-- Node definitions for Homedecor doors -- Boilerplate to support localized strings if intllib mod is installed. local S if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end local sides = {"left", "right"} local rsides = {"right", "left"} -- cheater's method of detecting if default doors are right-click-to-open: -- default.generate_ore() was exposed to the modding API one day prior to the -- right-click thing. local use_rightclick = type(default.generate_ore) for i in ipairs(sides) do local side = sides[i] local rside = rsides[i] for j in ipairs(homedecor_door_models) do local doorname = homedecor_door_models[j][1] local doordesc = homedecor_door_models[j][2] local nodeboxes_top = nil local nodeboxes_bottom = nil if side == "left" then nodeboxes_top = homedecor_door_models[j][3] nodeboxes_bottomtom = homedecor_door_models[j][4] else nodeboxes_top = homedecor_door_models[j][5] nodeboxes_bottomtom = homedecor_door_models[j][6] end local tiles_top = { "homedecor_door_"..doorname.."_tb.png", "homedecor_door_"..doorname.."_tb.png", "homedecor_door_"..doorname.."_lrt.png", "homedecor_door_"..doorname.."_lrt.png", "homedecor_door_"..doorname.."_"..rside.."_top.png", "homedecor_door_"..doorname.."_"..side.."_top.png", } local tiles_bottom = { "homedecor_door_"..doorname.."_tb.png", "homedecor_door_"..doorname.."_tb.png", "homedecor_door_"..doorname.."_lrb.png", "homedecor_door_"..doorname.."_lrb.png", "homedecor_door_"..doorname.."_"..rside.."_bottom.png", "homedecor_door_"..doorname.."_"..side.."_bottom.png", } local selectboxes_top = { type = "fixed", fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16} } local selectboxes_bottom = { type = "fixed", fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16} } if use_rightclick == nil then -- register the version that uses on_punch minetest.register_node("homedecor:door_"..doorname.."_top_"..side, { description = doordesc.." "..S("(Top Half, %s-opening)"):format(side), drawtype = "nodebox", tiles = tiles_top, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), walkable = true, selection_box = selectboxes_top, node_box = { type = "fixed", fixed = nodeboxes_top }, drop = "homedecor:door_"..doorname.."_bottom_"..side, after_dig_node = function(pos, oldnode, oldmetadata, digger) if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z}) end end, on_punch = function(pos, node, puncher) homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, puncher, doorname, side) end }) minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, { description = doordesc.." "..S("(%s-opening)"):format(side), drawtype = "nodebox", tiles = tiles_bottom, inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png", paramtype = "light", paramtype2 = "facedir", groups = {snappy=3}, sounds = default.node_sound_wood_defaults(), walkable = true, selection_box = selectboxes_bottom, node_box = { type = "fixed", fixed = nodeboxes_bottomtom }, after_dig_node = function(pos, oldnode, oldmetadata, digger) if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z}) end end, on_punch = function(pos, node, puncher) homedecor_flip_door(pos, node, puncher, doorname, side) end, on_place = function(itemstack, placer, pointed_thing) return homedecor_place_door(itemstack, placer, pointed_thing, doorname, side) end, }) else -- register the version that uses on_rightclick minetest.register_node("homedecor:door_"..doorname.."_top_"..side, { description = doordesc.." "..S("(Top Half, %s-opening)"):format(side), drawtype = "nodebox", tiles = tiles_top, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), walkable = true, selection_box = selectboxes_top, node_box = { type = "fixed", fixed = nodeboxes_top }, drop = "homedecor:door_"..doorname.."_bottom_"..side, after_dig_node = function(pos, oldnode, oldmetadata, digger) if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z}) end end, on_rightclick = function(pos, node, clicker) homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side) end }) minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, { description = doordesc.." "..S("(%s-opening)"):format(side), drawtype = "nodebox", tiles = tiles_bottom, inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png", paramtype = "light", paramtype2 = "facedir", groups = {snappy=3}, sounds = default.node_sound_wood_defaults(), walkable = true, selection_box = selectboxes_bottom, node_box = { type = "fixed", fixed = nodeboxes_bottomtom }, after_dig_node = function(pos, oldnode, oldmetadata, digger) if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z}) end end, on_place = function(itemstack, placer, pointed_thing) local node=minetest.env:get_node(pointed_thing.under) if not minetest.registered_nodes[node.name].on_rightclick then return homedecor_place_door(itemstack, placer, pointed_thing, doorname, side) else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) end end, on_rightclick = function(pos, node, clicker) homedecor_flip_door(pos, node, clicker, doorname, side) end }) end end end function homedecor_place_door(itemstack, placer, pointed_thing, name, side) local pos = pointed_thing.above if homedecor_node_is_owned(pointed_thing.under, placer) == false then local nodename = minetest.env:get_node(pointed_thing.under).name local field = minetest.registered_nodes[nodename].on_rightclick if field == nil then fdir = minetest.dir_to_facedir(placer:get_look_dir()) if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then minetest.chat_send_player( placer:get_player_name(), S('Not enough vertical space to place a door!') ) return end minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir}) minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir}) itemstack:take_item() return itemstack end return minetest.item_place(itemstack, placer, pointed_thing) end end function homedecor_flip_door(pos, node, player, name, side) local rside = nil local nfdir = nil if side == "left" then rside = "right" nfdir=node.param2 - 1 if nfdir < 0 then nfdir = 3 end else rside = "left" nfdir=node.param2 + 1 if nfdir > 3 then nfdir = 0 end end minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir}) minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir}) end