-- Various kinds of window shutters local S = homedecor.gettext local shutters = { {"oak", "Unpainted oak", "#bf8a51:200" }, {"mahogany", "Mahogany", "#822606:200" }, {"red", "Red", "#d00000:150" }, {"yellow", "Yellow", "#ffff00:150" }, {"forest_green", "Forest green", "#006000:150" }, {"light_blue", "Light blue", "#1963c7:150" }, {"violet", "Violet", "#6000ff:150" }, {"black", "Black", "#000000:200" }, {"dark_grey", "Dark grey", "#202020:200" }, {"grey", "Grey", "#c0c0c0:150" }, {"white", "White", "#ffffff:150" }, } local shutter_cbox = { type = "wallmounted", wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 }, wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 }, wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 } } for i in ipairs(shutters) do local name = shutters[i][1] local desc = shutters[i][2] local hue = shutters[i][3] local tile = "homedecor_window_shutter.png^[colorize:"..hue local inv = "homedecor_window_shutter_inv.png^[colorize:"..hue homedecor.register("shutter_"..name, { mesh = "homedecor_window_shutter.obj", tiles = { tile }, description = S("Wooden Shutter ("..desc..")"), inventory_image = inv, wield_image = inv, paramtype2 = "wallmounted", groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), selection_box = shutter_cbox, node_box = shutter_cbox, -- collision_box doesn't accept type="wallmounted", but node_box -- does. Said nodeboxes create a custom collision box but are -- invisible themselves because drawtype="mesh". }) end minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")