-- This file supplies glowlights -- Boilerplate to support localized strings if intllib mod is installed. local S if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end -- Yellow minetest.register_node('homedecor:glowlight_thick_yellow', { description = S("Yellow Glowlight (thick)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_yellow_tb.png', 'homedecor_glowlight_yellow_tb.png', 'homedecor_glowlight_thick_yellow_sides.png', 'homedecor_glowlight_thick_yellow_sides.png', 'homedecor_glowlight_thick_yellow_sides.png', 'homedecor_glowlight_thick_yellow_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 } }, sunlight_propagates = false, paramtype = "light", walkable = true, groups = { snappy = 3 }, light_source = LIGHT_MAX, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x ~= under.x or above.z ~= under.z then local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow_wall', param2 = fdir}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end }) minetest.register_node('homedecor:glowlight_thick_yellow_wall', { description = S("Yellow Glowlight (thick, on wall)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_thick_yellow_sides.png', 'homedecor_glowlight_thick_yellow_sides.png', 'homedecor_glowlight_thick_yellow_wall_sides.png', 'homedecor_glowlight_thick_yellow_wall_sides.png', 'homedecor_glowlight_yellow_tb.png', 'homedecor_glowlight_yellow_tb.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, groups = { snappy = 3, not_in_creative_inventory=1 }, light_source = LIGHT_MAX, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x ~= under.x or above.z ~= under.z then local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow_wall', param2 = fdir}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end, drop = 'homedecor:glowlight_thick_yellow' }) minetest.register_node('homedecor:glowlight_thin_yellow', { description = S("Yellow Glowlight (thin)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_yellow_tb.png', 'homedecor_glowlight_yellow_tb.png', 'homedecor_glowlight_thin_yellow_sides.png', 'homedecor_glowlight_thin_yellow_sides.png', 'homedecor_glowlight_thin_yellow_sides.png', 'homedecor_glowlight_thin_yellow_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 } }, sunlight_propagates = false, paramtype = "light", walkable = true, groups = { snappy = 3 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x ~= under.x or above.z ~= under.z then local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow_wall', param2 = fdir}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end }) minetest.register_node('homedecor:glowlight_thin_yellow_wall', { description = S("Yellow Glowlight (thin, on wall)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_thin_yellow_sides.png', 'homedecor_glowlight_thin_yellow_sides.png', 'homedecor_glowlight_thin_yellow_wall_sides.png', 'homedecor_glowlight_thin_yellow_wall_sides.png', 'homedecor_glowlight_yellow_tb.png', 'homedecor_glowlight_yellow_tb.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, 0.25, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, 0.25, 0.5, 0.5, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, groups = { snappy = 3, not_in_creative_inventory=1 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x ~= under.x or above.z ~= under.z then local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow_wall', param2 = fdir}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end, drop = 'homedecor:glowlight_thin_yellow' }) minetest.register_node('homedecor:glowlight_small_cube_yellow', { description = S("Yellow Glowlight (small cube)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_cube_yellow_tb.png', 'homedecor_glowlight_cube_yellow_tb.png', 'homedecor_glowlight_cube_yellow_sides.png', 'homedecor_glowlight_cube_yellow_sides.png', 'homedecor_glowlight_cube_yellow_sides.png', 'homedecor_glowlight_cube_yellow_sides.png' }, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, node_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, sunlight_propagates = false, paramtype = "light", walkable = true, groups = { snappy = 3 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x == under.x and above.z == under.z and pitch > 0 then minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_yellow_ceiling'}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_yellow'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end }) minetest.register_node('homedecor:glowlight_small_cube_yellow_ceiling', { description = S("Yellow Glowlight (small cube, on ceiling)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_cube_yellow_tb.png', 'homedecor_glowlight_cube_yellow_tb.png', 'homedecor_glowlight_cube_yellow_sides_ceiling.png', 'homedecor_glowlight_cube_yellow_sides_ceiling.png', 'homedecor_glowlight_cube_yellow_sides_ceiling.png', 'homedecor_glowlight_cube_yellow_sides_ceiling.png' }, selection_box = { type = "fixed", fixed = { -0.25, 0, -0.25, 0.25, 0.5, 0.25 } }, node_box = { type = "fixed", fixed = { -0.25, 0, -0.25, 0.25, 0.5, 0.25 } }, sunlight_propagates = false, paramtype = "light", walkable = true, groups = { snappy = 3, not_in_creative_inventory=1 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x == under.x and above.z == under.z and pitch > 0 then minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_yellow_ceiling'}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_yellow'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end, drop = "homedecor:glowlight_small_cube_yellow", }) -- White minetest.register_node('homedecor:glowlight_thick_white', { description = S("White Glowlight (thick)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_white_tb.png', 'homedecor_glowlight_white_tb.png', 'homedecor_glowlight_thick_white_sides.png', 'homedecor_glowlight_thick_white_sides.png', 'homedecor_glowlight_thick_white_sides.png', 'homedecor_glowlight_thick_white_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 } }, sunlight_propagates = false, paramtype = "light", walkable = true, groups = { snappy = 3 }, light_source = LIGHT_MAX, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x ~= under.x or above.z ~= under.z then local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white_wall', param2 = fdir}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end }) minetest.register_node('homedecor:glowlight_thick_white_wall', { description = S("White Glowlight (thick, on wall)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_thick_white_sides.png', 'homedecor_glowlight_thick_white_sides.png', 'homedecor_glowlight_thick_white_wall_sides.png', 'homedecor_glowlight_thick_white_wall_sides.png', 'homedecor_glowlight_white_tb.png', 'homedecor_glowlight_white_tb.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, groups = { snappy = 3, not_in_creative_inventory=1 }, light_source = LIGHT_MAX, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x ~= under.x or above.z ~= under.z then local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white_wall', param2 = fdir}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end, drop = 'homedecor:glowlight_thick_white' }) minetest.register_node('homedecor:glowlight_thin_white', { description = S("White Glowlight (thin)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_white_tb.png', 'homedecor_glowlight_white_tb.png', 'homedecor_glowlight_thin_white_sides.png', 'homedecor_glowlight_thin_white_sides.png', 'homedecor_glowlight_thin_white_sides.png', 'homedecor_glowlight_thin_white_sides.png' }, selection_box = { type = "fixed", fixed = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 } }, sunlight_propagates = false, paramtype = "light", walkable = true, groups = { snappy = 3 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x ~= under.x or above.z ~= under.z then local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white_wall', param2 = fdir}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end }) minetest.register_node('homedecor:glowlight_thin_white_wall', { description = S("White Glowlight (thin, on wall)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_thin_white_sides.png', 'homedecor_glowlight_thin_white_sides.png', 'homedecor_glowlight_thin_white_wall_sides.png', 'homedecor_glowlight_thin_white_wall_sides.png', 'homedecor_glowlight_white_tb.png', 'homedecor_glowlight_white_tb.png' }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, 0.25, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { -0.5, -0.5, 0.25, 0.5, 0.5, 0.5 } }, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, groups = { snappy = 3, not_in_creative_inventory=1 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x ~= under.x or above.z ~= under.z then local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white_wall', param2 = fdir}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end, drop = 'homedecor:glowlight_thin_white' }) minetest.register_node('homedecor:glowlight_small_cube_white', { description = S("White Glowlight (small cube)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_cube_white_tb.png', 'homedecor_glowlight_cube_white_tb.png', 'homedecor_glowlight_cube_white_sides.png', 'homedecor_glowlight_cube_white_sides.png', 'homedecor_glowlight_cube_white_sides.png', 'homedecor_glowlight_cube_white_sides.png' }, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, node_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, sunlight_propagates = false, paramtype = "light", walkable = true, groups = { snappy = 3 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x == under.x and above.z == under.z and pitch > 0 then minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white_ceiling'}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end }) minetest.register_node('homedecor:glowlight_small_cube_white_ceiling', { description = S("White Glowlight (small cube, on ceiling)"), drawtype = "nodebox", tiles = { 'homedecor_glowlight_cube_white_tb.png', 'homedecor_glowlight_cube_white_tb.png', 'homedecor_glowlight_cube_white_sides_ceiling.png', 'homedecor_glowlight_cube_white_sides_ceiling.png', 'homedecor_glowlight_cube_white_sides_ceiling.png', 'homedecor_glowlight_cube_white_sides_ceiling.png' }, selection_box = { type = "fixed", fixed = { -0.25, 0, -0.25, 0.25, 0.5, 0.25 } }, node_box = { type = "fixed", fixed = { -0.25, 0, -0.25, 0.25, 0.5, 0.25 } }, sunlight_propagates = false, paramtype = "light", walkable = true, groups = { snappy = 3, not_in_creative_inventory=1 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.env:get_node(above) if node.name ~= "air" then return end if above.x == under.x and above.z == under.z and pitch > 0 then minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white_ceiling'}) else minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white'}) end if not homedecor_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end, drop = "homedecor:glowlight_small_cube_white", })