--[[ I commented out this part because: 1. water and lava buckets are disabled on some servers, 2. putting out fire with water and especially lava would only make a big mess, and... As for 'realism': * C'mon... This is *fake* fire. * Torches have long been impervious to water. * Minetest creates surreal worlds so it's OK if some things aren't perfectly realistic. Besides, the fake-fire can be put out by punching it - simple and effective. ~ LazyJ, 2014_03_14 -- water and lava puts out fake fire -- minetest.register_abm({ nodenames = {"fake_fire:fake_fire"}, interval = 1, chance = 1, action = function(pos, node) if minetest.env:find_node_near(pos, 1, {"default:water_source", "default:water_flowing","default:lava_source", "default:lava_flowing"}) then minetest.sound_play("fire_extinguish", {gain = 1.0, max_hear_distance = 20,}) node.name = "air" minetest.env:set_node(pos, node) end end }) -- ADVISING ABOUT SMOKE PARTICLES SETTINGS -- For the best visual result... -- If you increase the particles size, -- you should decrease the particles amount and/or increase the smoke column lenght. -- If you increase the particle time duration and/or particle course, -- you should decrease the particles amount or increase the smoke column lenght. -- Or conversely... -- ~ JP --]] minetest.register_abm({ nodenames = { "fake_fire:fake_fire", "fake_fire:ice_fire", "fake_fire:chimney_top_stone", "fake_fire:chimney_top_sandstone" }, interval = 1, chance = 2, action = function(pos, node) if minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == "air" and minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == "air" then local image_number = math.random(4) minetest.add_particlespawner({ amount = 8, time = 1, minpos = {x=pos.x-0.25, y=pos.y+0.4, z=pos.z-0.25}, maxpos = {x=pos.x+0.25, y=pos.y+8, z=pos.z+0.25}, minvel = {x=-0.2, y=0.3, z=-0.2}, maxvel = {x=0.2, y=1, z=0.2}, minacc = {x=0,y=0,z=0}, maxacc = {x=0,y=0,z=0}, minexptime = 0.5, maxexptime = 3, minsize = 2, maxsize = 10, collisiondetection = false, texture = "smoke_particle_"..image_number..".png", }) end end })