-- This file supplies glowlights local dirs1 = { 20, 23, 22, 21 } local dirs2 = { 9, 18, 7, 12 } local S = homedecor.gettext local colors = {"yellow","white"} for i in ipairs(colors) do local color = colors[i] minetest.register_abm({ nodenames = { "homedecor:glowlight_thin_"..color }, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) minetest.set_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = 20}) end, }) minetest.register_abm({ nodenames = { "homedecor:glowlight_thick_"..color }, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) minetest.set_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = 20}) end, }) minetest.register_abm({ nodenames = { "homedecor:glowlight_thin_"..color.."_wall" }, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local fdir = node.param2 or 0 local nfdir = dirs2[fdir+1] minetest.set_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = nfdir}) end, }) minetest.register_abm({ nodenames = { "homedecor:glowlight_thick_"..color.."_wall" }, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local fdir = node.param2 or 0 local nfdir = dirs2[fdir+1] minetest.set_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = nfdir}) end, }) minetest.register_abm({ nodenames = { "homedecor:glowlight_small_cube_"..color.."_ceiling" }, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) minetest.set_node(pos, {name = "homedecor:glowlight_small_cube_"..color, param2 = 20}) end, }) local glowlight_nodebox = { half = homedecor.nodebox.slab_y(1/2), quarter = homedecor.nodebox.slab_y(1/4), small_cube = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, } homedecor.register("glowlight_half_"..color, { description = S("Thick Glowlight ("..color..")"), tiles = { "homedecor_glowlight_"..color.."_top.png", "homedecor_glowlight_"..color.."_bottom.png", "homedecor_glowlight_thick_"..color.."_sides.png", "homedecor_glowlight_thick_"..color.."_sides.png", "homedecor_glowlight_thick_"..color.."_sides.png", "homedecor_glowlight_thick_"..color.."_sides.png" }, selection_box = glowlight_nodebox.half, node_box = glowlight_nodebox.half, groups = { snappy = 3 }, light_source = LIGHT_MAX, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) homedecor.register("glowlight_quarter_"..color, { description = S("Thin Glowlight ("..color..")"), tiles = { "homedecor_glowlight_"..color.."_top.png", "homedecor_glowlight_"..color.."_bottom.png", "homedecor_glowlight_thin_"..color.."_sides.png", "homedecor_glowlight_thin_"..color.."_sides.png", "homedecor_glowlight_thin_"..color.."_sides.png", "homedecor_glowlight_thin_"..color.."_sides.png" }, selection_box = glowlight_nodebox.quarter, node_box = glowlight_nodebox.quarter, groups = { snappy = 3 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) -- Glowlight "cubes" homedecor.register("glowlight_small_cube_"..color, { description = S("Small Glowlight Cube ("..color..")"), tiles = { "homedecor_glowlight_cube_"..color.."_tb.png", "homedecor_glowlight_cube_"..color.."_tb.png", "homedecor_glowlight_cube_"..color.."_sides.png", "homedecor_glowlight_cube_"..color.."_sides.png", "homedecor_glowlight_cube_"..color.."_sides.png", "homedecor_glowlight_cube_"..color.."_sides.png" }, selection_box = glowlight_nodebox.small_cube, node_box = glowlight_nodebox.small_cube, groups = { snappy = 3 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) end homedecor.register("plasma_lamp", { description = "Plasma Lamp", drawtype = "glasslike_framed", tiles = {"homedecor_gold_block.png","homedecor_glass_face_clean.png"}, special_tiles = { { name="homedecor_plasma_storm.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, } }, -- use_texture_alpha = true, light_source = LIGHT_MAX - 1, sunlight_propagates = true, groups = {cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.swap_node(pos, {name = "homedecor:plasma_lamp", param2 = 255}) end }) local tc_cbox = { type = "fixed", fixed = { { -0.1875, -0.5, -0.1875, 0.1875, 0.375, 0.1875 }, } } homedecor.register("candle", { description = S("Thick Candle"), mesh = "homedecor_candle_thick.obj", tiles = { 'homedecor_candle_sides.png', {name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, }, selection_box = tc_cbox, collision_box = tc_cbox, sunlight_propagates = true, groups = { snappy = 3 }, light_source = LIGHT_MAX-4, sounds = default.node_sound_wood_defaults(), }) local c_cbox = { type = "fixed", fixed = { { -0.1, -0.5, -0.1, 0.125, 0.05, 0.125 }, } } homedecor.register("candle_thin", { description = S("Little Candle"), mesh = "homedecor_candle_thin.obj", tiles = { 'homedecor_candle_sides.png', {name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, }, selection_box = c_cbox, collision_box = c_cbox, sunlight_propagates = true, walkable = false, groups = { snappy = 3 }, light_source = LIGHT_MAX-4, }) homedecor.register("oil_lamp", { description = S("Oil lamp"), drawtype = "plantlike", tiles = { 'homedecor_oil_lamp.png' }, inventory_image = 'homedecor_oil_lamp.png', sunlight_propagates = true, selection_box = { type = "fixed", fixed = { { -0.3, -0.5, -0.3, 0.3, 0.5, 0.3 }, } }, groups = { snappy = 3 }, light_source = LIGHT_MAX-4, sounds = default.node_sound_wood_defaults(), }) local gl_cbox = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0.45, 0.25 }, } minetest.register_alias("homedecor:wall_lantern", "homedecor:ground_lantern") homedecor.register("ground_lantern", { description = S("Ground Lantern"), mesh = "homedecor_ground_lantern.obj", tiles = {"homedecor_ground_lantern.png"}, inventory_image = "homedecor_ground_lantern_inv.png", wield_image = "homedecor_ground_lantern_inv.png", groups = {snappy=3}, light_source = 11, selection_box = gl_cbox, collision_box = gl_cbox }) local hl_cbox = { type = "fixed", fixed = { -0.25, -0.4, -0.2, 0.25, 0.5, 0.5 }, } homedecor.register("hanging_lantern", { description = S("Hanging Lantern"), mesh = "homedecor_hanging_lantern.obj", tiles = {"homedecor_hanging_lantern.png"}, inventory_image = "homedecor_hanging_lantern_inv.png", wield_image = "homedecor_hanging_lantern_inv.png", groups = {snappy=3}, light_source = 11, selection_box = hl_cbox, collision_box = hl_cbox }) local cl_cbox = { type = "fixed", fixed = { -0.35, -0.45, -0.35, 0.35, 0.5, 0.35 } } homedecor.register("ceiling_lantern", { drawtype = "mesh", mesh = "homedecor_ceiling_lantern.obj", tiles = { "homedecor_ceiling_lantern.png" }, inventory_image = "homedecor_ceiling_lantern_inv.png", description = "Ceiling Lantern", groups = {snappy=3}, light_source = 11, selection_box = cl_cbox, collision_box = cl_cbox, }) homedecor.register("lattice_lantern_large", { description = S("Lattice lantern (large)"), tiles = { 'homedecor_lattice_lantern_large.png' }, groups = { snappy = 3 }, light_source = LIGHT_MAX, sounds = default.node_sound_wood_defaults(), }) homedecor.register("lattice_lantern_small", { description = S("Lattice lantern (small)"), tiles = { 'homedecor_lattice_lantern_small_tb.png', 'homedecor_lattice_lantern_small_tb.png', 'homedecor_lattice_lantern_small_sides.png' }, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, node_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } }, groups = { snappy = 3 }, light_source = LIGHT_MAX-1, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) local repl = { off="low", low="med", med="hi", hi="max", max="off", } local lamp_colors = { "", "blue", "green", "pink", "red", "violet" } local tlamp_cbox = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 } } local slamp_cbox = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 1.5, 0.25 } } local function reg_lamp(suffix, nxt, tilesuffix, light, color) local lampcolor = "_"..color local colordesc = " ("..color..")" if color == "" then lampcolor = "" colordesc = " (white)" end homedecor.register("table_lamp"..lampcolor.."_"..suffix, { description = S("Table Lamp "..colordesc), mesh = "homedecor_table_lamp.obj", tiles = { "homedecor_table_standing_lamp"..lampcolor.."_"..suffix..".png" }, inventory_image = "homedecor_table_lamp"..lampcolor.."_inv.png", walkable = false, light_source = light, selection_box = tlamp_cbox, collision_box = tlamp_cbox, groups = {cracky=2,oddly_breakable_by_hand=1, not_in_creative_inventory=((light ~= nil) and 1) or nil, }, drop = "homedecor:table_lamp"..lampcolor.."_off", on_punch = function(pos, node, puncher) node.name = "homedecor:table_lamp"..lampcolor.."_"..repl[suffix] minetest.set_node(pos, node) end, }) -- standing lamps homedecor.register("standing_lamp"..lampcolor.."_"..suffix, { description = S("Standing Lamp"..colordesc), mesh = "homedecor_standing_lamp.obj", tiles = { "homedecor_table_standing_lamp"..lampcolor.."_"..suffix..".png" }, inventory_image = "homedecor_standing_lamp"..lampcolor.."_inv.png", walkable = false, light_source = light, groups = {cracky=2,oddly_breakable_by_hand=1, not_in_creative_inventory=((light ~= nil) and 1) or nil, }, selection_box = slamp_cbox, collision_box = slamp_cbox, on_punch = function(pos, node, puncher) node.name = "homedecor:standing_lamp"..lampcolor.."_"..repl[suffix] minetest.set_node(pos, node) end, expand = { top="air" }, }) -- "bottom" in the node name is obsolete now, as "top" node doesn't exist anymore. minetest.register_alias("homedecor:standing_lamp_bottom"..lampcolor.."_"..suffix, "homedecor:standing_lamp"..lampcolor.."_"..suffix) minetest.register_alias("homedecor:standing_lamp_top"..lampcolor.."_"..suffix, "air") -- for old maps that had 3dfornit`ure if lampcolor == "" then minetest.register_alias("3dforniture:table_lamp_"..suffix, "homedecor:table_lamp_"..suffix) end end for _, color in ipairs(lamp_colors) do reg_lamp("off", "low", "", nil, color ) reg_lamp("low", "med", "l", 3, color ) reg_lamp("med", "hi", "m", 7, color ) reg_lamp("hi", "max", "h", 11, color ) reg_lamp("max", "off", "x", 14, color ) end local dlamp_cbox = { type = "fixed", fixed = { -0.2, -0.5, -0.15, 0.32, 0.12, 0.15 }, } local dlamp_colors = { "red","blue","green","violet" } for _, color in ipairs(dlamp_colors) do homedecor.register("desk_lamp_"..color, { description = S("Desk Lamp ("..color..")"), mesh = "homedecor_desk_lamp.obj", tiles = {"homedecor_desk_lamp_"..color..".png"}, inventory_image = "homedecor_desk_lamp_inv_"..color..".png", wield_image = "homedecor_desk_lamp_inv_"..color..".png", selection_box = dlamp_cbox, collision_box = dlamp_cbox, groups = {snappy=3}, }) end