_attached[clicker:get_player_name()] = true xcompat.player.set_animation(clicker, "sit", 0) physics_cache[clicker:get_player_name()] = table.copy(clicker:get_physics_override()) clicker:set_physics_override({speed = 0, jump = 0, gravity = 0}) return itemstack end function lrfurn.stand(clicker) xcompat.player.player_attached[clicker:get_player_name()] = false if physics_cache[clicker:get_player_name()] then clicker:set_physics_override(physics_cache[clicker:get_player_name()]) physics_cache[clicker:get_player_name()] = nil else --in case this is called and the cache is empty clicker:set_physics_override({speed = 1, jump = 1, gravity = 1}) end end dofile(modpath.."/longsofas.lua") dofile(modpath.."/sofas.lua") dofile(modpath.."/armchairs.lua") dofile(modpath.."/misc.lua") minetest.log("action", "[homedecor_seating] loaded.")